While I enjoyed the fast and frenetic combat system in Warframe, the recent unveiling of gameplay features and mechanics in Digital Extremes' next online multiplayer RPG, Soulframe, definitely scratches a different itch for me. The weapons and combat system of Soulframe were showcased at the recent TennoCon 2024, and needless to say, there's a lot of promise for when the game fully releases.
In the sections below, we'll discuss exactly what the weapons and combat features looked like based on what we saw in the devstream, as well as what we expect to see upon release. So, without further delay, let's dive right in.
Soulframe Weapon and Combat System Details We Know So Far
Now that more gameplay has been revealed for Soulframe, we've been treated to a more detailed look at arguably some of the most important aspects of any action RPG: the weapons and combat mechanics. Based on the short gameplay sections we saw in the dev stream, it seems that Soulframe will take a more methodical approach to combat, focusing on exploration and crafting for its weaponry.
Combat in Soulframe will be slower than its sister game, Warframe, and will focus more heavily on players' positioning during battle, as well as using the weapons and abilities you gain to carefully engage with enemies. This also extends to your Pact, Soulframe's version of a character class represented by the unique arm that your character has in the game and is interchangeable with other arms or Pacts you unlock.
The combat, at least to me, feels more akin to the Souls-like genre, in which you need to carefully decide how you engage in battle, bait out enemies, pick off the weaker ones, manage your weapon and ability cooldowns/wind-up times, and ultimately use foresight to win fights against groups and bosses rather than rushing in and hoping for the best.
Of course, there could be weapons and abilities that reward more aggressive gameplay (as we still need to see the game in its full release state), but based on the gameplay we've seen, it's slower, heavier, and more deliberate. Thankfully, slow and deliberate doesn't mean boring, as you have access to tons of weapons and a unique weapon system to use to your advantage.
Players will find fragments of weapons in the world, which they can bring to the Ancestor Tuvalkane. She will then assemble new weapons, upgrade already assembled weapons, and even reforge current weapons with new fragments.
According to the developers, as you forge and assemble more weapons, Tuvalkane will become less insecure about her crafting abilities and gain more confidence. This could mean that her crafting abilities get better, or she can add new effects to your weapons. The jury's still out on that one, but it's an interesting and exciting feature we're looking forward to.
Ultimately, both the weapon crafting and combat mechanics will work hand in hand to create a cohesive combat experience in Soulframe, and we're excited to see more from it once the game releases later this year. Once it does, we will break down more details of these features and mechanics to give you a good understanding of how these important mechanics will work to ensure your survival and victory in Soulframe.