Avid League of Legends (LoL) and cozy gamers have been hotly anticipating the release of Riot Forge's upcoming release, Bandle Tale: A League of Legends Story, since its announcement in September 2023. This crafting-based RPG will expand Runeterra for a more cozy experience with unique storytelling and plenty of adventures to look forward to upon its release.
The game will be coming to PC and Nintendo Switch consoles this month; however, Switch owners are wondering whether a Nintendo Switch Online subscription will be needed to play the game. Well, we've got this covered as we delve into these queries and more to answer if players must have a Nintendo Switch Online subscription to play Bandle Tale at launch.
Do Players Need Nintendo Switch Online For Bandle Tale?
Bandle Tale: A League of Legends Story will be available shortly for players on PC and Nintendo Switch, and pre-orders are still live before its release on 21st February 2024. As previously detailed, they can already get an idea of the download file size for the base game and the file sizes for the two Downloadable Content packs that will be available at launch.
One area of curiosity for players is whether a Nintendo Switch Online subscription is needed to play the game, install the DLC packs, and access various online facilities linked to the subscription service. As of writing, Bandle Tale: A League of Legends Story does require a Switch Online subscription but only to access the Save Data Cloud feature; however, this is optional.
This is mainly due to players having the option to save their game directly to the console's default storage or utilizing the microSD card. Another reason is that Bandle Tale: A League of Legends Story is an RPG single-player experience, as there are no multiplayer features available for the game, according to its publisher, Riot Forge.
This was explained in an interview for Dot Esports as the publisher is gearing towards developing a "strong experience" for single-player offerings, including Bandle Tale, and this will be their primary focus for upcoming and future IPs. Riot Forge's Creative Director Rowan Parker continued that the reasoning behind this is that there's "no intention for Riot Forge games to have any multiplayer stuff" as to provide players with new gaming experiences through compelling narratives and engaging gameplay across their multiple IPs.