With the imminent release of the DLC "Shadow of the Erdtree" for Elden Ring, players have engaged in speculation and theory-crafting regarding the anticipated content. Fortunately, Hidetaka Miyazaki, the president of FromSoftware and the director of Elden Ring, has gradually revealed details about the upcoming DLC.
One notable aspect that Miyazaki has addressed is the introduction of a new leveling system in the DLC and how it will impact the overall experience. Without any more delay, let's delve into the information about the innovative leveling system that will be featured in Elden Ring's Shadow of the Erdtree.
Elden Ring DLC will Feature A New Levelling System According to Director Hidetaka Miyazaki
According to a recently translated interview posted by Reddit user theangryfurlong, which took place between Famitsu and Hidetaka Miyazaki, the Director of Elden Ring and President of FromSoftware, it appears that the Rune-based leveling system from the base game will remain in the upcoming DLC, "Shadow of the Erdtree." However, a new element called "attack power" will be introduced.
In the interview, Miyazaki states: "Think of the attack power system in Sekiro. Separate from the original [Rune] level system there is an "attack power" that is only enabled in the DLC areas. This was introduced to give freedom to meet the threats mentioned earlier, so you can do something like exploring other areas before going back to challenge bosses that were too strong the first time, allowing you to more easily experience this even in the high-level range.
On the other hand, by keeping your attack power low, you can also experience this challenge at a lower level."
Essentially, players entering the DLC with high-level characters will still encounter a formidable challenge due to their low attack power. To overcome the new enemies and bosses introduced in the DLC, players need to focus on leveling up this specific stat. Given that the bosses are described as extremely powerful, comparable to the level of Malenia, it promises a challenging experience for all players.
This new mechanic effectively balances the DLC experience, accommodating both casual players and those with maxed-out characters. Players can progress through the DLC at their own pace without feeling handicapped by their Rune level. While it's still early to gauge the full impact of this mechanic on gameplay, it seems to be a thoughtful choice to maintain a balanced pace, ensuring all players can fully enjoy the content without feeling overly empowered or underpowered.
For any further news or detailed explanations about this stat, you can expect to find updates here or in our dedicated Elden Ring section.