Set Items are unique loot drops found in certain dungeons of Diablo Immortal. They come as a full set of equipment, and if you wear them in combination with other items from the set, it grants the player powerful buffs and special skills.
If you want to get your hands on these Set Items then look no further as this guide will give you a breakdown detailing all of the Set Items in Diablo Immortal. And we will show you exactly which dungeons you need to clear to claim these items yourself.
All Set Items and Dungeon Locations in Diablo Immortal
One thing to note is that specific parts of a set can only be accessed when playing the game on specific Hell difficulties. The sets also grant players buffs when wearing 2,4 and 6 out of the 6 pieces in each set, meaning you can combine equipment from different sets to get specific buffs that are needed for your build.
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There are a total of eight different sets for players to collect in Diablo Immortal. Below we have listed each Set Item, its benefits when wearing the pieces from the set, and lastly, the dungeon you can find each piece.
Feasting Baron's Pack Set
- 2 of 6 Bonus - Increase the duration of any of your abilities that cause loss of control by 30%.
- 4 of 6 Bonus - Any enemy affected by your loss of control abilities takes 15% more damage.
- 6 of 6 Bonus - Create a nova of ice each time you defeat an enemy affected by any of your loss of control abilities, dealing 766 damage to nearby enemies and freezing them for 4 seconds. This ability will only be viable once every 40 seconds.
Set Items
- The Subjugator (Neck) - Destruction’s End (Hell II+)
- The Turnkey (Ring 1) - Tomb of Fahir (Hell IV+)
- The Prisoner (Ring 2) - Forgotten Tower (Hell IV+)
- The Mailed Fist (Hands) - Kikuras Rapids (Hell II+)
- The Gaoler (Waist) - Temple of Namari (Hell I+)
- The Tyrant (Feet) - Cavern of Echoes (Hell I+)
The Grace of the Flagellant Set
- 2 of 6 Bonus - Continual damage, channeled damage, and persistent ground damage is increased by 15%.
- 4 of 6 Bonus - When you damage an individual enemy five times, you will do 287 additional damage to that enemy.
- 6 of 6 Bonus - Whenever you deal damage, you have a 4% chance to unleash a lightning strike that deals 1724 damage to all nearby enemies and stunning them for 2 seconds. This ability will only be viable once every 40 seconds.
Set Items
- Cut Throat (Neck) - Temple of Namari (Hell II+)
- Severed Thumb (Ring 1) - Severed Thumb (Hell IV+)
- Broken Palm (Ring 2) - Kikuras Rapids (Hell IV+)
- Bloody Hand (Hands) - Cavern of Echoes (Hell II+)
- Open Gut (Waist) - Pit of Anguish (Hell I+)
- Torn Sole (Feet) - Mad King’s Breach (Hell I+)
Issatar Imbued Set
- 2 of 6 Bonus - Gain a 30% increase in your Movement Speed for 2 seconds each time you defeat an enemy.
- 4 of 6 Bonus - Every 5% increase to your movement speed increases your damage dealt by 2.5% up to a maximum increase of 25%.
- 6 of 6 Bonus - Every time you defeat an enemy you gain a 10% chance to summon a soul orb that orbits you, dealing 263 damage to any enemy it passes through. This ability will only be viable once every 40 seconds.
Set Items
- Issatar At Rest (Neck) - Mad King’s Breach (Hell II+)
- Issatar Undone (Ring 1) - Cavern of Echoes (Hell IV+)
- Issatar Enraged (Ring 2) - Pit of Anguish (Hell IV+)
- Issatar’s Open Hand (Hands) - Forgotten Tower (Hell II+)
- Issatar Contained (Waist) - Tomb of Fahir (Hell I+)
- Issatar The Brute (Feet) - Destruction’s End (Hell I+)
War Rags of Shal'baas Set
- 2 of 6 Bonus - Increases primary attack damage by 15%.
- 4 of 6 Bonus - Gradually increase your attack speed up to 25% more as you deal damage with your primary attacks.
- 6 of 6 Bonus - Primary Attacks have a chance to increase your Attack Speed for 10 seconds. This ability will only be viable once every 30 seconds.
