Cyberpunk 2077's cheats and console commands are extensive yet valuable, as they can help you in certain stages of your gameplay. While this requires a mod to support it and the base version of the game, it can only work on PC as modding isn't available for the game's console versions.
Nevertheless, before installing the mod and using these cheats and commands, players are advised to save their game or have a few games save files, as losing your save is possible. We've provided a list of all cheats and console commands available for Cyberpunk 2077.
How To Access The Command Interface In Cyberpunk 2077?
Players looking to access the console command panel will need to have a specific mod installed, the Cyber Engine Tweaks, from Nexus Mods. This mod supports the latest game updates, and you can find the instructions on how to install this mod on its mod page or its GitHub page.
After installing the mod, you must launch the game before bringing up the console panel by pressing the tilde (~) key on your keyboard. Once you have brought up the panel, you can use various commands and cheats that perform specific actions or grant you items to use in-game.
All Cheats And Console Commands For Cyberpunk 2077
The cheats and console commands for Cyberpunk 2077 are massive, as players can access multiple cheats and commands for weapons, Cyberware, clothing, accessories, skill points, and more. Additionally, many items have multiple cheats for attachments or change colors of specific gear or clothing, giving players much freedom of choice.
For this list specifically, we will also include the basic cheats and commands to get items like money, health, and more. After hitting the tilde (~) key on your keyboard in-game, you can input the following cheats listed below to activate various commands:
Basic Commands: | |
Armor | Game.ModStatPlayer("Armor", "x") |
Cat food (quest item) | Game.AddToInventory("Items.LowQualityFood11",x) |
Critical Damage | Game.ModStatPlayer("CritDamage", "x") |
Endurance | Game.ModStatPlayer("Stamina", "x") |
Health | Game.ModStatPlayer("Health", "x") |
Increases Cyber Library Memory | Game.ModStatPlayer("Memory", "x") |
Infinite Endurance | Game.InfiniteStamina(true) |
Money | Game.AddToInventory("Items.money", x) |
Movement speed | Game.ModStatPlayer("MaxSpeed", "x") |
Opens/unlocks all POIs | Game.GetMappinSystem():DebugDiscoverAllPoiMappins() |
Oxygen | Game.ModStatPlayer("Oxygen", "x") |
Portable (carrying) weight | Game.ModStatPlayer("CarryCapacity", "x") |
Removes all Inventory items excluding quest items | Game.GetTransactionSystem():RemoveAllItems(Game.GetPlayer()) |
Cyberware (Legendary rarity) | |
Cyberdecks (OS) | |
Arasaka (version IV) | Game.AddToInventory("Items.ArasakaLegendaryMKIV", 1) |
Byodine Berserk (version IV) | Game.AddToInventory("Items.BerserkC2MK4", 1) |
Daynalar Sandevistan (version IV) | Game.AddToInventory("Items.SandevistanC2MK4", 1) |
Fuyutsuki Tinkerer (version III) | Game.AddToInventory("Items.FuyutsuiTinkererLegendaryMKIII", 1) |
Militech Berserk (version V) | Game.AddToInventory("Items.BerserkC4MK5", 1) |
