With Diablo 4 Vessel of Hatred launching on 8 October 2024 to a fantastic reception from the ARPG community, Blizzard has created something special. The expansion delivers a brilliant endgame, a new class, the beautiful region of Nahantu, and more positive gameplay changes that I could possibly list. Vessel of Hatred, however, isn't perfect.
That's why Blizzard is pushing out solid updates, some with just simple bug fixes and performance improvements and some boasting vast patch notes with gameplay adjustments, balance changes, and dozens of fixes, big and small.
Read More: Best Diablo 4 Endgame Farming Loop For Mythic Uniques
To get the most out of your build and farming methods, you should stay up-to-date with the latest Diablo 4 Vessel of Hatred patch notes. Don't worry, we are here to help!
You'll find a list of the latest five Diablo 4 Vessel of Hatred patch notes below. Click on the build version and date to expand with all official details straight from developers Blizzard.
Balance Updates
Runes
Ritual Runes
Neo
- Is no longer blocked by invulnerability.
- The Tooltip now specifically states that you must take health damage to stop this effect.
Moni
- Offering increased from 25 to 35.
Invocation Runes
Ton
- Reduced the spread of Meteorites when they fall.
- Meteorites have less delay between volleys.
Ceh
- Spirit Wolves now all have the Unhindered buff allowing them to move through enemies and the player, because spirits don't normally run into things.
Tal
- Now spawns 3 Pestilent Swarms at a time.
- Damage reduced from 300% to 150%.
Vex
- Duration increased from 5 to 8 seconds.
- Duration now properly refreshes.
Lum
- Increased from 1% to 2.5%.
Thul
- Offering cost reduced from 400 to 300.
Mercenaries
Raheir
Shield Throw
- Increased Taunt duration from 3 to 5 seconds.
- Increased number of bounces from 3 to 9 targets.
- Increased damage from 225% to 450% damage.
Iron Wolf’s Ward
- Increased Valiance Cooldown Reduction from 25% to 35%.
Iron Wolf’s Virtue
- Increased Valiance Cooldown Reduction from 25% to 35%.
Iron Wolf’s Arrival
- Increased Valiance Cooldown Reduction from 25% to 35%.
Sundering Shield
- Increased the burst damage of Crater by 200%.
Draw Fire
- Removed the ability to use a Potion while at Maximum Life.
Varyana
Ancient Harpoon
- Increased Stun duration from 2 to 4 seconds, damage from 140% to 200%.
Whirlwind
- Increased Physical Damage from 65% to 85%.
Annihilator
- Increased Slow duration from 3 to 5 seconds.
Intimidated
- Increased Damage Reduction from 10% to 15%.
Taste of Flesh
- Increased Heal amount from 1% to 2%.
Subo
Bargaining Chips
- Increased Overpower damage from 2% to 5%.
Thrillseeker
- Reduced detonation timer from 3 to 1.5 seconds.
Mastermind
- Increased Crowd Control duration from 15%[+] to 25%[+].
Pin Cushion
- Increased Immobilize duration from 2 to 3 seconds.
Snipe
- Increased damage from 300% to 450%.
Aldkin
Exhaustion
- Increased Daze chance from 5% to 10%.
Wave of Flame
- Increased damage from 300% to 550%.
Curse of Flame
- Reduced Resource drain from 10% to 8%.
Fire Shot
- Increase damage from 40% to 90%.
Spiritborn
Skills
Withering Fist
- Poisoning damage increased from 30% to 36%.
- Slow increased from 30% to 40%.
Sharp Withering Fist
- Increased target spread from 3 to 5 enemies.
Toxic Skin
- Passive damage increased from 30% to 36%.
Enhanced Toxic Skin
- Bonus Toxic Skin damage increased from 100% to 130%.
Measured Toxic Skin
- Damage increased from 15% to 36%.
Soar
- Updated Soar's targeting on controller to land at targeted enemies instead of at max distance.
Razor Wings
- Damage increased from 50% to 75%.
- No longer has a short cooldown between casts.
Enhanced Rushing Claw
- Bonus damage per hit increased from 10% to 20%, maximum bonus increased from 80% to 100%.
Poised Rushing Claw
- Bonus Dodge duration increased from 3 to 6 seconds.
Harmonious Devourer
- Toxic Globs's damage now scales with The Devourer's Skill Ranks.
Exalted Devourer
- Pestilence Swarm's damage now scales with The Devourer's Skill Ranks.
Passives
Intricacy
- Bonus duration increased from 5 to 7 seconds.
Nourishment
- Bonus Poisoning damage increased from 3/6/9%[x] to 4/8/12%[x] per rank.
Adaptive Stances
- Bonus duration increased from 5 to 7 seconds.
Legendary Aspects and Unique Items
Aspect of Invigorating Will
- Chance to Heal increased from 10% to 25%.
Bruiser's Aspect
- Armor increased from 1% to 2% per 1% missing Maximum Life.
Aspect of Avoidance
- Dodge Chance increased from 4-8% to 6%-10%.
Starving Ravager's Aspect
- Vigor drain reduced from 25-5 to 14-4.
Aspect of Deflection
- Damage increased from 25-32% to 26%-54%.
Aspect of Soil Power
- Damage increased from 45%-60% to 180%-250%.
Nesekem, the Herald
- Duration between marks reduced from 5 to 2 seconds.
Bug Fixes
Dark Citadel
- Fixed an issue where the Elixir of Tailwind had improper text in its description.
- Fixed multiple issues where quest objectives, icons, and other UI elements did not display properly.
- Fixed an issue where the portal out of the Realm of Oblivion wouldn't function properly if the boss was defeated while Impending Doom was being channeled.
Mercenaries
- Fixed an issue where Subo's Seeker skill didn't properly track when the player moved between zones while mounted.
- Fixed an issue where the chat log would display that you were killed by your Hired Mercenary if you were killed by an already defeated enemy. (Turns out they weren't traitors after all!)
Kurast Undercity
- Fixed an issue where the Barrier leading to Yoche could be passed through with Evade.
- Fixed an issue where certain layouts had less monster density, which made achieving Max Attunement difficult.
- Fixed an issue where the end portal could fail to send the player back to town if you interacted with it just as the timer expired.
- Fixed an issue where non-tribute runs had a starting timer of 100 instead of 120.
Runes
- Fixed an issue where the effect of the Lith Rune could activate when using an ability outside of combat.
Spiritborn
- Fixed an issue where Nesekem, the Herald was marking enemies slower than intended.
Quests and Events
- Fixed an issue where progression could be blocked during the New Again quest if a town portal was used during the Confront Beleth objective.
- Fixed an issue where the Coiling Fate achievement did not properly track progress after completing the Everything Old quest.
- Fixed an issue where progression could be blocked for the Thrust Into Dark quest if required enemies were defeated before progressing to the proper step.
- Fixed an issue where certain Vessel of Hatred Campaign quests did not grant proper rewards upon completion.
- Fixed an issue where health bars were missing for hostages during the Hostage event.
Strongholds
- Fixed an issue where Kirma in the Kichuk Stronghold could teleport outside of the boss arena and block progression.
- Fixed an issue where other party members could be unable to join an in-progress boss fight in Kichuk.
- Fixed an issue where the Healing Well in Kichuk didn't function.
Miscellaneous
- Fixed an issue where certain Polearms were not usable by Barbarians and Druids.
- Fixed an issue where some Tenets of Akarat could not be interacted with.
- Various visual improvements.
Base Game
Balance Updates
General
Mythic Unique Items
Shattered Vow
- +400% Damage to Healthy Enemies replaced with +44% damage over time duration.
Andariel's Visage
- Damage increased from 3000% to 4000%.
Unique Items
Penitent Greaves
- Chill per second is now 3 times higher.
Endurant Faith
- Damage distribution time increased from 2 to 3 seconds.
Legendary Aspects
Bold Chieftain's Aspect
- Maximum active Cooldown Reduction increased from 50% to 70%.
Aspect of Adaptability
- Both effects now apply to Basic Skills even when they are not Cast, such as the free Storm Strike triggered from Greatstaff of the Crone.
Barbarian
Skills
Ground Stomp
- Damage increased from 35% to 80%.
Strategic Ground Stomp
- Ultimate Cooldown Reduction increased from 4 to 5 seconds, up to an increased max of 15 seconds from 12.
Hammer of the Ancients
- Damage increased from 55% to 70%.
Upheaval
- Damage increased from 100% to 120%.
- Lucky Hit Chance increased from 25% to 30%.
Enhanced Upheaval
- Stun chance increased from 35% to 45%.
Furious Upheaval
- Damage bonus stacks increased from 8 to 10.
- Damage per stack increased from 15% to 20%.
Double Swing
- Damage increased from 50% to 60%.
Rend
- Damage increased from 12% to 25%.
- Bleeding damage increased from 105% to 120%.
Leap
- Damage increased from 42% to 55%.
Kick
- Damage increased from 18% to 60%.
Iron Skin
- Cooldown reduced from 14 to 12 seconds.
Enhanced Iron Skin
- Previous: Iron Skin's Barrier absorbs 25% more of your Maximum Life.
