A Universal Time Halloween update dropped with a ton of new content, including ability, skins, emotes, boss, and much more. Apart from this, a ton of balance changes and bug fixes have also been implemented to make the gameplay more balanced and smoother. Here are all the balance changes made to A Universal Time (AUT) 3.9 update.
A Universal Time 3.9 Halloween Update Balance Changes
King of Curses
- Demon Descent
- Aerial variant is now blockable
- Aerial variant cannot turn when moving forward anymore
- Aerial variant ragdoll time reduced
- Ground variant travels further
- Fiendish Rush
- All variants are now perfect blockable
- Reduced ragdoll time on held variant
- Axe Kick
- Ground variant is now perfect blockable
- Aerial variant bypasses block + perfect block
- Skull Crasher
- No longer perfect blockable
- Devil Throw
- No longer perfect blockable
- World Cutting Slash
- Has a longer and wider hitbox
- Supreme Martial Solution
- Removed knockback manipulation
- Fuga (Ultimate)
- Now requires user to “prepare” opponents and fill a meter by attacking enemies before using
- Is now cancelable at the start of the move
- Malevolent Shrine
- Damage scaling is now shared instead of being target to target
- Shrine damage scaling ramp up has been increased
- Victims attempting to escape will be stunned and knocked back towards the center
- Shrine will temporarily stop slashing while the user is stunned or ragdolled
Kenbunshoku Haki
- Now based on meter
- 0 HT (4 dodges, 10s duration)
- 25 HT (8 dodges, 15s duration)
- 50 HT (12 dodges, 20s duration)
- 75 HT (16 dodges , 25s duration)
- 100 HT (20 dodges, 30s duration)
- Ken Haki's Stages now give 5% discount on the cooldown of the move starting from Stage 2
- Stage 1: 0% reduction = 60 seconds
- Stage 2: 5% reduction (3 seconds off) = 57 seconds
- Stage 3: 10% reduction (6 seconds off) = 54 seconds
- Stage 4: 15% reduction (9 seconds off) = 51 seconds
- Stage 5: 20% reduction (12 seconds off) = 48 seconds
King Crimson
- Downward Strike
- Now has Hyperarmor
- Buffed Hitbox
- No longer perfect blockable
Brickbattle
- Ban Slam
- Now soft ragdolls for 1 second
- Now does 40 dmg
- Adjusted hitbox for Ban Slam
- Bomb Jump
- Now ragdolls for 1 second
- Launch Rocket
- now fires a homing rocket & is much faster
- can now be blocked
- explosion now ragdolls for two seconds
Shadow
- Atomic Sword
- Increased total damage 40 -> 50
- Decreased total heat requirement 40 -> 35
- Move now block breaks
- Move is now parriable
- Move now goes through counters
- Highest
- Increased total heat requirement 65 -> 100
- Shadow’s Retribution
- Decreased total damage to 30
- Silhouette Slashes
- Decreased damage increment by .1 (0.8 -> 0.7)
- Atomic Flash
- Increased cooldown 8s -> 12s
- Shadowstep
- Increased cooldown 2s -> 5s
Joseph Hamon
- Rebuff Overdrive
- Now requires 35 meter
- Cola
- Base damage + heal increased to 15
- Pepper Spray
- No longer requires meter
- Side Tackle
- No longer requires meter
Ope-Ope
- Room
- range increased to 125 > 150 studs
- Counter Shock
- Counter shock grab damage 28 > 33.01
- Counter shock grab damage is now AoE
- Counter shock in Room damage total damage 45 > 50
- Radio Knife
- Total damage 36.25 > 38
- Sterben Operation
- Now deals AoE damage
Sticky Fingers
- Rush Attack
- First standoff rush attack speed increased to 1.35 (from 1.25)
- Barrage
- Finisher now applies the passive zipper effect
- Hypnotic Flurry
- Finisher zipper effect now does 2 damage per tick
- Pocket Render
- Stun increased from 1s > 1.25s
- Neck Slice
- Zipper effect now does double the damage
- Ripper Cord
- Cooldown reduced to 15s
- HT req reduced to 25
- Cord Extension
- Now blockbreaks
- HT req reduced to 30
- Zipper Resolution
- HT req increased to 75
- Now deals around 108 total dmg
The Strongest
- Hollow Nuke
- Is now cancellable when the player throws Blue out
- Flash Combo (Mastery Variant)
- Is now blockable
Hito Model: Nika
- Passive (Revive)
- You can only have a maximum of 150 HP after reviving
Whitesnake + C-Moon + Made in Heaven
- Prime Numbers
- Heals for 20 hp per tick
The World: Over Heaven
- Divine Thunder
- Can now hit ragdoll
- Behind and Above
- All hits can now hit ragdoll (previously only the first hit)
The World: High Voltage
- Fierce Rushdown
- now takes away the meter it requires.
- Vicious Cleave
- armor removed
- cooldown 12 -> 15
- High Voltage
- HT Req 100 > 75
Kars
- “I always win!”
- Counter slashing part is now AoE
- Sonic Blink
- Cooldown increased to 12s
- Superhuman Agility
- Cooldown increased to 5s
Gryphon
- Crescent Cycle
- Walkspeed increased by +2 while barraging
- Lightning Draw
- Now has hyper armor
- Divine Departure
- Hyper armor removed
- Thunderous Shatter
- Second hit (explosion) now blockbreaks
Kuro Claws
- Razor Swipe
- Adjusted hyperarmor frames for Razor Swipe; it no longer has hyperarmor during its end frames.
- Twister
- Stun reduced 2s -> 0.8s
- Shakushi
- Damage reduced to 70 -> 50
Suna
- Sables: Pesado
- No longer bypasses intangibility