Set Items
- Burning Heart of Shal’baas (Neck) - Pit of Anguish (Hell II+)
- Resting Fangs of Shal’baas (Ring 1) - Temple of Namari (Hell IV+)
- Braided Serpent of Shal’baas (Ring 2) - Cavern of Echoes (Hell IV+)
- Dozen Strikes of Shal’baas (Hands) - Mad King’s Breach (Hell II+)
- Storm-Tack of Shal’baas (Waist) - Forgotten Tower (Hell I+)
- Wind-trods of Shal’baas (Feet) - Tomb of Fahir (Hell I+)
Untouchable Mountebank
- 2 of 6 Bonus - When taking damage, you have a 20% chance to gain a shield that absorbs damage equal to 13% of your total health. This ability won't occur more than once every 9 seconds.
- 4 of 6 Bonus - Your shield damage absorption increases to 33% of your total health, and you can move through enemies unhindered while the shield is active.
- 6 of 6 Bonus - Once the shield drains, you stand a 25% chance of having your shield exploding and dealing 40% of your total health in damage to surrounding enemies.
Set Items
- Mountebank’s Flourish (Neck) - Cavern of Echoes (Hell II+)
- Mountebank’s Misdirection (Ring 1) - Temple of Namari (Hell IV+)
- Mountebank’s Marvel (Ring 2) - Kikuras Rapids (Hell IV+)
- Mountebank’s Shirking (Hands) - Pit of Anguish (Hell II+)
- Mountebank’s Bravado (Waist) - Mad King’s Breach (Hell I+)
- Mountebank’s Slyness (Feet) - Forgotten Tower (Hell I+)
Vithu's Urges Set
- 2 of 6 Bonus - Increases the duration of all effects that benefit you or your party members by 30%.
- 4 of 6 Bonus - Increases your target's attack speed by 30% for 3 seconds when you use a skill to grant a beneficial effect to yourself or a party member.
- 6 of 6 Bonus - When you use a skill to buff yourself or a party member you create an area of apotheosis for 10 seconds that grants 15% Life Drain to yourself and any party members. This ability will only be viable once every 40 seconds.
Set Items
- Awakener’s Urge (Neck) - Kikuras Rapids (Hell II+)
- Shameless Urge (Ring 1) - Tomb of Fahir (Hell IV+)
- Modest Urge (Ring 2) - Destruction’s End (Hell IV+)
- Luminary’s Urge (Hands) - Temple of Namari (Hell II+)
- Exemplar’s Urge (Waist) - Cavern of Echoes (Hell I+)
- Beacon’s Urge (Feet) - Pit of Anguish (Hell I+)
Shepherd's Call to Wolves Set
- 2 of 6 Bonus - All of your summons deal 15% more damage.
- 4 of 6 Bonus - Critical Hit Chance increase of 3% for your summons, up to a maximum of 18%.
- 6 of 6 Bonus - When any of your summons land a critical hit, all of your summons enter a frenzied state for 10 seconds. In this frenzied state, your summons will gain an increase in damage and attack speed by 100%. This ability will only be viable once every 40 seconds.
Set Items
- Shepherd and Architech (Neck) - Tomb of Fahir (Hell II+)
- Shepherd and Mother (Ring 1) - Mad King’s Breach (Hell IV+)
- Shepherd and Father (Ring 2) - Forgotten Tower (Hell IV+)
- Shepherd and Beastmaster (Hands) - Destruction’s End (Hell II+)
- Shepherd and Begetter (Waist) - Kikuras Rapids (Hell I+)
- Shepherd and Leader (Feet) - Temple of Namari (Hell I+)
Windloft Perfection Set
- 2 of 6 Bonus - You gain the Thousand Winds ability, which increases your movement speed by 15%. It deactivates for 3 seconds when you take damage.
- 4 of 6 Bonus - While Thousand Winds is active, you gain a damage increase of 20%.
- 6 of 6 Bonus - While Thousand Winds is active, you gain a shield that makes you immune to damage for five hits. This ability will only be viable once every 40 seconds.
Set Items
- Wisdom’s Edge (Neck) - Forgotten Tower (Hell II+)
- Fairfleet (Ring 1) - Mad King’s Breach (Hell IV+)
- Foulfleet (Ring 2) - Pit of Anguish (Hell IV+)
- Hurtling Steel (Hands) - Tomb of Fahir (Hell II+)
- Whipcrack (Waist) - Destruction’s End (Hell I+)
- Stump-Stir (Feet) - Kikuras Rapids (Hell I+)
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