- Now: Iron Skin grants Unhindered for 5 seconds and its Barrier absorbs 30% more of your Maximum Life.
Tactical Iron Skin
- Healing per second based on Barrier increased from 10% to 20%.
Strategic Iron Skin
- Fortify amount increased from 20% Maximum Life to 30%.
Death Blow
- Damage increased from 120% to 140%.
Enhanced Death Blow
- Death Blow Boss damage bonus increased from 150% to 200%.
Rupture
- Damage increased from 13% to 25%.
Enhanced Rupture
- Damage bonus per 50 Strength increased from 20% to 35%.
Steel Grasp
- Damage increased from 23% to 35%.
Mighty Throw
- Base damage increased from 80% to 120%.
- Pulse damage increased from 35% to 55%.
Developer’s Note: This change is to compensate for a bug fix related to the tempering affix that gives a chance to deal double damage.
Passives
Heavy Handed
- Critical Strike Damage increased from 5/10/15% to 6/12/18%.
Pit Fighter
- Previous: You deal 3% increased damage and gain 2% Distant Damage Reduction.
- Now: You deal 3% increased damage and gain 2% Damage Reduction.
No Mercy
- Previous: You have 3/6/9% increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.
- Now: You gain 3/6/9% increased Critical Strike Chance.
Legendary Aspects
Battle-Mad
- Previous: Gain Berserking for 1.5-4.0 seconds after swapping weapons 8 times.
- Now: Gain 20-40% increased damage and Berserking for 4 seconds after swapping weapons 8 times.
Of Sundered Ground
- Damage bonus increased from 30-50% to 50-70%.
Unique Items
Twin Strikes
- Damage increased from 30-60% to 50-80%.
Tuskhelm of Joritz the Mighty
- Berserking damage bonus increased from 15% to 25%.
Gohr's Devastating Grips
- Damage increased from 40-70% to 50-80%.
Ring of Red Furor
- Critical Strike Damage increased from 30-60% to 50-80%.
100,000 Steps
- Effect can occur every 5 seconds instead of every 10.
Fields of Crimson
- Blood pool damage bonus increased from 30% to 50%.
Overkill
- Shockwave damage increased from 40-60% to 60-80%.
Paragon
Blood Rage Legendary Node
- Maximum damage bonus increased from 30% to 45%.
Decimator Legendary Node
- Vulnerable damage bonus increased from 10% to 20%.
- Overpower damage bonus increased from 10% to 20%.
Druid
Skills
Tornado
- Spirit Cost reduced from 40 to 35.
Storm Strike
- Removed the 20% reduced damage when Storm Strike chains to surrounding enemies.
Rabies
- Poisoning damage increased from 175% to 275%.
Grizzly Rage
- Damage bonus increased from 30%[x] to 50%[x].
Passives
One with Nature
- Companion bonus damage increased from 60% to 80%[x].
Ursine Strength
- Overpower damage increased from 45% to 70%[x].
Bestial Rampage
- Werebear damage increased from 30%[x] to 40%[x].
- Werewolf attack speed increased from 20%[+] to 30%[+].
Lupine Ferocity
- Critical Strike Damage increased from 70%[x] to 100%[x], and from 140%[x] to 200%[x] against Injured enemies.
Earthen Might
- Base chance increased from 10% to 15%.
- Bonus chance for Critical Strikes increased from 10% to 15%.
- Bonus chance for hitting a Stunned, Immobilized, or Knocked Back enemy increased from 10% to 15%.
Nature's Fury
- Chance increased from 35% to 40%.
Perfect Storm
- Spirit Gain increased from 1 to 2.
- Damage increased from 45%[x] to 60%[x].
Spirit Boons
Pack Leader
- Chance to reset Companion Skills increased from 25% to 30%.
Calamity
- Ultimate Skill duration increased from 25% to 35%.
Scythe Talons
- Critical Strike Chance increased from 10%[+] to 15%[+].
Swooping Attacks
- Attack Speed increased from 15%[+] to 20%[+].
Avian Wrath
- Critical Strike Damage increased from 30%[x] to 40%[x].
Iron Feather
- Maximum Life increased from 20%[x] to 30%[x].
Overload
- Damage increased from 100% to 250%.
Masochistic
- Healing increased from 5% to 10% of Maximum Life.
Legendary Aspects
Aspect of the Ursine Horror
- Tectonic Spike damage increased from 120-200% to 200-300%.
Stormchaser's Aspect
- Previous: Tornado will seek up to 1-5 targets.
- Now: Tornado will seek up to 1-5 targets and deals 30-50%[x] increased damage.
Stormclaw's Aspect
- Damage increased from 40-60% to 60-80%.
Aspect of Natural Balance
- Earth Critical Strike damage increased from 30-50%[x] to 50-70%[x].
- Storm Skill Critical Strike Chance increased from 8-13.3%[+] to 10-15%[+].
Aspect of Trampled Earth
- Landslide damage increased from 70-110% to 100-140% of normal damage.
Aspect of the Tempest
- Hurricane damage per second active increased from 10.5-20.5% to 15-25%.
Aspect of the Rabid Bear
- Poison damage increased from 30-90%[x] to 60-120%[x].
Unique Items
Airidah's Inexorable Will
- Damage scaling increased from 2.0% to 10.0% per 1 point of Willpower.
Dolmen Stone
- Boulder damage per rotating Boulder increased from 10-30% to 20-40%.
Stone of Vehemen
- Stone Burst final explosion damage increased from 10-15% to 15-20%.
- Stone Burst damage per size increased from 10-15% to 15-20%.
The Basilisk
- Damage increased from 100-600% to 300-900%.
- Now always works against Healthy enemies instead of on the first hit. It can trigger against bosses once every 5 seconds.
Paragon
Constricting Tendrils Legendary Paragon Node
- Lucky Hit Chance increased from 15% to 40%.
- Damage increased from 150% to 300% of the Skill's Base damage.
Necromancer
Skills
Decompose
- Damage increased from 33% to 60% per second.
- Essence gain per second increased from 10 to 13 and now increases with your Attack Speed bonuses.
Hemorrhage
- Damage increased from 27% to 40%.
- Essence generated increased from 9 to 13.
Bone Splinters
- Damage increased from 9% to 15%.
- Essence generated increased from 7 to 10.
Reap
- Damage increased from 13% to 20%.
- Now generates 15 Essence when hitting a boss.
Bone Storm
- Damage increased from 180% to 300%.
Passives
Evulsion
- Previously: Your Bone Skills deal 5/10/15%[x] increased Critical Strike Damage to Vulnerable enemies.
- Now: Your Bone Skills deal 6/12/18%[x] increased damage to Vulnerable enemies.
Compound Fracture
- Damage increased from 5/10/15%[x] to 6/12/18%[x].
Gloom
- The 2%[x] increased Shadow damage now stacks up to 4 times, up from 3.
Shadowblight
- Damage increased from 44% to 60%.
Affliction
- Damage increased from 80% to 100%.
Legendary Aspects
Aspect of Empowering Reaper
- Pool of Blight bonus damage increased from 60-140%[x] to 70-190%[x].
Reaping Lotus' Aspect
- Sever damage increased from 110%-170% to 140-200% of normal damage.
Unique Items
Deathless Visage
- Damage increased by 5% for every 20% of your Critical Strike Damage, down from every 30%.
The Mortacrux
- Chance to spawn a Skeletal Simulacrum increased from 10-30% to 20-40%.
Howl from Below
- Corpse Explosion damage increased from 30-50% to 50-90%.
Rogue
Skills
Invigorating Strike
- Base damage increased from 35% to 45%.
Forceful Arrow
- Base damage increased from 22% to 33%.
Twisting Blades
- Base damage increased from 54% to 70%.
Penetrating Shot
- Base damage increased from 70% to 95%.
Advanced Penetrating Shot
- Previous: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
- Now: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will take 50%[x] increased damage and be Knocked Down for 1.5 seconds.
Developer’s Note: The Tooltip for Advanced Penetrating Shot in-game will soon be updated to show that Elite enemies take multiplicative damage.
Flurry
- Base damage increased from 130% to 150%.
Advanced Flurry
- Energy cost reduction increased from 10% to 15%.
Rapid Fire
- Base damage increased from 33% to 40%.
Enhanced Rapid Fire
- Critical Strike Chance per shot increased from 5% to 7.5%.
Dash
- Base damage increased from 40% to 65%.
Dance of Knives
- Added that its damage is increased by Attack Speed in the tooltip.
- Improved the distance tracking.
- Base damage increased from 64% to 86%. Note that these percentages relate to when a one-handed weapon is equipped.
Smoke Grenade
- Cooldown reduced from 13 to 10 seconds.
- Base damage increased from 45% to 90%.
Countering Concealment
- This skill now properly maintains the buff for 5 seconds after casting, regardless of whether you leave Stealth while it is active.
- Tooltip updated for clarity.
Shadow Imbuement
- Damage to single enemies when the infection expires increased from 40% to 60%.
Passives
Deadly Venom
- Damage increased from 3/6/9% to 6/12/18%.
Exploit
- Damage increased from 6/12/18% to 8/16/24%.