Militech Sandevistan "Peregrine Falcon" (version V) | Game.AddToInventory("Items.SandevistanC4MK5", 1) |
Network Watch (version V) | Game.AddToInventory("Items.NetwatchNetdriverLegendaryMKV", 1) |
Qian-Ti Sandevistan (version IV) | Game.AddToInventory("Items.SandevistanC3MK4", 1) |
Qian-Ti Sandevistan "C3MK5" (version V) | Game.AddToInventory("Items.SandevistanC3MK5", 1) |
Raven Microcyber (version IV) | Game.AddToInventory("Items.RavenLegendaryMKIV", 1) |
Stevenson Tech (version IV) | Game.AddToInventory("Items.StephensonLegendaryMKIV", 1) |
Tetratronic Rippler (version IV) | Game.AddToInventory("Items.TetratronicRipplerLegendaryMKIV", 1) |
Zetateh Berserk (version IV) | Game.AddToInventory("Items.BerserkC3MK4", 1) |
Zetateh Berserk (version V) | Game.AddToInventory("Items.BerserkC3MK5", 1) |
Frontal Lobe | |
Accelerator | Game.AddToInventory("Items.HealOnKillLegendary", 1) |
Camillo Memory Manager | Game.AddToInventory("Items.MemoryReplenishmentLegendary", 1) |
Limbic System Stimulator | Game.AddToInventory("Items.LimbicSystemEnhancementLegendary", 1) |
Mechatronic Core | Game.AddToInventory("Items.RoboticCoreLegendary", 1) |
Megadisk | Game.AddToInventory("Items.BrainCapacityBoosterLegendary", 1) |
Visual Cortex Stimulator | Game.AddToInventory("Items.ImprovedPerceptionLegendary", 1) |
Circulatory System | |
Adrenaline Booster | Game.AddToInventory("Items.StaminaRegenBoosterLegendary", 1) |
Bioconductor | Game.AddToInventory("Items.BioConductorsLegendary", 1) |
Biomonitor | Game.AddToInventory("Items.HealthMonitorLegendary", 1) |
Bioplastic Vessels | Game.AddToInventory("Items.EnhancedBloodVesselsLegendary", 1) |
Blood Pump | Game.AddToInventory("Items.BloodPumpLegendary", 1) |
Feedback Loop | Game.AddToInventory("Items.DischargeConnectorLegendary", 1) |
Microgenerator | Game.AddToInventory("Items.MicroGeneratorLegendary", 1) |
Second Heart | Game.AddToInventory("Items.SecondHeart", 1) |
Syntolight | Game.AddToInventory("Items.IronLungsLegendary", 1) |
Immune System | |
Electrobody | Game.AddToInventory("Items.ElectroshockMechanismLegendary", 1) |
Pain Regulator | Game.AddToInventory("Items.PainReductor", 1) |
Stimpson | Game.AddToInventory("Items.ResistancesBoosterLegendary", 1) |
Nervous System | |
Kereznikov | Game.AddToInventory("Items.KerenzikovLegendary", 1) |
NeoFibers | Game.AddToInventory("Items.NeoFiberLegendary", 1) |
Reflex Regulator | Game.AddToInventory("Items.ReflexRecorderLegendary", 1) |
Synaptic Accelerator | Game.AddToInventory("Items.SynapticAcceleratorLegendary", 1) |
Integumentary System | |
Optical Camouflage | Game.AddToInventory("Items.OpticalCamoLegendary", 1) |
Subdermal Armor | Game.AddToInventory("Items.SubdermalArmorLegendary", 1) |
Skeleton | |
Bionic Lungs | Game.AddToInventory("Items.EnhancedTissueLegendary", 1) |
Microrotors | Game.AddToInventory("Items.CyberRotorsLegendary", 1) |
Synaptic Signal Optimizer | Game.AddToInventory("Items.EndoskeletonLegendary", 1) |
Hands | |
Ballistic Coprocessor | Game.AddToInventory("Items.PowerGripLegendary", 1) |
Smart Link | Game.AddToInventory("Items.SmartLinkLegendary", 1) |
Arms | |
