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GINX TV > Game Updates > Marvel Snap

Marvel Snap Patch Notes (January 2025): All Updates, Buffs, Nerfs Listed

Here are the latest patch notes and game update changes for Marvel Snap!
Marvel Snap Patch Notes (January 2025): All Updates, Buffs, Nerfs Listed
(Picture: Second Dinner)

Marvel Snap is an incredibly balanced game with a ton of variety regarding competitive decks. While certain cards and decklists will inevitably rise to the top, there is enough variety to keep Discard, Destroy, On Reveal, and even Move enthusiasts satisfied.

Developer Second Dinner consistently releases patch and OTA updates to ensure gameplay stability, provide much-needed adjustments to cards and locations, address player concerns, and address identified bugs. We've compiled this guide to detail the latest patch and Over-The-Air (OTA) updates and explain their release schedule for Marvel Snap.

31st January 2025 Update: This guide reflects the latest balance patch update for Marvel Snap, which was released on 30th January 2025 for mobile devices and PCs via Steam. The original reporting continues below.

Latest Marvel Snap Update News, Schedule & Details

Marvel Snap developer Second Dinner released their latest balance update on 30th January 2025, serving as the latest OTA update following the announcement of two scheduled OTAs for the month. This OTA update, based on the adjusted update schedule, aims to address a few additional fixes outside of the patch/balance update and assist in getting the development team "back on track" following the Holiday season.

According to the OTA patch notes, there are "a handful of buffs and nerfs to freshen up the metagame as the season comes to a close." The next season of Marvel Snap is slated to be released on 4th February 2025, reportedly themed after the upcoming Marvel Studios film Captain America: Brave New World.

Marvel Snap Maintenance & Update Schedule Explained

In addition to adding new features, the developers at Second Dinner are never afraid to make significant changes, whether it be buffs and nerfs, to keep the overall meta balanced – that's usually where the monthly patch comes in. Unless something is problematic or causing gameplay or technical issues, in which case it will be fixed in an OTA or a balance update is rolled out, Second Dinner will release monthly major patches to the game at the start of the month, alongside the beginning of a new season.

The developer adjusted its update schedule, releasing significant updates with the new season once a month with balance and OTAs weekly on Thursdays. This helps the developer address gameplay stability and make necessary card adjustments in the balance or OTAs while releasing major content with the patches.

Marvel Snap Patch Notes (January 2025): All New Content, Adjustments & Bug Fixes

Below, players will find the most recent patch notes for the game as of 31st January 2025, in which Snappers are instructed to update the game through their dedicated app store or via Steam on PC. However, if Snappers are desperate to read previously released patch notes from months prior, we suggest heading over to Marvel Snap's Newslist and filtering by "Game Updates."

31st January 2025 OTA Update Patch Notes: All Card Balance Changes

Dagger:

  • [Old] 2/0 - When this moves to a location, +3 Power for each enemy card there.
  • [New] 2/2 - When this moves to a location, +2 Power for each enemy card there.

The "Move Bounce" deck has been a top contender at high Infinite for a while now, but that strength wasn't really proliferating down into the wider metagame for the most part. Given that, we decided to "let them fight" and see if the top players could crack their own metagame.

However, over the last few weeks, we've seen the deck solidify its position and even start to surge across other audiences, so we've decided to take some balance action instead. This change will reduce the ceiling on Dagger, one of the deck's strongest options for scaling Power.

Araña:

  • [Old] 1/1 - Activate: Give the next card you play +2 Power and move it to the right.
  • [New] 1/2 - Activate: Give the next card you play +1 Power and move it to the right.

In addition to the Dagger change, this softer nerf specifically aims to weaken Araña's synergy with Human Torch. Tucking an extra point of Power into Araña won't damage the card in other use cases very much, so it's just a soft hedge on top of the Dagger change.

Spectrum:

  • [Old] 6/6 - On Reveal: Give your Ongoing cards +2 Power.
  • [Change] 6/6 -> 6/7

One of the things we love to do with OTAs is push up underperforming archetypes. The Ongoing deck had quite the heyday in 2024, but since then, we've seen it slide back into the shadows. Moonstone was a unique and helpful boost this season, and we'll see a few more additions released in February that we think an improved Spectrum could better support.

Namora:

  • [Old] 5/6 - On Reveal: Give +5 Power to each of your cards alone at another location.
  • [Change] 5/6 -> 5/7

Similarly, the "Namora deck" is a fun and unique archetype in SNAP that we want to keep positioned as an option. Peni Parker aimed to give that deck slightly more support as another way to develop single-card Power as well as some mobility on the board, but we didn't see quite as much lift as we'd hoped for. An extra point of Power should help.

Leader:

  • [Old] 6/3 - On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
  • [Change] 6/3 -> 6/4

Once a metagame terror, Leader has languished of late as one of our least popular 6-Cost cards. While Leader is among the best at countering an enemy 6-Cost, the metagame has been hostile enough to them that this capacity wasn't very useful. An extra Power won't suddenly shift Leader to the top of the metagame, but it will help account for the softer impact the card has been having.

Sandman:

  • [Old] 5/7 - On Reveal: Next turn, cards cost 1 more. (maximum 6).
  • [Change] 5/7 -> 5/8

Sandman's new form hasn't provided enough metagame pressure against decks flooding the board on turn 6, so we're pouring on more sand. We don't want to push Sandman so far that the card becomes the default disruptive option – cards like Legion, Aero, and Vision are a little more fun – but we want to have the card performing the job of sheriff on some of these strategies a little better.

Ms. Marvel:

  • [Old] 4/4 - Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +5 Power.
  • [Change] 4/4 -> 4/5

Nothing too crazy here. Kamala Khan has been around for a while, but recently hasn't found many strong homes at the top of the metagame.

A bit of extra Power will help compete with the robust complement of 4-Cost cards we're seeing today. Perhaps even in some particularly sophisticated Namora decks

Luna Snow:

[Old] 3/5 - On Reveal: Add an Ice Cube to each side of this location.

[Change] 3/5 -> 3/6

Luna Snow released a little weaker than we'd aimed for, so we're trying a bit of extra Power. A 3/6 with an ability that's often an upside is unusual, but the performance of the 3/5 implies rather strongly that the effect is either a lot weaker than we thought or less useful to existing strategies.

So we're going to see how this Power bump changes things because that will add more context to what's going on and help us see through the snowstorm, so to speak.


For more Marvel Snap news, be sure to check out our dedicated section or take a look at some of our Guides & Tutorials just below:

All Major News & Updates
Future Updates
Marvel Snap Card Pools
Marvel Snap's Best Decks & Big Bad Decks
Marvel Snap Game Guides
Marvel Snap Buying Guides
Marvel Snap Tech Guides