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Every Confirmed Civ 7 Leader and Civilization

As the road to launch rolls on, we're tracking all the Civilization 7 leaders and civs as they get revealed.
Every Confirmed Civ 7 Leader and Civilization
2K/Firaxis Games

With an official release date confirmed and pre orders live, the final road to Sid Meier's Civilization 7 is underway. Every new game is going to have to innovate and change things up, but one thing players can rely on is a diverse cast of leaders and broad selection of civilizations.

They're making some bold gameplay changes in Civ 7 by disconnecting leaders from civilizations to increase customization options as you progress between ages, and additional reveals continue to roll in via official previews or gameplay footage from content creators who got to play an early build of Civ 7. As launch day closes in, we're tracking all Civilization 7 leaders and civilizations that have been confirmed so far.

List of All Civ 7 Leaders

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We already know key details like playstyle, unique ability, and historical civilization connections for some of the Civilization 7 leaders. The Civ 7 stream revealing Modern Age gameplay also confirmed that the game will have 26 leaders at launch, including five alternate personas.

As of now, 22 of those leaders (including three alternate personas) have been confirmed. That leaves four more to be announced, two of which will be alternate personas of new or previously revealed leaders. We've included any confirmed details here about playstyle, unique ability, and the connected historical civilizations that will be linked to each leader.

Here are all the Civ 7 leaders we know about so far:

Amina

  • Playstyle: Cultural Economic
  • Historical Civ: Aksum (Antiquity Age)
  • Unique Ability: Warrior-Queen of Zazzau (+1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Stregth on all Units in Plains and Desert.)

Ashoka, World Renouncer

  • Playstyle: Diplomatic Expansionist
  • Historical Civ: Maurya (Antiquity Age), Persia (Antiquity Age)
  • Unique Ability: Dhammaraja (+1 Food in Cities for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain a +1 Happiness Adjacency for all Improvements.)

Ashoka, World Conqueror (Founders Pack DLC)

  • Playstyle: Diplomatic Militaristic
  • Historical Civ: Maurya (Antiquity Age), Persia (Antiquity Age)
  • Unique Ability: Devaraja (+1 Production for every 5 excess Happiness in Cities. +10% Production in Settlements he did not found. +10 Combat Strength against Districts for all Units during a Celebration. Declaring Formal War grants a Celebration.)

Augustus

  • Playstyle: Cultural Expansionist
  • Historical Civ: Rome (Antiquity Age)
  • Unique Ability: Imperium Maius (+2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns.)

Benjamin Franklin

  • Playstyle: Diplomatic Scientific
  • Historical Civ: America (Modern Age)
  • Unique Ability: The First American (Increased Science per Age on Production Buildings in Cities. Increased Production towards constructing Production Buildings. Increased Science per Age from active Endeavors you started or supported. Can have multiple Endeavors of the same type active at a time.)

Catherine

  • Playstyle: Cultural Scientific
  • Historical Civ: Russia (Modern Age)
  • Unique Ability: Star of the North (Increased Culture per Age on displayed Great Works. Buildings with Great Work slots gain an additional slot. Cities settled in Tundra gain Science equal to a percentage of their Culture per turn.)

Charlemagne

  • Playstyle: Militaristic Scientific
  • Historical Civ: Norman (Exploration Age)
  • Unique Ability: Father of Europe (Military and Science Buildings receive a Happiness adjacency for Quarters. Gain a set number of free Cavalry Units, once unlocked, when entering a Celebration. Increased Combat Strength for Cavalry Units during a Celebration.)

Confucius

  • Playstyle: Expansionist Scientific
  • Historical Civ: Han (Antiquity Age), Ming (Exploration Age), Qing (Modern Age)
  • Unique Ability: Keju (Increased Growth Rate in Cities. Increased Science from Specialists.)

Harriet Tubman

  • Playstyle: Diplomatic Militaristic
  • Historical Civ: America (Modern Age)
  • Unique Ability: Combahee Raid (Increased Influence towards initiating Espionage Actions. Gain a set amount of War Support on all wars declared against you. Units ignore Movement penalties from Vegetated tiles.)

Hatshepsut

  • Playstyle: Cultural Economic
  • Historical Civ: Aksum (Antiquity Age), Egypt (Antiquity Age)
  • Unique Ability: God's Wife of Amun (+1 Culture for every imported Resource. +15% Production towards constructing Buildings and Wonders in Cities adjacent to Navigable Rivers.)

Himiko

  • Playstyle: Unconfirmed
  • Historical Civ: Unconfirmed
  • Unique Ability: Unconfirmed

Ibn Battuta

  • Playstyle: Wildcard
  • Historical Civ: Aksum (Antiquity Age), Abbasid (Exploration Age)
  • Unique Ability: Far and Wide (Increase Relationship by a Large Amount with the player who has uncovered the most Fog of War tiles. If there is a tie, Increase Relationship by a Medium Amount to tieholders. Decrease Relationship by a Small Amount with the player who has uncovered the fewest Fog of War tiles.)

Isabella

  • Playstyle: Economic Expansionist
  • Historical Civ: Spain (Exploration Age)
  • Unique Ability: Gain Gold every time you discover a Natural Wonder, increased if the Natural Wonder is in Distant Lands. Receive additional tile yields from Natural Wonders, additional Gold towards purchasing Naval Units, and reduced Gold maintenance costs for Naval Units.