Gorilla Arms | Game.AddToInventory("Items.StrongArmsLegendary", 1) |
Mantis Blade | Game.AddToInventory("Items.MantisBladesLegendary", 1) |
Monostring | Game.AddToInventory("Items.NanoWiresLegendary", 1) |
Projectile Launcher | Game.AddToInventory("Items.ProjectileLauncherLegendary", 1) |
Grenades: | |
Anti-Personnel Grenade "Incision" | Game.AddToInventory("Items.GrenadeCuttingRegular",1) |
BioGrenade Novice (Uncommon Rarity) | Game.AddToInventory("Items.GrenadeBiohazardRegular",1) |
Biohazard "Well done" (Rare Rarity) | Game.AddToInventory("Items.GrenadeBiohazardHoming",1) |
EMP Grenade (Uncommon Rarity) | Game.AddToInventory("Items.GrenadeEMPHoming",1) |
EMP Grenade (Epic Rarity) | Game.AddToInventory("Items.GrenadeEMPRegular",1) |
EMP Grenade (Rare Rarity) | Game.AddToInventory("Items.GrenadeEMPSticky",1) |
F-GX Frag Grenade (Uncommon Rarity) | Game.AddToInventory("Items.GrenadeFragHoming",1) |
Flashbang Grenade "X-22" (Uncommon Rarity) | Game.AddToInventory("Items.GrenadeFlashHoming",1) |
Flashbang Grenade "X-22" (Epic Rarity) | Game.AddToInventory("Items.GrenadeFlashRegular",1) |
Incendiary Grenade "Coal" (Uncommon Rarity) | Game.AddToInventory("Items.GrenadeIncendiaryHoming",1) |
Incendiary Grenade "Coal" (Rare Rarity) | Game.AddToInventory("Items.GrenadeIncendiarySticky",1) |
Incendiary Grenade "Coal" (Epic Rarity) | Game.AddToInventory("Items.GrenadeIncendiaryRegular",1) |
Search Grenade (Uncommon Rarity) | Game.AddToInventory("Items.GrenadeReconRegular",1) |
Search Grenade (Rare Rarity) | Game.AddToInventory("Items.GrenadeReconSticky",1) |
Medkits | |
Carrying Capacity Booster | Game.AddToInventory("Items.CarryCapacityBooster", 100) |
Health Booster | Game.AddToInventory("Items.HealthBooster", 100) |
Memory Booster | Game.AddToInventory("Items.MemoryBooster", 100) |
Maxdoc (version III) | Game.AddToInventory("Items.FirstAidWhiffV2", 100) |
Maxdoc (version II) | Game.AddToInventory("Items.FirstAidWhiffV1", 100) |
Maxdoc (version I) | Game.AddToInventory("Items.FirstAidWhiffV0", 100) |
O2 Booster | Game.AddToInventory("Items.OxyBooster", 100) |
Rebound (version III) | Game.AddToInventory("Items.BonesMcCoy70V2", 100) |
Rebound (version II) | Game.AddToInventory("Items.BonesMcCoy70V1", 100) |
Rebound (version I) | Game.AddToInventory("Items.BonesMcCoy70V0", 100) |
Stamina Booster | Game.AddToInventory("Items.StaminaBooster", 100) |
Outerwear (Life Path/Plot) | |
V's Samurai Jacket | Game.AddToInventory("Items.SQ031_Samurai_Jacket", 1) |
Aldecaldo Motorcycle Jacket | Game.AddToInventory("Items.Q114_Aldecaldo_Jacket", 1) |
Corpo Life Path pieces |
Game.AddToInventory("Items.Q000_Corpo/FormalJacket/FormalPants/FormalShoes", 1) Game.AddToInventory("Items.Q000_half_Corpo", 1) |
Johnny Silverhand | Game.AddToInventory("Items.PlayerSilverhandArm", 1) – Johnny' Bionic Arm Game.AddToInventory("Items.Q005_Johnny_Glasses/Pants/Shirt/Shoes", 1) |
Max Tac Unit Gear | Game.AddToInventory("Items.SQ030_MaxTac_Chest/Helmet/Pants", 1) |
Nomad Life Path pieces |
Game.AddToInventory("Items.Q000_Nomad/Boots/Pants/TShirt/Vest", 1) Game.AddToInventory("Items.Q000_Nomad_noPatch/Vest", 1) Game.AddToInventory("Items.Q000_half_Nomad", 1) |
