Ah, the sweet intoxicating smell of new balance changes we pretend to like before players find a new broken loadout that'll make us hate our existence.
COD Mobile Season 8 will bring a lot in terms of weapon buffs and nerfs, but to individual guns and entire archetypes, as the dev team will introduce two new weapons that'll shake the meta up -- the M13 assault rifle and R9-0 shotgun.
Let's not keep you waiting, and tell you everything you need to know about the COD Mobile Season 8 weapon balance changes.
COD Mobile Season 8 - All weapon buffs and nerfs
As explained via an official post on the COD Mobile subreddit, assault rifles got nerfed across the board in the multiplayer portion of the title, as TiMi Studio wants to force more skilful shots rather than spray and pray tactics.
Take a look at all the changes down below:
Multiplayer Weapon Updates
Overall adjustments on Assault Rifles
- Decreased Damage Range and Damage to arms
- Developer Comment: Damage and range were adjusted to promote higher accuracy when using these weapons.
AS VAL (with 15 Round FMJ) :
- Range adjusted from 15M-50M-75M to 25M-38M-75M
- Damage adjusted from 46-45-39-34 to 48-44-35-30
- Increased damage to forearms and chest from 48 to 62
- Fire rate decreased from +300% to +200%
- Slightly increased vertical recoil
- Increased hit flinch
- Slightly increased firing animation
Sniper & Marksman Rifles
- Adjusted one–shot–kill range
- Decreased hit flinch
SKS
- Increased damage to arms from 48 to 54
- Vertical recoil decreased slightly
- Bullet Spread decreased slightly
- Hit flinch decreased
- Decreased range of motion during animation
M21 EBR
- Range increased from : 62M to 65M
- Damage increased from : 60-55 to 91-71
- Vertical recoil decreased
- Hit flinch decreased
XPR-50
- Damage range adjusted from 62M to 50M
- Vertical recoil decreased
- Hit flinch decreased
Battle Royale
Rytec AMR
- Headshot multiplier increased from 2 to 3.75
- Headshot multiplier increased from 5.25 to 6.5 (25 × 59 mm Thermite Mag)
- Base mag capacity increased from 15 to 25
- Mag capacity increased from 10 to 20 (Explosive/Thermite Mag)
- ADS Time decreased from +25% to +15% (Explosive/Thermite Mag)
- Slightly increased movement speed
- Slightly decreased weapon swap time from 1s to 0.8s
DLQ33
- Headshot multiplier increased from 1.8 to 2.3
Locus
- Headshot multiplier increased from 1.5 to 2.2
MK2
- Headshot multiplier increased from 2 to 2.6
SP-R 208
- Headshot multiplier decreased from 5 to 4.3 (.338 5 Round Reload)
HG40
- Increased damage to arms from 26 to 28
- Increased damage to legs from: 23 to 24
PDW57
- Increased damage to head from 29 to 32
- Increased damage to chest from 27 to 29
And that's it! For more on all things COD Mobile, check out our dedicated section filled with news, gun guides, and more.
Featured image courtesy of TiMi Studio.