Victimize
- The explosion from Victimize can happen much more frequently than before.
- Damage scaling increased from 120% to 150%.
Alchemical Admixture
- Potency scaling increased from 20% to 40%.
- Fewer non-physical damage types are required to gain this benefit, reduced from 3 to 2.
Precision
- Damage scaling increased from 15% to 20%.
Close Quarters Combat
- Damage scaling increased from 15% to 25%.
Momentum
- Damage per stack increased from 5% to 6%.
Exposure
- Lucky Hit Chance increased from 25% to 40%.
- Stun grenade damage increased from 40% to 80%.
Paragon
Leyrana's Instinct
- Damage cap while Inner Sight is full increased from 35% to 60%.
Legendary Aspects
Bladedancer's
- Damage increased from 40-60% to 60-80%.
Unique Items
Windforce
- Damage bonus when activated increased from double to triple damage.
Condemnation
- Core damage increased from 20-40% to 50-70%.
Pitfighter's Gull
- Critical damage increased from 33% to 45%.
Asheara's Kanjar
- Damage cap increased from 20-40% to 30-50%.
Scoundrel's Kiss
- Damage increased from 15-35% to 35-55%.
Sorcerer
Skills
Meteor
- Increased damage from 96% to 120%.
Enhanced Meteor
- Previous: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
- Now: If a cast of Meteor hits 3 or more enemies, an additional Meteor falls on the same location.
Enhanced Hydra
- Previous: While Healthy, your casts of Hydra gain 1 additional head.
- Now: While Healthy, your casts of Hydra gain 1 additional head and deal 50%[x] increased damage.
Familiar
- Damage increased from 40% to 70%.
Incinerate
- Damage per second increased from 101% to 120% up to 136% to 162%.
Passives
Vyr’s Mastery
- Increased damage from 250% to 500%.
Combustion
- Previous: Your Burning effects deal 60%[x] increased damage, and an additional 4%[x] per unique source of Burning you have applied to the enemy.
- Now: Your Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Bonus Damage to Burning Enemies.
Avalanche
- Increased Lucky Hit Chance from 10% to 30%.
- Removed double chance for Avalanche to activate against Vulnerable enemies, instead damage is now increased by an additional 25%[x] against Vulnerable enemies.
Legendary Aspects and Unique Items
Aspect of Charged Flash
- Now deals critical surge damage from Enhanced Charged Bolts instead of critical flat damage.
Aspect of Overheating
- Previous: After channeling Incinerate for 3 seconds it deals X Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
- Now: After channeling Incinerate for 2 seconds it deals 75-100% increased damage for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
Aspect of Piercing Cold
- Previous: Ice Shards pierce 3-19 times, dealing 25-5% less damage per subsequent enemy hit.
- Now: Ice Shards pierce 10 times, dealing 4-10% more damage per subsequent enemy hit.
Starfall Coronet
- Reduced minimum cooldown from 4 seconds to 3 seconds and increased the number of charges from 2 to 3.
Paragon
Stalagmite Glyph
- Increased Ice Spikes bonus from 16.7%[+] to 18.8%[+].
Torch Glyph
- Increased the additional bonus cap from 12.5%[x] to 25%[x].
Pyromaniac Glyph
- Increased the additional bonus rate from 2% to 3% and cap from 10%[x] to 18%[x].
Party Finder
- The Echo of Hatred boss fight has been added as an activity for Party Finder.
- Additional tooltips and icons have been added in various contexts to increase visibility of the Party Finder feature.
- The default keyboard shortcut and emote wheel action for opening Party Finder will now open the last used tab. It will default to the Find tab the first time.
User Interface and User Experience
- The description for changing difficulties now specifies that unlock conditions are character specific.
- The icons for difficulties have been updated to be more visually distinctive.
- No Change is now the default selected option when Enchanting an item.
Miscellaneous
- Loot quality for Legion Event chests has been increased.
- Artillery, Blast Wave, and Conduit shrines now deal increased damage, scaling with both Character level and Paragon level.
- The Malignant Heart cost for crafting Mucus-Slicked Eggs has been decreased from 9 to 3.
Bug Fixes
Accessibility
- Fixed an issue where the Screen Reader did not fully function in the Party Finder menu.
Party Finder
- Fixed an issue where quick list icons did not display properly on the map for the Pit.
- Fixed an issue where quick listing for the Pit automatically applied Dungeon and Nightmare Dungeon tags to the listing.
- Fixed an issue where Advanced Search filters didn't reset when search presets were changed.
- Fixed an issue where closing Party Finder did not return you to the previous window.
- Fixed an issue where the level range for listing a party for the Pit only went up to 100.
- Fixed an issue where Pit tier ranges in Party Finder could be set with a minimum value higher than the set maximum value.
- Fixed an issue where the controller focus in party finder was initially set to the expansion field instead of the first activity field.
Gameplay
Barbarian
- Fixed an issue where Chance for Mighty Throw to deal Double Damage Temper was always applying its bonus. A compensatory buff has been introduced, as can be seen above.
- Fixed an issue where Bold Chieftain’s Aspect would occasionally stop working.
Druid
- Fixed an issue where the Chance for Shred to Hit Twice Tempering affix was actually granting Shred a chance to Deal Double Damage. The affix has been updated to reflect this functionality, and is now listed as Chance for Shred to Deal Double Damage.
- Fixed an issue where the 4th Shred Attack when using the Aspect of the Agile Wolf did not dash correctly.
Necromancer
- Fixed an issue where the Blood Orbs Restore Essence affix on Blood Artisan's Cuirass did not increase when Masterworking.
- Fixed an issue where the smaller Blight projectiles from Ebonpiercer would not benefit from the Chance for Blight Projectiles to Fire Twice affix.
- Fixed an issue where Ring of Mendeln's attack counter would reset on all Minions when a new Minion was summoned.
- Fixed an issue where Soulrift would sometimes fail to cast if you were targeting a location outside of your line of sight.
Rogue
- Fixed an issue where imbuements would not update the damage type dealt with Shadowstep.
- Fixed an issue where the bonus from Countering Concealment was immediately removed after Stealth broke.
Sorcerer
- Fixed some issues where Familiar didn't properly interact with Enlightenment when combined with Sidhe Bindings.
Miscellaneous
- Fixed an issue where enemies could spawn beyond the locked door inside the Fell Council chambers in Infernal Hordes.
- Fixed an issue where swapping gems did not remove the stat granted by the removed gem.
- Fixed an issue where Glyph Upgrade chance did not properly scale past Pit Tier 100.
- Fixed an issue where the player could not immediately use the town portal after changing difficulty.
- Fixed an issue where monster density in Sarkova Pass while Helltide was active was lower than intended.
- Fixed an issue where completing pit Tier 150 in a party with someone who hadn't completed lower tiers would not unlock those lower tiers for that other player.
Quests and Events
- Fixed an issue where the Izel of the Vizjerei quest could have progression blocked when interacting with the Discarded Vials earlier than intended.
- Fixed an issue where enemies during the Rupture event had higher health than intended in higher difficulties, which made achieving mastery overly difficult.
- Fixed an issue where the boss health bar could appear outside the boss room in the Pit.
User Interface and User Experience
- Fixed an issue where the warning prompt when salvaging all sigils didn't also include information about salvaging Infernal Compasses, or Kurast Undercity Tributes.
- Fixed an issue where the Urn of Aggression displayed incorrect bonus experience values in multiple difficulties.
- Fixed an issue where the Transmutation tab for gems was missing at the Alchemist.
- Fixed an issue where the tooltip for difficulties only referenced the statue in Kyovashad and not the other locations where the statues are present.
- Fixed an issue where navigating to the Craft Sigils tab at the Occultist set the player's inventory to the Consumables tab instead of the Dungeon Keys tab.
- Fixed multiple instances where certain Aspects didn't appear when using Keyword search in the Codex of Power.
Miscellaneous
- Fixed an issue where Pets could fail to teleport with the player in various circumstances.
- Fixed an issue where Torment difficulty achievements could be unlocked just by entering the required Pit Tier instead of needing to complete it.
- Various visual, UI, stability, and performance improvements.
Vessel of Hatred Expansion
- Varyana's health during her acquisition quest has been reduced.
- Portal Prankster chests in the Kurast Undercity are now also affected by the active Bargain.
- Additional Nahantu-themed Loading Screens have been introduced to the rotation.
- The descriptions for Undercity of Kurast Tributes have been improved for clarity.
Vessel of Hatred Bug Fixes
Dark Citadel
- Fixed multiple instances of missing or incorrect tooltips and icons throughout the Dark Citadel.
- Fixed an issue where the Gloves of the Khazra Cosmetic item could be salvaged and lost.
- Fixed an issue where the Community Challenge pedestal could not be interacted with when playing on controller.
- Fixed an issue where completing Enclave of Strife could fail to unlock the Labyrinth of Souls.
- Fixed an issue where Cosmetic rewards for Dark Citadel completion were sometimes not properly granted.
- Fixed an issue where Faeroch did not cast Maze Malaise consistently.
- Fixed an issue where stacks from the Incense of Rushing Wind did not properly expire.
- Fixed an issue where Resplendent Chests in the Dark Citadel did not drop Citadel Coin caches.
