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Every Confirmed Civ 7 Leader and Civilization

As the road to launch rolls on, we're tracking all the Civilization 7 leaders and civs as they get revealed.
Every Confirmed Civ 7 Leader and Civilization
2K/Firaxis Games

With an official release date confirmed and pre orders live, the final road to Sid Meier's Civilization 7 is underway. Every new game is going to have to innovate and change things up, but one thing players can rely on is a diverse cast of leaders and broad selection of civilizations.

They're making some bold gameplay changes in Civ 7 by disconnecting leaders from civilizations to increase customization options as you progress between ages, and additional reveals continue to roll in via official previews or gameplay footage from content creators who got to play an early build of Civ 7. As launch day closes in, we're tracking all Civilization 7 leaders and civilizations that have been confirmed so far.

List of All Civ 7 Leaders

Screenshot _55066_.png (1

We already know key details like playstyle, unique ability, and historical civilization connections for some of the Civilization 7 leaders. However, on the road to release there will still be limited information at times about some who we've only seen glimpses of.

While we could speculate on the civ that matches certain leaders based on their real-world history, those won't be noted unless confirmed as we don't yet know which age or specific version of their civilization will be seen and linked directly to each leader. The few leaders with a Historical Civ that isn't the one they were directly part of have one listed that was a suggested pairing in the Civ 7 First Look reveal for that leader.

Here are all the Civ 7 leaders we know about so far:

Amina

  • Playstyle: Cultural Economic
  • Historical Civ: Aksum (Antiquity Age)
  • Unique Ability: Warrior-Queen of Zazzau (+1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Stregth on all Units in Plains and Desert.)

Ashoka, World Renouncer

  • Playstyle: Diplomatic Expansionist
  • Historical Civ: Maurya (Antiquity Age)
  • Unique Ability: Dhammaraja (+1 Food in Cities for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain a +1 Happiness Adjacency for all Improvements.)

Ashoka, World Conqueror (Founders Pack DLC)

  • Playstyle: Diplomatic Militaristic
  • Historical Civ: Persia (Antiquity Age)
  • Unique Ability: Devaraja (+1 Production for every 5 excess Happiness in Cities. +10% Production in Settlements he did not found. +10 Combat Strength against Districts for all Units during a Celebration. Declaring Formal War grants a Celebration.)

Augustus

  • Playstyle: Cultural Expansionist
  • Historical Civ: Rome (Antiquity Age), Greece (Antiquity Age)
  • Unique Ability: Imperium Maius (+2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns.)

Benjamin Franklin

  • Playstyle: Unconfirmed
  • Historical Civ: Unconfirmed
  • Unique Ability: Unconfirmed

Charlemagne

  • Playstyle: Militaristic Scientific
  • Historical Civ: Norman (Exploration Age)
  • Unique Ability: Father of Europe (Military and Science Buildings receive a Happiness adjacency for Quarters. Gain a set number of free Cavalry Units, once unlocked, when entering a Celebration. Increased Combat Strength for Cavalry Units during a Celebration.)

Confucius

  • Playstyle: Expansionist Scientific
  • Historical Civ: Han (Antiquity Age), Ming (Exploration Age)
  • Unique Ability: Keju (Increased Growth Rate in Cities. Increased Science from Specialists.)

Hatshepsut

  • Playstyle: Cultural Economic
  • Historical Civ: Aksum (Antiquity Age), Egypt (Antiquity Age)
  • Unique Ability: God's Wife of Amun (+1 Culture for every imported Resource. +15% Production towards constructing Buildings and Wonders in Cities adjacent to Navigable Rivers.)

Himiko

  • Playstyle: Unconfirmed
  • Historical Civ: Unconfirmed
  • Unique Ability: Unconfirmed

Isabella

  • Playstyle: Economic Expansionist
  • Historical Civ: Spain (Exploration Age)
  • Unique Ability: Gain Gold every time you discover a Natural Wonder, increased if the Natural Wonder is in Distant Lands. Receive additional tile yields from Natural Wonders, additional Gold towards purchasing Naval Units, and reduced Gold maintenance costs for Naval Units.

Machiavelli

  • Playstyle: Diplomatic Economidc
  • Historical Civ: Greece (Antiquity Age), Norman (Exploration Age)
  • Unique Ability: Il Principe (Gain additional Influence per Age. Gain a set amount of Gold per Age when your Diplomatic Action proposals are accepted, or even more Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can Levy Military Units from City-States you are not Suzerain of.)

