Today, Riot Games revealed that Jett would be receiving major adjustments to her dash skill Tailwind to increase the game's health and put her in line with other agents. According to Alexander Mistakidis, Agent designer on Valorant, while the team loves what she brings to the team, "her other impacts on the game have pushed beyond Valorant’s core tactical cycle in worrisome ways."
The devs have been planning these changes for a long time, and they will finally roll out in Valorant Patch 4.08. Here's everything you need to know about the upcoming Jett nerf.
Valorant Patch 4.08: Jett nerfed
With the release of Valorant Patch 4.08, Jett's Tailwind will undergo the following changes:
- Tailwind
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- On pressing the ability key, after a short delay, Jett activates a 12-second window where she is empowered to immediately dash on the next button press.
- Her Tailwind charge is lost whether she Dash’s or the window expires but can still be regained with two kills.
According to Riot, these changes will create "clear signals for other players to consider and understand that Jett made a deliberate call."
They further explained the issues they spotted with Jett's dash:
- The dash had no prerequisite, so she always had access to her escape power without intentional decision-making. This freedom gave Jett the unintended capacity to continually take space or hold unusual ground without having to commit her ability. This play pattern is something that no other Agent could match and allows Jett to exert an extreme amount of pressure on a match in a way that can be oppressive, especially at high MMRs or in professional play.
- This lack of intentional decision-making made it feel like she played outside of the tactical cycle all our other Agents adhere to. Too often, she didn’t have to leverage game sense that other Agents needed to succeed because her reactive dash could often negate her own strategic mistakes or the great tactical calls by her opponents.
- As we talked about in the Controller Deep Dive, one of our core design philosophies is that Agents are sharp and provide both clear upsides and opportunity costs when compared to their peers. Jett's strength as both a dash-in executor on attack and holding angles with an Op—with unrestricted access to escape—provided her broad power with little downside. We want her to retain as much aggressive power on offense as possible but reduce her defensive Op power.
- Even in highly coordinated play, she's proven very difficult to strategize against, and her access to an instant escape (not to mention two on-demand smoke screens) marginalized most of the tools the rest of the Agents have to deal with her.
Riot wants Jett to have her power moments, but they also want the other agents to be able to counter her.
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At last, these changes will give the defensive side some advantage while it may take some time for the attacking side to get used to this. It will be interesting to see what effect these changes will make on the competitive scene of Valorant.
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Featured image courtesy of Riot Games.