Kurast Undercity
- Fixed an issue where Longtooth could become temporarily invisible when using a specific attack.
- Fixed an issue where the Primary Resource bargain did not guarantee an item drop with the related affix.
- Fixed an issue where players could join a party while the Party was in an active Kurast Undercity run.
- Fixed an issue where players could join the party at the end of an Undercity run and still collect the rewards.
- Fixed an issue where only one player in the party would get credit for the Undercity introduction quests.
- Fixed a rare issue where Undercity runs could be started without activating the timer.
- Fixed an issue where various Summoned companions, such as Spirit Wolves, could grant Attunement when dying or disappearing.
- Fixed an issue where the description for the Tribute of Titans did not include other sources besides Lair Bosses.
Mercenaries
- Fixed an issue where the same mercenary could be displayed as hired and enlisted at the same time.
- Fixed an issue where progression could be blocked during Varyana's acquisition quest after talking to Zulmog.
- Fixed an issue where Bonus stats gained from a Mercenary's Passive could persist after dismissing them.
- Fixed an issue where the Bartering quest did not grant rewards.
- Fixed an issue where how to unlock Bartering was not clearly communicated.
Helltide and Strongholds
- Fixed an issue where defeating the Blood Maiden after a Helltide ended would not progress the associated Deeds of a Champion quest objective.
- Fixed an issue where monsters in Chakhir granted less Experience than intended.
Dungeons
- Fixed an issue where the visual effects for Bloodhorn's Vortex could persist when not dealing damage at the end of the Forgotten Remains.
- Fixed an issue where the Sunbaked Overlook Cellar could not be completed.
Spiritborn
- Fixed an issue where Spiritborn characters could not use the Hungering Necrolyte's Cache.
- Fixed an issue where having points in Acceleration in conjunction with boots granting additional Evade charges could result in consuming Evade charges when mounting.
- Fixed an issue where Spirit Hall modifications applied by Harmony of Ebewaka were not displayed on the appropriate Skills while mounted or in town.
- Fixed an issue where the Aspect of Deflection did not display damage dealt.
Quests and Events
- Fixed an issue where the player could respawn behind an impassable barricade during the Thrust into the Dark quest.
- Fixed an issue where some Nahantu side quests did not grant renown rewards.
- Fixed an issue where the All Good Things quest could not progress if the Collect Akarat's Power objective was skipped.
- Fixed an issue in the Unknowing Survivors quest, where the player could respawn in an inescapable area.
- Fixed an issue where the Scales of History quest became available at Level 20 even though it requires you to craft an Elixir with a Level 40 requirement.
- Fixed an issue where the Harbinger of Hatred could get stuck in an unbeatable state on rare occasions.
- Fixed an issue where all monsters could drop Urivar's Orders after leaving the Buried Chamber during the Living Memory quest.
- Fixed a rare issue where Neyrelle could get stuck during the Burning Crusade quest, which would block progression.
- Fixed an issue where followers during The Way Out is Through quest could not dismount if the player was using a Necromancer with summoned Skeletal Skirmishers.
- Fixed an issue where items rewarded from quests had incorrect or missing inherent affixes.
- Fixed an issue where the Shrine Ambush event could not be completed if it appeared in the Putrid Bodypit cellar.
Miscellaneous
- Fixed an issue where Gems and Runes could be swapped or removed from Sockets in equipment-locked content, such as the Pit.
- Fixed an issue where Boots acquired through Bartering were missing the inherent Evade modifier affix.
- Fixed an issue where the Jeweler was present in the Kurast Training Grounds room.
Base Game Updates
Season of Hatred Rising
- Radiant Chests at the end of Legion events now grant bonus loot and Zakarum Remnants reputation to players with a Seething Opal active when the chest is opened.
- The description for Seething Opals now additionally indicates that the additional loot chance also applies to end-of-run loot, such as the Pit or Kurast Undercity.
- An additional wave of Bloodbound Guardians can now spawn in the Realmwalker encounter.
- The Realmwalker's health has doubled.
Miscellaneous
- The Gem Fragment cap has been significantly increased.
- The amount of damage required to force a dismount has been increased to make forced dismounts less common in the endgame.
- Party Finder quick list has been added for Infernal Hordes in the Map.
- For PlayStation™ 5 users, we've introduced VRR (variable refresh rate) support. VRR can be enabled for displays that support it by setting VRR to "automatic" in the console settings. When it is enabled, the framerate can exceed 60 if it is within the VRR range for the display when Enhanced Visuals is disabled.
Base Game Bug Fixes
Accessibility
- Fixed an issue where Character Portraits did not apply colorblind settings.
Season of Hatred Rising
- Fixed an issue where Bloodbound Guardians could be difficult to attack for melee characters.
Helltide and Infernal Hordes
- Fixed an issue where the objective Defeat the Fell Council could fail to progress after defeating all bosses.
Gameplay
General
- Fixed an issue where the following affixes could not appear as a Greater Affix.
- Chance for Blood Lance to Deal Double Damage
- Chance for Bone Storm to Deal Double Damage
- Chance for Corpse Explosion to Deal Double Damage
- Chance for Sever to Deal Double Damage
- Chance for Incinerate to Deal Double Damage
- Chance for Teleport to Deal Double Damage
- Fixed an issue where Whisper Invaders, such as Grotesque Debtors, did not drop loot.
- Fixed an issue where the Elemental Surge Tempering recipe would always roll its maximum value.
- Fixed an issue where World Bosses only dropped one Health Potion when reaching the associated health thresholds.
- Fixed an issue where Avarice the Gold Cursed's treasure chest would disappear on death.
- Fixed an issue where Beast in the Ice did not spawn when resummoning at the altar in Glacial Fissure.
- Fixed an issue where Echo of Lilith could be prevented from destroying the floor if she was Staggered at the right time.
- Fixed an issue where leftover Ingolith and Neathiron on Eternal characters could not be transmuted into Obducite.
- Fixed multiple instances where champion monsters and Whisper Invaders could appear in pre-Torment difficulties.
- Fixed certain instances where more champion monsters than expected would spawn in lower Torment Difficulties.
- Fixed an issue where Healing Wells did not fully heal the player.
- Fixed an issue where activating a Greed Shrine while mounted prevented the Gold explosion that is supposed to occur when the effect expires.
- Fixed an issue where Skill Cooldowns could randomly reset while mounted.
- Fixed multiple instances where Magic and Rare items could drop when they shouldn't.
- Fixed an issue where Lightning Enchanted Monsters could damage the player from further away than intended.
Druid
- Fixed an issue where Shred would dash to the nearest target instead of to the aimed-at target.
Necromancer
- Fixed an issue where the Reaping Lotus aspect did not properly benefit from the Chance for Sever to Deal Double Damage affix.
Rogue
- Fixed an issue where moving in tight circles with Dance of Knives could result in losing charges unexpectedly.
Sorcerer
- Fixed an issue where the Familiar Enchantment effect did not function if Familiar was on cooldown with zero charges.
- Fixed an issue where using Deep Freeze after teleporting in the Dark Citadel could allow the player to move while Deep Freeze was active.
Quests and Events
- Fixed an issue where the Poachers could fail to spawn as expected during the Tending Nature quest.
- Fixed an issue in lower difficulties where not enough enemies would spawn to fulfill the mastery objective for the Jar of Souls event.
- Fixed an issue where enemies could stop spawning during the Hold your Ground event in certain locations.
- Fixed an issue where the pressure plates for the Ancient Obelisk event could get stuck, preventing event completion.
- Fixed an issue where the Pit of Artificer's Obelisk and its associated portal could be difficult to click.
Dungeons and Strongholds
- Fixed an issue where the Animus Urn in Bastion of Faith could become non-interactable if it was interacted with before having enough animus to activate it.
- Fixed an issue where the Barracks Gate in Kor Dragan Barracks could be opened before being unlocked.
- Fixed an issue where progression of Hope's Light could be blocked if a town portal was used after crossing the traversal created by the Survive the Drowned Assault objective.
Party Finder
- Fixed an issue where the following were not available for Quick List:
- Boss Ladder Lairs
- World Bosses
- Non-Helltide Whispers
- Fixed an issue where the Training Grounds was an activity for Party Finder listings.
- Fixed an issue where Pit Tier range was editable after listing a Party for the Pit.
- Fixed an issue where the message instructing the player to de-list their party first before continuing could persist after de-listing the party in certain situations.
User Interface and User Experience
- Fixed multiple instances where some Rune and Skill icons were incorrect.
- Fixed an issue where some tooltips related to the Jeweler did not reference Runes.
- Fixed an issue where the tooltips in the Occultist menu for salvaging Sigils did not also include information that this included Infernal Compasses and Undercity Tributes.
- Fixed an issue where the tooltip for level in the Character stats window displayed Skill Points would stop being earned at level 50 instead of level 60.
- Fixed an issue where the icon for new items in the Materials tab could persist indefinitely.
- Fixed an issue where the Paragon Tab could become locked after previewing a Paragon Board attachment while Keyword Search was open.
- Fixed an issue where players on controller could not pick up items dropped in the same place as Tormented Boss altars.
