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Super Smash Bros. Ultimate update 11.0.0 patch notes, Pyra and Mythra join the fight

Pyra and Mythra’s arrival into Super Smash Bros. Ultimate comes with a wealth of balance adjustments to existing fighters.
Super Smash Bros. Ultimate update 11.0.0 patch notes, Pyra and Mythra join the fight

The full patch notes have been released for Super Smash Bros. Ultimate’s update 11.0.0, which marks the arrival of Pyra and Mythra

The two characters, from Xenoblade Chronicles 2, are bundled as one, in a similar vein to Zelda and Sheik in Super Smash Bros. Melee. 

As is customary, the fighter also comes with new stage Cloud Sea of Alrest and 16 new song tracks from the Xenoblade Chronicles franchise. There’s also Mii Fighter costumes from Monster Hunter and Ghosts N Goblins for an additional price. 

pyra_mythra_main_new_2
Mythra and Pyra (Picture: Nintendo) 

Pyra and Mythra represent the fourth DLC character in Fighters Pass 2, following Min Min from ARMS, Minecraft’s Steve and Sephiroth from Final Fantasy VII. 

But what about the balance adjustments? You can check out the full list of changes in the patch notes below. 

In addition to character adjustments, there’s some interesting new additions too; including functionality with the Power-Up Bands from Super Nintendo World and the ability to disconnect controllers in the fighter selection screen.

 

Super Smash Bros Ultimate update 11.0.0 patch notes

Fighter Move Changes
Link Other Matched the vulnerability with other fighters when falling in place.
Captain Falcon Up Special Reduced vulnerability after hitting an opponent.
Jigglypuff Other Matched the vulnerability with other fighters when falling in place.
Zelda Other Matched the vulnerability with other fighters when falling in place.
Pichu Side Smash Attack Decreased the amount of damage taken when using the move.
  Neutral Air Attack Made the ears invincible during the attack's high damage window.
  Forward Air Attack Decreased the amount of damage taken when using the move.
  Forward Throw Decreased the amount of damage taken when using the move
  Side Special Decreased the amount of damage taken when using the move.
  Up Special Decreased the amount of damage taken when using the move.
Ganondorf Up Special Reduced vulnerability after hitting an opponent
Zero Suit Samus Neutral Air Attack Increased the vulnerability when landing after using the move.
  Up Special Decreased attack speed.
Wario Up Tilt Attack Decreased the amount of time the hit detection lasts.
  Down Special Decreased attack speed for the third level charge. Decreased attack speed for the max charge.
Diddy Kong Down Special Increased the amount of time until you can throw another banana peel after throwing one.
King Dedede Side Special Reduced vulnerability. Increased the chance the Gordo will get stuck on a wall. Increased the speed you can hit Gordos that were reflected by the opponent.
ROB Other Matched the vulnerability with other fighters when falling in place.
Villager Other Matched the vulnerability with other fighters when falling in place.
Little Mac Up Smash Attack Increased the amount of time hit detection lasts.
Mii Brawler Other Matched the vulnerability with other fighters when falling in place.
Mii Swordfighter Other Matched the vulnerability with other fighters when falling in place.
Mii Gunner Side Smash Attack Increased attack range.
  Other  Matched the vulnerability with other fighters when falling in place.
Palutena Dash Attack Increased vulnerability.
  Forward Air Attack Increased the vulnerability when landing after using the move.
  Grab Attack Decreased the grab range of the normal grab.
Shulk Other Matched the vulnerability with other fighters when falling in place.
Isabelle Other Matched the vulnerability with other fighters when falling in place.
Joker Side Special Increased vulnerability for Eiha.
  Down Special Increased vulnerability when Arsene is present and a counter is not triggered.
Hero Other Matched the vulnerability with other fighters when falling in place.
Banjo & Kazooie Other Matched the vulnerability with other fighters when falling in place.
Byleth Down Smash Attack Extended launch distance.
  Down Air Attack Extended launch distance. Increased power against shields. 
  Side Special Increased the opponent's downtime when shielding from the tip. Reduced vulnerability when using the move in the air.
  Up Special Extended launch distance when stepping on an opponent with high accumulated damage. Increased attack speed.
  Other Matched the vulnerability with other fighters when falling in place.
Min Min Air Dodge Matched the vulnerability with other fighters when performing an Air Dodge.
  Side Smash Attack Shortened the amount of time you can charge a smash attack.
  Side Smash Attack Reduced the launch distance for the dragon's lasers while using the Dragon ARM.
  Other  Matched the vulnerability with other fighters when falling in place.
Minecraft's Steve Down Smash Attack Increased attack range.
Sephiroth Down Special Made it easier to hit multiple times.