Napoleon Bonaparte, Emperor

  • Playstyle: Economic Militaristic
  • Historical Civ: Unconfirmed
  • Unique Ability: Empereur des Français (Reduces the Trade Route capacity for a target civilization and causes massive Grievances. Gets bonus Gold per Age for every leader he's Unfriendly or Hostile with, but less Gold per Age for every leader who sees him as Friendly or Helpful.)

Napoleon Bonaparte, Revolutionary (Link 2K Login to Civ 6 & 7)

  • Playstyle: Cultural Militaristic
  • Historical Civ: Unconfirmed
  • Unique Ability: La Grande Armée (Gives all army commanders extra movement and grants Culture each time they defeat an enemy unit.)

Pachacuti

  • Playstyle: Economic Expansionist
  • Historical Civ: Inca (Exploration Age)
  • Unique Ability: Earth Shaker (All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance.)

Tecumseh

  • Playstyle: Diplomatic Economic
  • Historic Civ: Shawnee (Exploration Age)
  • Unique Ability: Nicaakiyakoolaakwe (Increased Food and Production per Age in Settlements for every City-State you are Suzerain of. Increased Combat Strength for all your Units for every City-State you are Suzerain of.)

Trung Trac

  • Playstyle: Militaristic Scientific
  • Historic Civ: Khmer (Antiquity Age)
  • Unique Ability: Hai Bà Trưng (Gain a set number of free Promotions on your first Commander. Your Commanders gain additional experience. Gain increased Science in Cities on Tropical tiles; this bonus is increased during any Formal War you declare.)

Xerxes, King of Kings

  • Playstyle: Economic Militaristic
  • Historic Civ: Persia (Antiquity Age)
  • Unique Ability: Crusher of Rebellions (Increased Combat Strength for Units that are attacking in neutral or enemy territory. Gain Culture and Gold per Age upon capturing a Settlement for the first time. Gain increased Gold in all Settlements, increased even further in Settlements not founded by you. Increased Settlement limit per Age.)

Xerxes, The Achaemenid (Deluxe Content Pack DLC)

  • Playstyle: Cultural Economic
  • Historic Civ: Persia (Antiquity Age)
  • Unique Ability: Silk Road (Increased Trade Route limit with all other leaders. Creating a Trade Route or Road with a Merchant provides Culture and Gold per Age. Increased Culture and Gold per Age on Unique Buildings and Unique Improvements.)

That's all we've been able to confirm so far, but new gameplay reveals will continue to arrive in the coming weeks and months that should provide additional details about these and many other leaders.

List of All Civ 7 Civilizations

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As for the civilizations of Civ 7, things are different this time around with them being linked to specific ages with changes happening during each transition. Some will be locked to the Antiquity Age, Exploration Age, or Modern Age while others may be usable across multiple ages.

It does appear that players may have the option to stick to a single civ through multiple ages based on some of the gameplay footage that we've seen, but that's not something that's been confirmed just yet and could only be an option in specific cases. Here, we'll outline the civilizations that have been confirmed so far and note their overall playstyle if known.

Antiquity Age Civilizations

  • Aksum (Cultural Economic)
  • Egypt (Cultural Economic)
  • Greece (Cultural Diplomatic)
  • Han China (Diplomatic Scientific)
  • Khmer (Expansionist Scientific)
  • Maurya (Militaristic Scientific)
  • Maya (Diplomatic Scientific)
  • Mississippian (Economic Expansionist)
  • Persia (Economic Militaristic)
  • Rome (Cultural Militaristic)

Exploration Age Civilizations

  • Abbasid (Cultural Scientific)
  • Chola India (Diplomatic Economic)
  • Hawai'i (Cultural Expansionist)
  • Inca (Expansionist Economic)
  • Majapahit (Economic Cultural)
  • Ming China (Economic Scientific)
  • Mongolia (Expansionist Militaristic)
  • Norman (Diplomatic Militaristic)
  • Shawnee (Economic Diplomatic)
  • Songhai (Economic Militaristic)
  • Spain (Expansionist Militaristic)

Modern Age Civilizations

  • Buganda
  • France
  • Meiji Japan (Militaristic Scientific)
  • Mexico (Cultural Diplomatic)
  • Mughal India

That's all the civilizations we know about so far in Civ 7, and it's likely just scratching the surface of what could be the biggest Civilization game of all time. The inclusion of Benjamin Franklin does signal some version of the United States will be present, but that and many other details have yet to be confirmed. While we're as eager as any for the Civilization 7 release date to arrive, there will surely be plenty more to learn and more teasers to enjoy between now and then.