Miscellaneous
- Fixed an issue where the Diadem of the Ancient cosmetic would drop as a normal item from Lord Zir.
- Fixed an issue where walk mode would not be applied with auto-move or while mounted.
- Fixed an issue where Collections of Rings caches from the Tree of Whispers did not grant experience.
- Various stability, performance, visual, UI, and audio improvements.
User Interface and User Experience
- The crafting notification for Runes now displays what’s being crafted instead of the Runes used.
- The recipes for crafting random Runes at the Jeweler now include what Runes are needed for each recipe.
- The tooltip for swapping Runes and Gems in sockets now says "swap" instead of "socket" when in that context.
- Tooltips for Runes and Runewords have been updated to better communicate their effects.
- The tooltip for Masterworking now indicates that the item must be Tempered twice before it can be Masterworked.
- Various tooltips and icons for crafting materials have been updated for improved readability.
- Infernal Hordes and Kurast Undercity will now be at the top level of activities in the Party Finder menu, alongside activities such as the Pit and Dark Citadel.
- The icon for Glyph Sockets has been adjusted to make it more visually distinct in Paragon Boards.
- The Non-Physical damage stat has been removed from the Character Stats window.
Developer’s Note: The Non-Physical Damage stat consists of separately listed stats of all included elements, such as Fire Damage. This stat was also incorrectly listed as a standalone entry and has been removed. Its impact on the individual elements has not changed.
- Combat text for damage numbers are now abbreviated.
- e.g. 10000 damage now displays as 10k damage.
- New Nahantu-themed loading screens will now appear in-game.
Kurast Undercity
Developer’s Note: These updates aim to improve the overall value of rewards in the Kurast Undercity while reducing unnecessary friction for leveling players.
- Rewards from successful Kurast Undercity runs have been improved.
- More random items will drop.
- Now at least 1 Legendary Item is guaranteed to drop.
- Gold drops have doubled.
- Minions with the Extra Health monster Affix will no longer spawn.
- The health pools for bosses and greater afflicted monsters have been reduced to achieve closer parity with similar dungeon content.
- The spawn frequency between afflicted super Elites and afflicted regular Elites has been slightly adjusted.
- The number of normal monster mobs spawned from the Spirit Beacon encounter has been slightly reduced to improve clarity for the objective.
- Timer adjustments
- The starting time for a base run—with no Tribute applied—has been increased from 100 seconds to 120 seconds.
- Afflicted regular Elites now grant a 10 second time bonus, increased from 8 seconds.
- Afflicted super Elites now grant a 15 second time bonus, increased from 14 seconds.
- Tribute of Titans can now drop outside of defeating bosses.
- Increased the drop rate of Rare Tributes throughout the game, other rarities are unaffected.
Season of Hatred Rising
- The following changes have been implemented for the Realmwalker event:
- Realmwalker no longer reduces spawns if only one person is following it.
- Increased max spawns allowed at a time to 20, previously 15.
- Increased the base movement speed of the Realmwalker by around 15%.
- Every time you kill a wave of Bloodbound Guardians, the Realmwalker’s movespeed increases by 10%. For example: If you kill all 3 waves of Bloodbound Guardians, the Realmwalker will move 30% faster, in addition to the 15% base increase.
- The Realmwalker now has a low chance to summon a Treasure Goblin.
- Removed 1 Hatred Spire from the Ritual phase of the event in Nahantu. Three Hatred Spires will still spawn when the event occurs in Estuar, the continent home to the 5 Regions of Diablo IV’s base game.
- Removed the Hatred Rising icon from the map. Players will now find the Realmwalker via the event icon.
- Various miscellaneous changes to make the event progress quicker.
Balance Updates
Sorcerer
- The Overheating Aspect now scales with Incinerate Skill Ranks.
- The Charged Flash Aspect now scales with Charged bolts Skill Ranks.
Mythic Unique Items
Doombringer
- All Stats increased from 114 to 160.
Shattered Vow
- Life increased from 444 to 1,200.
The Grandfather
- Life increased from 662 to 1800.
- All Stats increased from 150 to 220.
Shroud of False Death
- Life increased from 222 to 800.
- All Stats increased from 111 to 160.
Nesekem, the Herald
- Life increased from 464 to 1200.
Harlequin Crest
- Life increased from 465 to 800.
Andariel's Visage
- All Stats increased from 77 to 110.
Tempering
- The minimum damage values on Legendary Elemental Surge Tempering Affixes have been increased from 300 to 900 damage. The maximum values remain unchanged.
Miscellaneous
- New graphics options have been added
- Chromatic Aberration Toggle
- Ultra setting for Ray Tracing Reflections
- The number of Scrolls of Restoration reward from the Dark Citadel Weekly cache has been increased. Previously, the reward was 1-2 on all Torment Difficulties.
- Torment I: 1-2
- Torment II: 2
- Torment III: 2-3
- Torment IV: 3
- The following Items were not available during Patch 2.0.2 and have now been enabled with Patch 2.0.3
- The Aspect of the Agile Wolf
- Azurewrath
- Frostburn
- Shroud of False Death
- A new whisper objective for completing a Dark Citadel wing has been introduced.
- A new mount trophy has been added as a reward for reaching Paragon 300.
- Super Elite monsters will now drop even more loot.
- Previous: Super Elites drop 1-2 times as much as Elites.
- Now: Super Elites drop 3 times as much as Elites.
- Elite monsters with the Waller affix now cast less walls, and the walls now last 3 seconds, reduced from 5.
- The amount of barrier Varshan gains when summoning additional monsters and during the cone waves attack has been reduced.
Bug Fixes
Accessibility
- Fixed an issue where the Screen Reader on PlayStation™ 4 had a distorted voice.
- Fixed an issue where the Screen Reader did not function within the Reinforcement tab in the Mercenaries menu.
Season of Hatred Rising
- Fixed an issue where the Tier 3 reputation reward from the Zakarum Remnants granted the wrong item type.
- Fixed an issue where the Tier 7 reputation reward from the Zakarum Remnants granted Sigil Powder instead of Artificer's Stones.
- Fixed an issue where the Slight Challenge Objective could reward favor upon completion before Chapter 3 of the Season Journey was unlocked.
- Fixed an issue where consuming a Seething Opal would always guarantee a drop from the first monster killed, instead of only guaranteeing a drop the first time a Seething Opal was consumed.
- Fixed an issue where destroying an object right after consuming a Seething Opal would immediately remove the buff.
- Fixed an issue where Bloodbound Guardians spawned during the Realmwalker encounter could still damage the boss after it was defeated.
- Fixed an issue where no additional monsters would spawn if a full wave of Bloodbound Guardians were killed.
Dark Citadel
- Fixed various issues where tooltips and map icons did not display properly in the Dark Citadel.
- Fixed an issue where characters could become invisible if they evade while the Faeroc monsters were in the air.
- Fixed an issue where multiple Counterspell Elites could exist at the same time.
- Fixed an issue where missed cosmetic items dropped in the Dark Citadel would not be sent to the missed equipment tab of the Stash.
- Fixed an issue where using the Town Portal while in the Dark Citadel took the player back to their preferred town instead of to the Ancient Nexus.
- Fixed an issue where the player could enter the Dark Citadel without completing the Crater of Lost Souls Quest.
- Fixed an issue where the visual effects for Soul Bombs cast by Gorshak did not follow the player after they used a movement ability such as Dash or Leap.
Developer’s Note: Soul Bombs are the explosion effects that appear as dark and red circles under the player during the encounter.
- Fixed an issue where the objective to obtain a Ward Stone wouldn't properly update if a Soul Siphon was charged while carrying a Ward Stone.
- Fixed an issue where players were stuck in the Citdael Wing when both Hurstt and Vorshok bosses were in the Realm of Oblivion. Now, a Teleporter Elite will spawn as intended, which can then be killed to transport you to the Realm of Oblivion.
- Fixed an issue where the Death's Debuff Icon and Siphon Symbol Icon would overlap each other when in the Realm of Oblivion.
- Fixed an issue where traveling into the Realm of Oblivion with a Ward Stone during the encounter with Gorshak would prevent the Realm Guardians from spawning.
- Fixed an issue where the player would get instantly teleported out of the Seething Realm if Gorshak died while the player was in the Realm of Oblivion.
- Fixed an issue where using an immunity effect—such as Blood Mist—when Zagraal uses the Soul Entanglement wipe could cause the player to become stuck at 1 health.
- Fixed an issue where Kubal could be damaged from outside the Boss arena.
- Fixed an issue where defeating Kubal too quickly could block progression.
- Fixed multiple miscellaneous visual issues with cosmetic rewards from Dark Citadel.
Kurast Undercity
- Fixed an issue where the time limit could be avoided by teleporting to the next floor just as the timer expired.
- Fixed an issue where the progress bar did not display the accurate time needed to complete the channel when teleporting to a new floor.
- Fixed an issue where moving did not cancel teleporting between floors.
- Fixed an issue where Flesh Cultivators wouldn't pursue the player.
- Fixed multiple instances where certain UI elements were not indicated as unusable when the player did not have enough materials.
