In Demonologist, players need to identify the ghosts haunting the locations they're exploring; this can be challenging, considering there are currently 24 types of ghosts in the game and more incoming, according to the game's Trello board and roadmap. To better identify the spirits in the game, you'll need to make sure you're knowledgeable about each one and its characteristics.
In this guide, we'll go over every ghost type in Demonologist, including its unique traits and how to identify them.
Table of Contents
Every Ghost Type In Demonologist, Explained
As we mentioned, there are 24 unique types of ghosts in Demonologist for players to identify. Here are all of them, their traits, and the evidence you'll need to identify each one.
Ghost Type | Evidence | Behaviors |
Iblis | Spirit Box, easel drawings, ESG photos | Unique Spirit Box answers, aggression, slows down around its target |
Revenant | Easel drawings, Spirit Box, ectoplasm | Quick to aggression |
Deogen | Ectoplasm, fingerprints, ESG photos | Singles out one player and attacks them, becoming calmer around other players |
Poltergeist | ESG device, fingerprints, Spirit Box | Throws things |
Agash | Ectoplasm, fingerprints, freezing temps | Moves faster in cold areas and slower in warm areas |
Jinn | Freezing temperatures, ESG device, EMF readings | Highly active and mobile |
Shade | Easel drawings, Spirit Box, Ectoplasm | Stronger in darkness; weakened by light |
Onryo | Fingerprints, EMG device, easel drawings | Singles out one player and won't harm them if others are nearby |
Hantu | Easel drawings, Spirit Box, freezing temperatures | Can inflict a curse that drains your Sanity |
Wraith | EMF device, Ectoplasm, fingerprints | Aggressive and fast |
Oni | EMF device, ESG device, freezing temperatures | Fast movement and fast Sanity drain |
Myling | Ectoplasm, Spirit Box, freezing temperatures | Slowed down by candles; will blow them out when beginning a hunt |
Thaye | Easel drawings, Spirit Box, fingerprints | Starts out aggressive but becomes more docile over time |
Goryo | EMF device, fingerprints, ESG device (if players aren't nearby) | Won't respond to the ESG device if players are nearby |
Raiju | ESG device, Ectoplasm, freezing temperatures | Will attack players when alone but avoids groups |
Demon | Ectoplasm, freezing temperatures, ESG photos | Angered by players' interacting with areas of high paranormal activity, causing it to hunt a specific player |
Mare | Easel drawings, EMF readings, freezing temperatures | Won't hunt if players are nearby |
Naamah | ESG device, easel drawings, Ectoplasm | Can majorly lower players' sanity by as much as 70% |
Yokai | EMF device, easel drawings, Spirit Box | Tends to start hunts early |
Gul | Fingerprints, freezing temperatures, Spirit Box | Will become angry if players swear when using the Spirit Box |
Abaddon | EMF readings, fingerprints, and freezing temps | Known for hunting those with low Sanity levels |
Boogie | EMF readings, ESG photos, Spirit Box | Unknown |
Guipo | Fingerprints, Ectoplasm, EMF readings | Rarely leave their room and often start hunts right outside of it |
Yurei | EMF device, ESG device, Ectoplasm | Prefers to target groups rather than those alone |
That's every single ghost in Demonologist and how to interact with them and identify them. More ghosts will be added in future updates, and, when they are, we'll be sure to add them to this list.