Teamfight Tactics' second set of champions came with the Rise of the Elements update that also changed League of Legends' iconic Summoner's Rift map.
Inferno is one of the most common origins within the Rise of the Elements Teamfight Tactics set and can be used as a supporting element alongside many others in the game.
Inferno critical hits and spell damage burns the ground beneath the target, dealing a percent of that spell's pre-mitigation damage as magic damage over 4 seconds.
The spell activates at three units, six units and nine units, with the following increases to damage and range:
- Three = +70% on one hex
- Six = +140% on three hexes
- Nine = +210% on five hexes
The seven champions below are the initial Inferno options with their cost, second class and stats for their ultimates listed:
Diana
Inferno / Assassin
Cost: 1 Gold
Ultimate: Flame Cascade - Diana creates three orbs which rotate around her and explode for 80 magic damage when they collide with an enemy. She also shields herself for three seconds, absorbing the next 150 damage she would take.
Zyra
Inferno / Summoner
Cost: 1 Gold
Ultimate: Rampant Growth - Zyra summons two/three/four Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for four seconds, dealing 55/65/75 magic damage per attack a total of four times.
Varus
Inferno / Ranger
Cost: 2 Gold
Ultimate: Piercing Arrow - Varus channels for 1.5 seconds, then fires a piercing arrow, dealing 225/450/800 magic damage to all enemies in its path.
Kindred
Inferno / Ranger / Shadow
Cost: 3 Gold
Ultimate: Dance of Dread - Wolf mauls Kindred's target, dealing 150/325/650 magic damage and reducing their healing by 80% for five seconds. Meanwhile, Lamb leaps away from Kindred's target.
Annie
Inferno / Summoner
Cost: 4 Gold
Ultimate: Tibbers! - Annie summons Tibbers near her target, dealing 100/200/300 magic damage to all adjecent enemies. Tibbers fights for the rest of the round or until killed, dealing 150/350/1500 magic damage with each Basic Attack. Annie can't gain mana while Tibbers is active.
Brand
Inferno / Mage
Cost: 4 Gold
Ultimate: Pyroclasm - Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to five/seven/20 times, dealing 225/300/600 magic damage each time it hits.
Amumu
Inferno / Warden
Cost: 5 Gold
Ultimate: Curse of the Sad Mummy - Amumu explodes in an infernal tantrum, dealing 150/250/1337 magic damage to all enemies within three hexes and stunning them for two seconds.
It is also possible for Qiyana to be Inferno, depending on the element randomly selected at the start of a game. A flame in the middle of the first carousel and a fiery hex for each player will indicate this.
Qiyana
Inferno / Assassin
Cost: 3 Gold
Ultimate: Elemental Blade - Qiyana blasts a short line in front of her, stunning enemies for three/three and a half/four seconds and dealing 300/500/900 magic damage.
Build Guide
In order to get the full nine champion bonus, you will need to be lucky enough to find an Inferno Lux or simply use an Inferno Cinder on two non-Inferno champions.
This item can be made with a Spatula and a Needlessly Large Rod or found in carousels following the raptors.
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Inferno champions don't need to be in a full set to be effective on the battlefield. With Zyra and Annie being useful Summoners and Qiyana a powerful Assassin to hit back lines, you can utilise just a handful of these champions in a winning composition.
Amumu is a new addition and has found use as a strong Warden for the late game in numerous builds.
For a composition based on Inferno, six champions should be enough supported by items that allow their trait to do its damage, get off critical hits and cast spells.
With Patch 10.2 on the horizon bringing buffs to the Inferno class, we can expect a growing presence of Inferno in winning builds.