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Black Ops 6 Fans Are Pleading for Ping-Based Matchmaking Instead of SBMM

Fans are hoping multiplayer gets a huge change as they ask for ping-based matchmaking in Call of Duty Black Ops 6 as opposed to SBMM.
Black Ops 6 Fans Are Pleading for Ping-Based Matchmaking Instead of SBMM
Activision

The debate over skill-based matchmaking (SBMM) in Call of Duty multiplayer modes has persisted for years, and with the release of Black Ops 6, tensions have reignited. However, players are now advocating for a different approach: ping-based matchmaking.

This shift could potentially offer an optimal solution, yet there are important factors to take into account. Let's explore the current details and discuss why fans are eagerly pushing for ping-based matchmaking in Call of Duty Black Ops 6.

Black Ops 6 Fans Are Pleading for Ping-Based Matchmaking Instead of SBMM

Call of Duty players have reluctantly accepted the prevalence of SBMM in most multiplayer games over the past few years. Even when games like XDefiant attempted to diverge from this trend, players discovered that some form of matchmaking control was preferable to none at all. Now, however, they are advocating for a middle ground, particularly with the implementation of ping-based matchmaking.

Call Of Duty Black Ops 6 Players Want Ping Based Matchmaking Over SBMM
At this point, fans would prefer to play against players of various skill levels, even sweats, if they can be matched based on the quality of their servers and ping.

The rationale behind this request is that playing with others who share similar server performance and quality ensures a smoother experience for all involved. It can help mitigate the imbalance that SBMM often introduces unexpectedly. Players would rather contend with skilled opponents on a level playing field performance-wise, even if they still face challenging matches.

On platforms like Reddit, many users are hopeful that Treyarch will introduce ping-based matchmaking in Black Ops 6. For instance, u/D3LTTA emphasized the importance of addressing these issues before launch, citing ongoing problems with packet bursts, lag spikes, and high ping in previous titles like MW3 and Warzone. Similarly, u/Dreadnar highlighted the critical role servers play in their gaming experience, suggesting that server performance could make or break the game for them.

As we await Treyarch's decision on multiplayer matchmaking for Black Ops 6, it's evident that players are willing to face challenges as long as they're on a fair playing field. We will keep you updated on any developments regarding their choice, so be sure to check back here for updates soon.