NCPD Gear | Game.AddToInventory("Items.SQ029_Police_Suit", 1) |
Street Kid Life Path pieces | Game.AddToInventory("Items.Q000_StreetKid/Pants/Shoes/TShirt", 1) Game.AddToInventory("Items.Q000_half_StreetKid", 1) |
Skill Points: | |
Assault
|
Game.SetLevel("Assault", x) |
Athletics
|
Game.SetLevel("Athletics", x) |
Attribute Points
|
Game.GiveDevPoints("Attribute", x) |
Brawling
|
Game.SetLevel("Brawling", x) |
Combat Hacking
|
Game.SetLevel("CombatHacking", x) |
Composure
|
Game.SetAtt("Cool", x) |
Crafting
|
Game.SetLevel("Crafting", x) |
Demolition
|
Game.SetLevel("Demolition", x) |
Engineering
|
Game.SetLevel("Engineering", x) |
Equanimity
|
Game.SetLevel("ColdBlood", x) |
Gunslinger
|
Game.SetLevel("Gunslinger", x) |
Hacking
|
Game.SetLevel("Hacking", x) |
Intelligence
|
Game.SetAtt("Intelligence", x) |
Kenjutsu
|
Game.SetLevel("Kenjutsu", x) |
Level
|
Game.SetLevel("Level", x) |
Perk Points
|
Game.GiveDevPoints("Primary", x) |
Reputation Level/Street Cred
|
Game.SetLevel("StreetCred", x) |
Resets acquired abilities
|
Game.AddToInventory("Items.PerkPointsResetter",1) |
Reflexes
|
Game.SetAtt("Reflexes", x) |
Stealth
|
Game.SetLevel("Stealth", x) |
Strength
|
Game.State("Strength", x) |
Technical Ability
|
Game.SetAtt("TechnicalAbility", x) |
AR Weapons:
|
|
D5 "Copperhead" AR
|
Game.AddToInventory("Items.Preset_Base_Copperhead", 1) Game.AddToInventory("Items.Preset_Copperhead_Default/Military/Neon"/Pimp", 1) |
D5 "Sidewinder" AR
|
Game.AddToInventory("Items.Preset_Sidewinder_Default", 1) |
D5 "Sidewinder" AR (quest weapon)
|
Game.AddToInventory("Items.q115_rifle", 1) Game.AddToInventory("Items.Preset_Sidewinder_Military/Neon/Pimp", 1) |
HJSH-18 "Masamune" AR
|
Game.AddToInventory("Items.Preset_Base_Masamune", 1) Game.AddToInventory("Items.Preset_Masamune_Default/Flashlight/Military/Neon/Pimp/Scope/Trauma", 1) |
М251S "Ajax" AR
|
Game.AddToInventory("Items.Preset_Ajax_Default/Military/Neon/Pimp/Training", 1) |
Nowaki
|
Game.AddToInventory("Items.Preset_Masamune_Arasaka_2020", 1) |
LMG Weapons:
|
|
Defender
|
Game.AddToInventory("Items.Preset_Defender_Default/Military/Neon/Pimp", 1) |
Machine Gun Weapons:
|
|
KKP-31
|
Game.AddToInventory("Items.w_special_flak", 1) |
Melee Weapons:
|
|
Baseball Bat
|
Game.AddToInventory("Items.Preset_Baseball_Bat_Default", 1) |
Butcher Knife
|
Game.AddToInventory("Items.Preset_Butchers_Knife_Default", 1) |
Crowbar
|
Game.AddToInventory("Items.Preset_Tire_Iron_Default", 1) |
Electric Baton
|
Game.AddToInventory("Items.Preset_Baton_Alpha", 1) |
Hammer
|
Game.AddToInventory("Items.Preset_Hammer_Default", 1) |
Kanabo's Baton
|
Game.AddToInventory("Items.Preset_Kanabo_Default", 1) |
Katana (quest item)
|
Game.AddToInventory("Items.q115_katana", 1) |
Katana (Common)
|
Game.AddToInventory("Items.Preset_Katana_Arasaka_2020", 1) |
Katana (Uncommon rarity)
|
Game.AddToInventory("Items.Preset_Katana_Default/Military/Neon/Training", 1) |
Katana – Black Unicorn (Rare, Epic, or Legendary rarity) | Game.AddToInventory("Items.Preset_Katana_GoG"/_Epic"/_Legendary", 1) |
Kitchen Knife
|
Game.AddToInventory("Items.Preset_Chefs_Knife_Default", 1) |