- Fixed an issue where players could avoid damage during the Vortex portion of the Longtooth encounter.
- Fixed an issue where the Undercity Trailblazer achievement could not be earned as expected.
- Fixed an issue where destroying structures could spawn lesser afflicted enemies instead of an Elite Monster.
- Fixed an issue where monsters could enter the safe area in the Undercity Ziggurat.
- Fixed an issue where dying while channeling the portal to the boss room could block progression.
- Fixed an issue where Attunement chests were granting identical loot for all party members.
Developer’s Note: The intent is to reward individualized loot of the same quality, not identical loot.
- Fixed an issue where the rewards for successful runs was of lower loot quality than intended.
Runes
- Fixed an issue where the Overflow effect for the Que Rune did not affect the duration of Druid's Earthen Bulwark.
- Fixed an issue where the buff from the Qax Rune could be lost unexpectedly.
- Fixed an issue where the following skills would be Invoked by the Rune effect as the base skill without any enhancements when the skill was upgraded.
- Rogue - Ner Rune Invoking Concealment
- Druid - Que Rune Invoking Earthen Bulwark
- Barbarian - Ohm Rune Invoking Warcry
Developer’s Note: Effects from Runes will count as if they were Invoked by the player. For classes that the skill is not native to, this Invokes as the base version of the skill. For classes that can learn the skill, apply skills ranks, and upgrades to it, the skill that’s Invoked with a Rune's effect will Invoke the upgraded version of the skill.
- Fixed an issue where the Yom Rune tooltip was inaccurate.
- Fixed an issue where tooltips did not properly communicate the functionality of Overflow effects.
Mercenaries
- Fixed an issue where the Bastion ability had a longer duration than what was displayed in the tooltip.
- Fixed an issue where Mercenaries could attack Bloodmarked players in town.
- Fixed an issue where the Wire Trap ability did not contribute to stagger on bosses.
- Fixed an issue where Raheir Rapport Caches did not always drop a legendary item.
- Fixed an issue where Mercenaries could be unable to ride a mount if the player died while mounted.
- Fixed an issue where buff icons would appear over Mercenaries' heads.
- Fixed an issue where the Mercenary Skill tree would display improperly when viewed in 16:10 aspect ratio.
- Fixed an issue where Raheir's Passive Armor and Resistance Bonuses would be removed upon mounting but would not be properly reapplied when dismounting as intended.
Infernal Hordes and Strongholds
- Fixed an issue where Infernal Horde waves spawned in Torment I and II at a slower pace than Torment III and IV.
- Fixed an issue where certain items that should drop more commonly from Infernal Hordes were not doing so.
- Fixed an issue where enemies in the Chakhir Stronghold were stronger than intended.
- Fixed an issue where first-time rewards for completing Nahantu based Strongholds could be acquired multiple times if the Malnok Stronghold had not been completed.
- Fixed an issue where the boss could disappear in the Kichuk Stronghold.
Dungeons and The Pit
- Fixed an issue where progression in the Seaside Descent Dungeon could be blocked if more monsters were slain before activating the gate release.
- Fixed an issue where the Vesicator enemies were unable to be targeted in the Hallowed Stones in certain circumstances.
- Fixed an issue where the boss fight in the Betrayed Tomb Dungeon could become reset if the player moves around the arena entrance.
- Fixed an issue where players could become stuck if removed from a party while in the loading screen for transitioning in and out of Dungeons.
- Fixed an issue where the Shoreside Shack Dungeon could be completed without killing all enemies inside.
- Fixed an issue where enemies could keep spawning even after clearing a Cellar.
- Fixed an issue where the Drifting Shade affix would not apply daze while in the boss encounter in the Ruined Wild and Iron Cenotaph Dungeons.
- Fixed an issue where the Blood Boiling affix often did not function properly.
- Fixed an issue where Pit Bosses in Tiers 137 and above had less health than intended.
- Fixed an issue where placeholder names displayed for certain monsters.
Quests
- Fixed various issues where quest pins and quest objectives did not display properly.
- Fixed an issue where quest progression could be blocked for The Blind Eye if the cutscene was skipped.
- Fixed an issue where the "Claim a reward from the Tree of Whispers," objective could be immediately completed upon starting the Deeds of The Champion quest.
- Fixed an issue where only one player in a party would get credit for objective completion for multiple quests in the Kurast Undercity.
- Fixed an issue where Zarshala could be invisible during the Butchers of the North Quest.
- Fixed an issue where some enemies would not attack the player during the Pursuit of Justice quest.
- Fixed an issue where the Wayward Friendship quest could have progression blocked by not being able to taunt villagers.
- Fixed an issue where the Banshee spirit didn't appear during The Keening Spirit quest.
- Fixed an issue where the player could get stuck in the Corrupted Cavity cellar if they waited too long inside during the A Flickering Light quest.
- Fixed an issue where the debuff applied during the A Flickering Light quest could persist after the quest was complete.
- Fixed an issue where the poison cauldrons during A Flickering Light quest were difficult to hit, especially as melee characters.
- Fixed an issue where The Beast could fail to respawn if the player died during the boss' second phase during The Sacred Hunt Spiritborn Class quest.
- Fixed an issue where The Pit of the Artificer quest did not grant any rewards upon completion.
- Fixed an issue where the Deeds of a Champion quest had a duplicated quest objective for completing Tenets of Depravity and Slaying the Terror of Five Hills.
- Fixed an issue where party members could be unable to join the encounter in the Cellar during the Living Memory quest.
- Fixed an issue where lighting in Gea Kul would abruptly change during the Enmity Rising quest.
- Fixed an issue where the introduction quest for the Dark Citadel could be given to the player before entering a Torment Difficulty tier.
- Fixed an issue where the clones spawned during the Ah Bulan encounter could freeze and prevent progression if staggered at low health.
- Fixed an issue where Ah Bulan could fail to navigate to the player.
- Fixed a rare issue where the Harbinger of Hatred could get stuck and block progression of the encounter.
- Fixed an issue in party play where only the player who initiated the conversation with Ormus would activate the Fundament of Faith quest.
- Fixed an issue where quest progression could be blocked during the Forgotten Gods Quest if another player in the party remained inside Hesa Si while the quest continued.
- Fixed an issue where the Nangari Deathworker during the Thrust into the Dark Quest could get stuck in the fog wall.
- Fixed an issue where the player could respawn in a blocked area during the Way Out is Through Quest.
- Fixed an issue where the Fog Wall could malfunction for other players in a party during the All Good Things Quest.
- Fixed an issue where the cutscene could fail to trigger for all players in the party when talking to Neyrelle during the Perspective Quest.
- Fixed an issue where the party could have quest progression blocked during the Perspective Quest if interacting with multiple statues at the same time.
- Fixed an issue where several challenges associated with the Vessel of Hatred campaign could not be unlocked as expected.
- Fixed an issue where the Sacred Hunt Spiritborn class Quest could have progression blocked.
Events
- Fixed an issue where the event where a Stalker spawns when trying to save someone from a bear trap wouldn’t spawn the Stalker, which could prevent future instances of this event.
- Fixed an issue where the Legion event Of Souls and Spirits would end if the Basins were destroyed while collecting the souls.
- Fixed an issue where certain companion skills such as The Devourer or Shadow Clone did not function properly during the Of Souls and Spirits Legion event.
- Fixed an issue where Mastery could not be completed for the Impromptu Investigation event because Subo wouldn't call out killers if enemies were slain too quickly.
- Fixed an issue where certain events—such as Blood Siphon—spawned more Super Elites than intended.
- Fixed an issue where Flayer ambush events occurred less frequently than intended.
Gameplay
General
- Fixed an issue where fewer automatically granted crafting materials were received in higher difficulty tiers than intended.
- Fixed an issue where Angelbreath was not dropping as often as intended.
- Fixed an issue where some items could only drop in higher world tiers than intended.
- Fixed an issue where the Blacksmith cache contained lower quality gear than intended for lower-level characters.
- Fixed an issue where Treasure Goblins and The Butcher did not guarantee a Legendary item drop at level 1.
- Fixed an issue where the Revenge Paragon Glyph didn't work in certain contexts of Thorns damage being applied.
- Fixed an issue where Cat mounts could move and behave erratically in certain conditions.
- Fixed an issue with The Shroud of False Death in which some passives required to be learned before they granted their benefit.
- Fixed an issue where Grindebor the Harvester dealt far more damage than intended.
- Fixed an issue where some items could not be equipped after seasonal migration.
- Fixed an issue where defeating the Echo of Lilith did not reward a Resplendent Spark.
Developer’s Note: Players that have already defeated Echo of Lilith this season will be rewarded with a Resplendent Spark soon after logging in once this patch is live.
- Fixed an issue where Varshan could gain Barrier from attacking Mercenaries.
Barbarian
- Fixed an issue where Mighty Throw Pulse size tempered affixes did not display in the character stats panel.
Druid
- Fixed an issue where active Ravens would persist indefinitely after unequipping Stormcrow's Aspect.
- Fixed an issue where Stormcrow's Aspect did not mark Ravens as a nature skill.
- Fixed an issue where automatic casts from Nature's Fury would count as a Rune Offering.
