Want to find out precisely what bug fixes and changes Valve has made in the latest Counter-Strike 2 (CS2) update via official patch notes? Then we've got you covered.
This consistently updated article will always provide you with the latest, new Counter-Strike 2 update patch notes, diving into everything the developers are working on, from bug fixes to changes, optimizations, and much more.
Update on 7 May 2024: We checked for any new Counter-Strike 2 updates and found some new patch notes to share!
Valve also shut down a CS2 cheat code with a hotfix on 8 April 2024, but didn't share specific patch notes.
New Counter-Strike 2 (CS2) Update Patch Notes
We are just going to get straight to it. Below, you can find the latest Counter-Strike 2 updates, and you can see via the CS2 patch notes that Valve is fixing a tonne of issues and bugs and making several additions/optimizations.
Click on the dates to expand with the new CS2 patch notes. We will endeavor to have the three latest Counter-Strike 2 update details available in this section.
[ MISC ]
- Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote.
- Fixed a bug where UI characters always had default gloves equipped.
- Demo playback will pause at the end of a recording instead of returning to the main menu.
- Minor demo playback optimizations.
[ WORKSHOP ]
- Added arms race game mode for workshop map submissions
[ MISC ]
- Grenade kills no longer display the "in-air" killfeed icon.
- Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
- Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
- Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.
[ MISC ]
- Fixed a bug where grenade throw animations would get stuck when switching hands.
- Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first.
- Fixed a bug that allowed picking up grenades beyond the normal maximum.
- Fixed a bug where smoke grenades would sometimes appear lit as if a flashbang detonated inside them.
[ MAPS ]
- Fixed a spot in Dust 2 above mid doors where grenades would fall through the world.
- Fixed a spot in Inferno where weapons could fall through the world.