Knife
|
Game.AddToInventory("Items.Preset_Knife_Default"/_Military", 1) |
Knife – Tanto
|
Game.AddToInventory("Items.Preset_Tanto_Default", 1) |
Kukri
|
Game.AddToInventory("Items.Preset_Kukri_Default"/_Voodoo", 1) |
Machete
|
Game.AddToInventory("Items.Preset_Machete_Default/Maelstrom/Valentinos", 1) |
Sasquatch Hammer
|
Game.AddToInventory("Items.Preset_Hammer_Sasquatch", 1) |
Scrap
|
Game.AddToInventory("Items.Preset_Crowbar_Default", 1) |
Steel Pipe
|
Game.AddToInventory("Items.Preset_Iron_Pipe_Default", 1) |
Tomahawk
|
Game.AddToInventory("Items.Preset_Tomahawk_Default", 1) |
Wrench
|
Game.AddToInventory("Items.Preset_Pipe_Wrench_Default", 1) |
Pistol Weapons:
|
|
А-22В "Chao"
|
Game.AddToInventory("Items.Preset_Chao_Default/Military/Neon/Pimp", 1) |
HJKE-11 "Yukimura"
|
Game.AddToInventory("Items.Preset_Yukimura_Default/Military/Neon/Pimp", 1) |
JKE-X2 "Kenshin"
|
Game.AddToInventory("Items.Preset_Kenshin_Default/_Military/MQ041/Neon/Pimp/Takemura", 1) |
JKE-X2 "Kenshin" (quest weapon)
|
Game.AddToInventory("Items.q101_takemura_chase_kenshin", 1) |
"Liberty"
|
Game.AddToInventory("Items.Preset_Liberty_Default/Military/Neon/Pimp", 1) |
M-10AF "Lexington"
|
Game.AddToInventory("Items.Preset_Base_Lexington", 1) |
M-10AF "Lexington" (quest weapon)
|
Game.AddToInventory("Items.q115_pistol", 1) Game.AddToInventory("Items.Preset_Lexington_Default/Military/Neon/Pimp/Toygun", 1) |
M-76E "Omaha"
|
Game.AddToInventory("Items.Preset_Omaha_Default/Military/Neon/Pimp", 1) |
"Nue"
|
Game.AddToInventory("Items.Preset_Nue_Default/Military/Neon/Pimp", 1) |
"Tamayura"
|
Game.AddToInventory("Items.Preset_Nue_Arasaka_2020", 1) |
"Uniti"
|
Game.AddToInventory("Items.Preset_Unity_Default/Military/Neon/Pimp", 1) Game.AddToInventory("Items.Preset_V_Unity", 1) |
SR Weapons:
|
|
Ashura
|
Game.AddToInventory("Items.Preset_Ashura_Default"/Military/Neon/Pimp", 1) |
Nekomata
|
Game.AddToInventory("Items.Preset_Nekomata_Default/Military/Neon/Pimp", 1) |
SV-32 "Grad"
|
Game.AddToInventory("Items.Preset_Grad_Default/Military/Neon/Pimp", 1) |
SMG Weapons: | |
DS1 "Pulsar"
|
Game.AddToInventory("Items.Preset_Pulsar_Default/Military/Neon/Pimp", 1) |
G-58 "Dian"
|
Game.AddToInventory("Items.Preset_Dian_Default/Military/Neon/PimpTrauma", 1) |
M221 "Saratoga"
|
Game.AddToInventory("Items.Preset_Saratoga_Default/Military/Neon/Pimp", 1) |
Shigure
|
Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2020", 1) |
TKI-20 "Shingen"
|
Game.AddToInventory("Items.Preset_Shingen_Default/Military/Neon", 1) |
Target Rifle Weapons:
|
|
M-179E "Achilles"
|
Game.AddToInventory("Items.Preset_Achilles_Default/Military/Neon/Pimp/Tiny_Mike", 1) |
M-179E "Achilles" (modified)
|
Game.AddToInventory("Items.q115_corpo_rifle", 1) |
SOR-22
|
Game.AddToInventory("Items.Preset_Sor22_Default/Military/Neon/Pimp", 1) |
Remember that this isn't the complete list of cheats and console commands players can utilize with the Cyber Engine Tweaks mod for the game. You can also use this spreadsheet for a more detailed list of cheats and console commands and this online document for all item string lines for Cyberpunk 2077.