- Fixed an issue where bonus casts from Nature's Fury did not get properly marked as Werewolf or Werebear skills when using Tempest Roar or Vasily's Prayer Unique items.
- Fixed an issue where the 4th Shred attack from the Aspect of the Agile wolf did not dash into enemies as intended.
- Fixed an issue where Chance for Storm Strike to Hit Twice affix on the Greatstaff of the Crone could not be a Greater Affix.
- Fixed an issue where Fierce Maul did not stack with Maul Size affixes.
- Fixed an issue where Perfect Storm Key Passive was not working.
- Fixed an issue where only the first instance of Druids Raven active attack was doing Lightning Damage while the Stormcrow's affix is equipped.
Necromancer
- Fixed an issue where the Shademist Aspect would occasionally not deal damage from a Minion if it was equipped after that Minion was summoned.
- Fixed an issue where changing an upgrade for the Golem before entering a new area could prevent future Golems from spawning.
- Fixed an issue where Black River's Corpse Skill Ranks affix did not increase as a Greater Affix or through Masterworking.
- Fixed an issue where additional Bone Storms spawned by Lidless Wall would cause an active Bone Storm with increased duration from the Aspect of Osseous gale to not do damage.
Rogue
- Fixed an issue where Preparation didn't reset Dance of Knives charges.
Sorcerer
- Fixed an issue where casting Familiar while using both the Elemental Constellation Aspect and Sidhe's Bindings would always cast a Fire Dagger, regardless of the expected element of Familiar.
- Fixed an issue where the tempering affix for increasing Familiar duration did not function properly.
- Fixed an issue where casting Familiar while Unstable Currents was active couldn't trigger any additional spell casts.
- Fixed an issue where stacks of Enlightenment weren't consistently being granted.
- Fixed an issue where Free Duration effects—such as from tempering—did not function correctly.
- Fixed an issue where the Tempering affix for Chance for Lightning Spear to deal double damage wouldn’t function.
- Fixed an issue where Chance for Teleport to Deal Double Damage affix was not working.
- Fixed an issue where the Aspect of Tenuous agility effect didn't function while in town.
- Fixed an issue where the Aspect of Exhilaration could allow the player to evade without a cooldown.
- Fixed an issue where the Charged Flash aspect did not apply the full benefits of the Enhanced Charged Bolts upgrade.
- Fixed an issue where the Energy Focus passive would not generate barrier up to the maximum cap.
- Fixed an issue where companions—such as quest followers or Mercenaries—could trigger Enchantment effects.
- Fixed a bug where a line would appear while in certain content when using Ball Lightning.
- Fixed an issue where Deep Freeze would cause much of the screen to turn white when cast in the Field of Giants area.
Spiritborn
- Fixed an issue where the unique power of Jacinth Shell did not interact properly with skills that use charges.
- Fixed an issue where the Acceleration passive would cause the Attacks Reduce Evade's Cooldown affix to not function.
- Fixed an issue where Acceleration could be consumed by non-damaging abilities.
- Fixed an issue where the affix for Soar granting Barrier did not increase as a Greater Affix or through Masterworking.
- Fixed an issue where the Scorn of the Earth Unique boots did not grant the correct amount of bonus damage to Soar.
- Fixed an issue where stacks of Supremacy could be granted from automatic casts of Ultimate abilities, such as from the Yom Rune.
- Fixed an issue where Shard of Verathiel could drop for Spiritborn characters.
- Fixed an issue where Rod of Kepeleke would make Payback have no cooldown when the Poised Upgrade was not selected.
- Fixed an issue where Spiritborn Unique Items could not drop from Flayer Ambushes.
- Fixed an issue where Spiritborn could cancel the Evade animation mid-evade.
Developer’s Note: Spiritborn's Evade could be cast more rapidly than normal depending on the input method and speed. It is now normalized to the standard Evade cast rate in all scenarios.
Party Finder
- Fixed an issue where Kurast Undercity did not require Level 15 to be selected.
- Fixed an issue where the highlight on controller could disappear when scrolling to the bottom of a drop-down menu in the Party Finder window.
- Fixed an issue where Quick List was not an option for the following activities
- Legion Events
- Realmwaker
- Helltide Activities
- Fixed an issue where controller navigation could malfunction after attempting to join a full party.
- Fixed an issue where selecting Kurast Undercity and Infernal Hordes always required completion of the introduction quest to the activity.
- Fixed an issue where description labels didn't properly function when first opening the Party Finder menu.
- Fixed an issue where a label for Vessel of Hatred was present in the Party Finder menu.
- Fixed an issue where Controller focus could be lost after joining a party through Party Finder, impacting cursor navigation.
- Fixed an issue where the search would be reset to Any after using the Expansion dropdown.
User Interface and User Experience
- Fixed an issue where the Pit Tier selection tooltip displayed outdated information.
- Fixed an issue where the tooltip did not convey that Torment difficulties unlocked Pit Mastery.
- Fixed an issue where Campaign Progress didn't display correctly in the Hall of Fallen Heroes.
- Fixed an issue where the visual effect for several incenses would persist after the incense wore off.
- Fixed an issue where the tooltips on possible affixes when enchanting an item displayed inaccurate information.
- Fixed an issue where the Spree Killer's set items did not display properly for Spiritborn characters.
- Fixed an issue where items with all Greater Affixes, maximum tempering affixes, and items that have been socketed would have non-functional item links in chat.
- Fixed an issue where the Journal could not be re-opened with the appropriate keybind after being closed.
- Fixed an issue where bonuses from several Glyphs did not display in character stats when in town.
- Fixed an issue where the appearances for Flameweaver and Midwinter Dirk did not appear in the Wardrobe.
- Fixed an issue where city names in the map could appear in offset locations when viewing the map while inside a dungeon.
- Fixed an issue where the Lock Cursor option did not function.
- Fixed an issue where the Exceptionally Attuned Challenge did not properly display a progress bar.
- Fixed an issue where interacting with the Purveyor of Curiosities or the Dark Citadel Vendor when playing on controller would default your cursor to the inventory instead of the Vendor window.
- Fixed an issue where the controller highlight would be missing when navigating through tiers in the Pit Menu.
- Fixed an issue where the initial cinematics upon starting the Vessel of Hatred campaign did not display a Skip prompt.
- Fixed an issue where the warning about missed glyph experience would display when failing mastery in a Pit run.
- Fixed an issue where Controller triggers did not switch tabs in the Stable Master Menu.
- Fixed an issue where the Exceptionally Attuned achievement did not display a progress bar.
Miscellaneous
- Fixed an issue where buying a Mace from the Purveyor of Curiosities could result in acquiring an Axe.
- Fixed an issue where Pets could be attacked by enemies. No power in the deepest of Hells’ depths would save you from that swift and brutal retribution.
- Fixed an issue where the player could get stuck if trying to leave the game while changing difficulty.
- Fixed an issue where equipping the Urivar's Shattered Face appearance could remove a character's hairstyle.
- Fixed an issue where various 2-handed weapon appearances for Necromancers would clip through the player's body.
- Fixed an issue where all Spur charges could be consumed at once when using the Ash Knight's Destrier Mount Armor.
- Fixed an issue where Emotes did not play when previewed in the Battle Pass.
- Fixed an issue where Material caches would drop the materials in small amounts over a long period of time. They now drop more quickly in a large pile.
- Fixed an issue where some users couldn't toggle certain advanced graphics options.
- Fixed an issue where the model for the Spiritborn class could be missing on the main menu when first logging in.
- Fixed an issue where the Urivar's Charred Sword cosmetic could not be unlocked as an appearance by a Spiritborn character.
- Various performance, stability, UI, audio, and visual improvements.
- Various stability improvements.
- Various stability improvements.
- This update includes additional backend logging to troubleshoot various stability issues.
- Fixed an issue where some players could not log in to the game.
- Fixed an issue where Aldkin could fail to change form in certain scenarios when playing Necromancer.
- Fixed an issue where Varshan's barrier could have significantly larger values than intended, making him unkillable.
- Fixed an issue where staggering the Realmwalker at a low health could lead to the boss becoming unkillable.
- Fixed an issue where experience wouldn't be granted after completing Deeds of a Champion objectives in certain scenarios.
- Various stability improvements.
So there you have it, the latest Diablo 4 Vessel of Hatred patch notes, with the five newest updates, including all official details such as bug fixes, gameplay adjustments, and balance changes.
Stay tuned, Nephalem, as we'll endeavor to update this article on a regular basis.
For more Diablo 4, be sure to check out our dedicated section or some of our Guides & Tutorials just below:
- All Diablo 4 Vampiric Powers, Effects & Pact Requirements
- Diablo 4 Pact Armor: How To Get, Pact Types & More
- Diablo 4 Grigoire Boss: How To Unlock & Unique Rewards
- Diablo 4 Echo of Varshan: How To Unlock & Unique Rewards in S2
- Diablo 4 The Beast in the Ice: How To Unlock & Unique Rewards
- Diablo 4 Lord Zir Boss: How To Unlock & Unique Rewards
- Diablo 4 Echo of Duriel: How To Unlock & Unique Rewards
- Diablo 4 Blood Harvest Events: Locations, Activities & Rewards
- Diablo 4 New Unique Items: Effect, Stats & Class
- Diablo 4 New Paragon Glyphs: Effects, Bonuses & Stats
- Diablo 4 Seasonal Stash Items: Transfers & New Withdraw Tab
- Diablo 4 Hunter's Acclaim: Reward Tiers and Reputation
- Diablo 4 Steam Release Time & Date Countdown
- Diablo 4 Season 2 Nightmare Dungeons Rotation
- When Does Diablo 4 Season 2 Start?