Lafayette

  • Playstyle: Cultural Diplomatic
  • Historical Civ: French Empire (Modern Age), America (Modern Age)
  • Unique Ability: Gain Gold every time you discover a Natural Wonder, increased if the Natural Wonder is in Distant Lands. Receive additional tile yields from Natural Wonders, additional Gold towards purchasing Naval Units, and reduced Gold maintenance costs for Naval Units.

Machiavelli

  • Playstyle: Diplomatic Economidc
  • Historical Civ: Greece (Antiquity Age)
  • Unique Ability: Il Principe (Gain additional Influence per Age. Gain a set amount of Gold per Age when your Diplomatic Action proposals are accepted, or even more Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can Levy Military Units from City-States you are not Suzerain of.)

Napoleon Bonaparte, Emperor

  • Playstyle: Economic Militaristic
  • Historical Civ: French Empire (Modern Age)
  • Unique Ability: Empereur des Français (Reduces the Trade Route capacity for a target civilization and causes massive Grievances. Gets bonus Gold per Age for every leader he's Unfriendly or Hostile with, but less Gold per Age for every leader who sees him as Friendly or Helpful.)

Napoleon Bonaparte, Revolutionary (Link 2K Login to Civ 6 & 7)

  • Playstyle: Cultural Militaristic
  • Historical Civ: French Empire (Modern Age)
  • Unique Ability: La Grande Armée (Gives all army commanders extra movement and grants Culture each time they defeat an enemy unit.)

Pachacuti

  • Playstyle: Economic Expansionist
  • Historical Civ: Inca (Exploration Age)
  • Unique Ability: Earth Shaker (All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance.)

Tecumseh

  • Playstyle: Diplomatic Economic
  • Historic Civ: Shawnee (Exploration Age)
  • Unique Ability: Nicaakiyakoolaakwe (Increased Food and Production per Age in Settlements for every City-State you are Suzerain of. Increased Combat Strength for all your Units for every City-State you are Suzerain of.)

Trung Trac

  • Playstyle: Militaristic Scientific
  • Historic Civ: Khmer (Antiquity Age)
  • Unique Ability: Hai Bà Trưng (Gain a set number of free Promotions on your first Commander. Your Commanders gain additional experience. Gain increased Science in Cities on Tropical tiles; this bonus is increased during any Formal War you declare.)

Xerxes, King of Kings

  • Playstyle: Economic Militaristic
  • Historic Civ: Persia (Antiquity Age)
  • Unique Ability: Crusher of Rebellions (Increased Combat Strength for Units that are attacking in neutral or enemy territory. Gain Culture and Gold per Age upon capturing a Settlement for the first time. Gain increased Gold in all Settlements, increased even further in Settlements not founded by you. Increased Settlement limit per Age.)

Xerxes, The Achaemenid (Deluxe Content Pack DLC)

  • Playstyle: Cultural Economic
  • Historic Civ: Persia (Antiquity Age)
  • Unique Ability: Silk Road (Increased Trade Route limit with all other leaders. Creating a Trade Route or Road with a Merchant provides Culture and Gold per Age. Increased Culture and Gold per Age on Unique Buildings and Unique Improvements.)

With only a few leaders yet to be revealed, players will soon know exactly what the roster will hold when Civilization 7 first launches in 2025.

List of All Civ 7 Civilizations

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As for the civilizations of Civ 7, things are different this time around with them being linked to specific ages with changes happening during each transition. There are unique civilizations for the Antiquity Age, Exploration Age, and Modern Age.

The first Modern Age stream confirmed Civ 7 will have a total of 31 civilizations in the game at launch. So far, 27 civilizations have been formally confirmed along with details like playstyle, civic trees, unique unites, and more.

There are also three additional civs, all Modern Age, that have been spotted in promotional materials or in the many pre-launch Civ 7 gameplay streams but haven't gotten a formal reveal just yet. That leaves just one completely unrevealed civs to go as far as the game's launch lineup is confirmed, but eight still need an official reveal.

Here's every civilization we know is coming to Civ 7:

Antiquity Age Civilizations

  • Aksum (Cultural Economic)
  • Egypt (Cultural Economic)
  • Greece (Cultural Diplomatic)
  • Han China (Diplomatic Scientific)
  • Khmer (Expansionist Scientific)
  • Maurya India (Militaristic Scientific)
  • Maya (Diplomatic Scientific)
  • Mississippian (Economic Expansionist)
  • Persia (Economic Militaristic)
  • Rome (Cultural Militaristic)

Exploration Age Civilizations

  • Abbasid (Cultural Scientific)
  • Chola India (Diplomatic Economic)
  • Hawai'i (Cultural Expansionist)
  • Inca (Expansionist Economic)
  • Majapahit (Economic Cultural)
  • Ming China (Economic Scientific)
  • Mongolia (Expansionist Militaristic)
  • Norman (Diplomatic Militaristic)
  • Shawnee (Economic Diplomatic)
  • Songhai (Economic Militaristic)
  • Spain (Expansionist Militaristic)

Modern Age Civilizations

  • America (Economic Expansionist)
  • Buganda
  • French Empire (Militaristic Diplomatic)
  • Meiji Japan
  • Mexico (Cultural Diplomatic)
  • Mughal India
  • Qing China (Economic Expansionist)
  • Russia (Cultural Scientific)
  • Siam (Cultural Diplomatic)

That's all the civilizations we know about so far in Civ 7, but we've still got two completely unrevealed (likely Modern Age) civs to be announced. Additional details about glimpsed civs like Buganda and Siam should also drop in the coming weeks as the Civilization 7 release date closes in.