Enjoying the fast-paced kombat and brutal fatalities of Mortal Kombat 1, but thinking some characters just don't feel right? That's where the latest MK1 character balance changes and adjustments come into play.
In this consistently updated article, we share the latest Mortal Kombat 1 fighter balance changes and specific fixes that can affect their performance in a fight to the death, so let's get started!
Latest MK1 Character Balance Changes
Not every Mortal Kombat 1 update features balance changes and character adjustments. Below, you will find the latest list of balance changes and the date they've been released by the developers.
- Ashrah - Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
- Goro (Kameo) - Stomp is now higher priority when it & his partner’s attacks hit on the same frame
- Havik - Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
- Jax (Kameo) - Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
- Kung Lao - Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
- Shujinko (Kameo) - Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop
As soon as more balance changes for MK1's roster of fighters become available, we will update this section, so check back soon.
Mortal Kombat 1 Character Parry/Special Moves Fixed
Since launch, attacks have not worked correctly against some high parry special moves, which the developer fixed on 6 October 2023. Check them out below.
Ashrah
- God's Wrath and Demon's Wrath can now be high parried
- Light Ascension and Dark Ascension can now be high parried
Baraka
- (Air) Death Spin can no longer be high parried
- Reflex Tester (Back + Front Punch) can no longer be high parried
- Bleeding Foot (Back + Front Kick) second hit can no longer be high parried
General Shao
- Power Strike can now be high parried
- Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried
Johnny Cage
- Ball Buster can now be high parried
- Rising Star can now be high parried
- Shadow Kick can now be high parried
Kenshi
- Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried
Kung Lao
- Knee Buckle (Back + Front Kick) can now be high parried
Li Mei
- (Air) Flipping Heel Kick can no longer be high parried
- No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried
Nitara
- Enhanced Bad Blood can no longer be high parried
Raiden
- Electric Fly and (Air) Electric Fly can no longer be high parried
Rain
- Enhanced Upflow can no longer be high parried
- Geyser can no longer be high parried
Reptile
- Death Roll can no longer be high parried
- Falling Fangs can no longer be high parried
Scorpion
- Twisted Kyo can now be high parried
Shang Tsung
- Old Form Goal Kick (Forward + Font Kick) can no longer be high parried
Sindel
- Enhanced Low Hairball first hit (kick attack) can now be high parried
Sub-Zero
- Ice Slide can no longer be high parried
Tanya
- Drill Kick can now be high parried
In case you've been frozen by Sub Zero and you missed it, check out the action-packed launch trailer for Mortal Kombat 1 below.
So there you have all the latest character/fighter balance changes in the latest Mortal Kombat 1 update. As more patch notes become available, we will endeavor to update this article with haste, so stay tuned and keep fighting!