- How To Prepare For Diablo 4 Season 2 Five Essential Tips
- Best Diablo 4 Barbarian Build: Skills, Stats, Items, Arsenal, Legendary Aspects
- Best Diablo 4 Necromancer Build: Skills, Stats, Items, Legendary Aspects
- Best Diablo 4 Sorcerer Build: Skills, Stats, Items, Legendary Aspects
- Best Diablo 4 Druid Build: Skills, Stats, Items, Legendary Aspects
- Best Diablo 4 Rogue Build: Skills, Stats, Items, Specialization, Legendary Aspects
- Diablo 4 Class Tier List: Best Solo Builds
- Best Diablo 4 Build Calculator: Skill Tree For All Classes & More
- Best Diablo 4 Paragon Board Planner
- Best Diablo 4 Class & Build For Beginners
- Best Upheaval Barbarian Build in Diablo 4
- Best Lightning Sorcerer Build in Diablo 4
- Best Fire Sorcerer Build in Diablo 4
- Does Diablo 4 Have Ray Tracing on PC or Consoles? Answered
- Diablo 4 Couch Co-Op Explained: Requirements, Bonus XP & More
- Diablo 4 Server Regions: Is D4 Region-Locked?
- Diablo 4 PC Specs: Minimum, Recommended & File Size
- Diablo 4 Servers Down? How To Check Status
- Diablo 4 Connection Issues: Disconnections & High Latency Fix
- Diablo 4 Crashes or Freezes: How To Fix
- Unable To Install Diablo 4 Error Fix & Patching
- Diablo 4 Low FPS Performance Issues Fix
- Diablo 4 Error Code 34202 Fix: Game Servers Are Not Available
- How To Turn Off Fog & Glare In Diablo 4
- Diablo 4 Stuck in Queue: Login Issues Fix
- All Diablo 4 Known Issues On Consoles
- All Diablo 4 PC Known Issues & Fixes
- How To Enable & Disable Chat In Diablo 4
- Best PC Settings For Diablo 4: How To Get Max FPS & Performance
- Diablo 4 Error Code 395002 Fix: Account Locked
- Diablo 4 Error Code 316719 Fix: Cannot Access Game
- Can You Play Diablo 4 On Steam Deck?
- Does Diablo 4 Have An Offline Mode? - Answered
- Diablo 4 Gets DLSS 3 & NVIDIA Reflex Support
- Diablo 4 on ASUS ROG Ally: Performance & Compatibility
- Diablo 4 Fractured Peaks Guide: Map, Dungeons, Strongholds & More
- Diablo 4: All Waypoint Locations & Rewards For Fast Travel
- Diablo 4 Full World Map Size & All Zone Maps
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- All Diablo 4 Altars of Lilith Hawezar Locations
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- Diablo 4 Healing Vial (Potions): Levels, Upgrade Costs & Effects
- All Item Slot Types in Diablo 4's Inventory
- Diablo 4 Transmogs Explained: How To Change Your Wardrobe
- Diablo 4 Salvage Items: All Materials For Upgrades & Crafting
- Diablo 4 Item Durability & How To Repair
- Diablo 4 Trading Guide: How To, Item Restrictions, Currencies & More
- Diablo 4 Uniques: All Unique Items & Stats
- Diablo 4 Unique items for all classes: Powers and Stats
- Will Diablo 4 Have Set Items? Release Date Speculation
- Diablo 4 Item Quality (Rarity): Unique, Legendary, Rare & More
- All Diablo 4 Elixirs Types: Materials, Buffs, How To Craft & More
- Get The Butcher's Cleaver Unique Item in Diablo 4
- How To Get Cry of Ashava Mount Trophy
- Diablo 4 Incense: All Types, Materials & Effects
- Diablo 4 Ancestral Legendary Item Drops: How To Unlock
- Diablo 4 Sacred Legendary Item Drops: How To Unlock
- Diablo 4 Barbarian Challenges: All Title Rewards & How To Complete
- Diablo 4 Necromancer Challenges: All Title Rewards & How To Complete
- Diablo 4 Sorcerer Challenges: All Title Rewards & How To Complete
- Diablo 4 Druid Challenges: All Title Rewards & How To Complete
- Diablo 4 Rogue Challenges: How To Complete & Title Rewards
- All Diablo 4 Crafting Challenges & Title Rewards
- All Diablo 4 Hardcore Challenges & Rewards
- All Diablo 4 Monster Kill Challenges, Types & Rewards
- All Diablo 4 Dungeon Challenges & Title Rewards
- Diablo 4 Codex Of Power & Legendary Aspects Explained
- All Diablo 4 Sorcerer Legendary Aspects & Powers
- All Diablo 4 Legendary Aspects & Powers For Barbarians
- All Diablo 4 Rogue Legendary Aspects & Powers
- All Diablo 4 Necromancer Legendary Aspects & Powers
- All Diablo 4 Druid Legendary Aspects & Powers
- Strongholds in Diablo 4 & Rewards Explained
- Where To Find All Stronghold Locations In Diablo 4
- Diablo 4 Kor Dragan Stronghold: How To Clear & Rewards
- Diablo 4 Malnok Stronghold: How To Clear & Rewards
- Diablo 4 Nostrava Stronghold: How To Clear & Rewards
- Diablo 4 Moordaine Lodge Stronghold: How To Clear, Location & Rewards
- Diablo 4 Tur Dulra Stronghold: How To Clear, Location & Rewards
- Diablo 4 Ruins of Qara-Yiso Stronghold: How To Beat, Location & Rewards
- Diablo 4 Ashava Spawn Times, Location, and How To Beat Easily
- Diablo 4 Wandering Death World Boss: How To Beat, Spawn Location & Loot
- Diablo 4 Avarice World Boss: How To Beat, Spawn Location & More
- Diablo 4 Lilith's Lament: How To Beat Final Act 1 Boss
- Diablo 4 Den Mother Boss: How To Beat, Location & Rewards
- Diablo 4 Staggering System Explained: How To Stagger Bosses
- Diablo 4 Lord Avitus Location, How To Beat and Loot Drops
- Diablo 4 The Blood Bishop Location, How To Defeat, Loot Drops
- Diablo 4 The Butcher Location, How To Defeat, Loot Drops
- Diablo 4 Armor System: Damage Reduction, Monsters & More
- Diablo 4 Clans: How To Create, Ranks, Permissions & More
- Diablo 4 Primary Stats & Effects Per Class Explained
- All Diablo 4 Shrines & Buffs
- Diablo 4 Renown: How To Earn & Rewards
- Diablo 4 Max Level And Paragon Points Cap
- Diablo 4 World Tier Difficulty Levels, Requirements & Unlocks
- Does Diablo 4 Have Followers? Answered
- Diablo 4 Paragon Board: Tile Types, Glyphs, Sockets & More
- How To Farm Glyphs Quickly In Diablo 4's Endgame
- Diablo 4 Glyphs: How To Upgrade, XP Per Level & More
- Diablo 4 World Tier Difficulties Won't Have Level Requirements After All
- How To Prepare For Diablo 4 Season 1 Five Essential Tips
- Diablo 4 Season 1 Nightmare Dungeons Rotation
- All Diablo 4 Sorcerer Malignant Hearts & Stats Detailed
- Diablo 4 Season Journey: All Rewards & Objectives in Season 1
- Diablo 4 S1 World Tier Difficulty Changes: Monster Level Scaling, XP & Bonuses
- How To Farm Ichor Quickly in Diablo 4 Season 1
- How To Craft Malignant Hearts in Diablo 4 Season 1
- All Diablo 4 Barbarian Malignant Hearts & Stats Detailed
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- Diablo 4 Season 1 Level Requirement Caps For Sacred & Ancestral Items
- Diablo 4 Season 1 Varshan the Consumed Boss: Location & Rewards
- Diablo 4 Hardcore Characters Need To Be Alive For Season 1 Renown Progress
- Diablo 4 Malignant Hearts Types & Powers in Season 1
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- When Does Diablo 4 Season 1 End? Countdown To End Date & Time
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- Diablo 4 Battle Pass Price: How Much Does It Cost?
- How Long Are Diablo 4 Seasons?
- Diablo 4 Battle Pass Differences, Explained
- Diablo 4: How To Get Favor
- When Does Diablo 4 Season 1 Start?
- Diablo 4 Season Blessings Explained
- What is Diablo 4 Season Journey? Explained
- Diablo 4 Roadmap, Features, Seasonal Content & More
Our section keeps growing, so check for new guides daily! Don't forget to pick up one of the Diablo 4 Editions and join the fight to save Sanctuary soon.