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Best Scream Decks In Marvel Snap

No one will hear your screams in defeat as this deadly Symbiote shakes up the Move meta upon its arrival to Marvel Snap!
Best Scream Decks In Marvel Snap
(Picture: Second Dinner / GINX)

The Symbiotes are taking over the battlegrounds of Marvel Snap in the latest season for the month, aptly titled "We Are Venom." This season welcomes a multitude of known heroes and villains who have bonded with this "extraterrestrial race" with a bloodthirsty lust to destroy everything they encounter, human or not.

Scream is one of the new Symbiote arrivals to the card battler game, which has the ability to steal power away from opponents in order to empower itself. Before its screams (K)nullify enemies away, this guide details everything about Scream by spotlighting its card ability, key synergies, and some deckbuilding ideas to get them started in Marvel Snap.

Marvel Snap Scream Card Abilities Explained

Marvel Snap's October 2024 season is centered around the Symbiotes, from Knull, Carnage, and Venom to a few new arrivals from the planet Klyntar, of which Donna Diego / Scream is one of these Symbiotes. As one of the few forcibly removed from Venom while still bonded with Eddie Brock, she's the only one who didn't go down the harrowed path like her fellow Venom offsprings did when they bonded to form Hybrid.

Throughout her appearance in Marvel Comics, Scream spent much of her time eliminating the Symbiotes, including Venom himself, before she reformed to help others who have bonded to become a Symbiotes host. She looks forward to bringing her experience and knowledge of the Symbiotes to Marvel Snap as one of the new cards arriving to the card battler game.

With the card officially debuting in Marvel Snap, it has launched as a two-Cost and two Power card with a powerful Common Ability that looks to disrupt or counter a specific deck archetype. Scream's Common Ability, once it's on the board, will steal two Power from an enemy card that moves, which it does once per turn.

And yes, Scream looks to counter the Move archetype in helping Snappers gain an advantage over powerful Move cards, of which they are a handful. A few will greatly benefit from Scream's inclusion, like the Human Torch, Dagger, Kraven the Hunter, and Vulture, while others, like Kingpin and Spider-Man 2099, will disrupt plays when cards are being moved around.

But before delving into some deckbuilding ideas that will have Snappers screaming in victory, Scream can be acquired from the Spotlight Caches in its release week by spending Spotlight Keys. Alternatively, if they're looking to spare this precious resource, they can opt to spend 6,000 Collector's Tokens at the Token Shop to add this card to their Collection.

Best Marvel Snap Scream Decks: Bouncing & Screaming To Move

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Pair up Bounce and Move cards in this hybrid deck with Scream taking centerstage. (Picture: Untapped.gg) 

Scream has several Move enablers (cards that move cards to locations) like Polaris, Spider-Man, and Magneto, which move enemy cards, an ability that has had some success and failure within the archetype since the game's release. Scream's release looks to bolster these Move enablers; she can be paired really well with one of the most pivotal Move cards in Kraven, so why not put them in a deck together?

A deck that we've been having much success with initially has Cannonball in the deck, but a great alternative would be Magneto, which moves 3 and 4 Cost cards. This screamingly good Move deck from Marvel Snap content creator Docty plays around with the Move archetype and throws in Kitty Pryde and Thena to give Snappers another possible win condition if moving cards aren't going as planned.

The aim is to grow both Scream and Kraven with Move enablers to move their opponents' cards for Scream to be triggered, and if they land at Kraven's location, it will grow its power, too. Additionally, having Silk, Jeff the Baby Land Shark, and Spider-Man can also help Kraven gain more power until Aero and Cannonball (or Magneto if they don't have the latter), which will discount Miles Morales: Spider-Man, making it easy to meet Thena's condition to gain power likewise.

Best Marvel Snap Scream Decks: Cloggin' Ball

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Scream could synergize fairly well with Affliction or in this case, clog-based decks in Marvel Snap. (Picture: Untapped.gg) 

However, if a pure Move deck is not up their alley or fits their playstyle, take advantage of the Move archetype to clog up opponent's lanes for a more disruptive playstyle. This can allow cards that atypically shine in clog decks like Green Goblin, Debrii, Hobgoblin, Cannonball, and potentially Kate Bishop to thrive in this scenario.

Move cards to clog locations and fill them with Rocks in this clog variation of a move deck from Marvel Snap content creator ItsGuestGaming. This deck features cards that will clog locations like The Hood, White Widow's Widow Kiss, Green Goblin, Debrii, and Cannonball if the condition is met which the latter can move a card to another location, much like Juggernaut and Polaris.

Having cards moving around will help Scream gain more power while clogging locations, further enabled by Viper and Titania. Snappers who don't have Cannonball can opt for Aero, which has a higher Power value, or Magneto to move all 3 and 4 Cost cards to a location.

Best Marvel Snap Scream Decks: Pushing Them Away

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While Scream only triggers her ability when opponents' cards are being moved, mix things up by only moving theirs and not themselves in this Anti-Move deck. (Picture: Untapped.gg) 

Lastly, if Snappers are more inclined to move opponents' cards but not theirs, then yes, Scream works well in an Anti-Move deck. The strategy is to bait out their opponent's cards, move them away from Nebula's location, and then use White Widow to clog and move them to their location once Scream is in play.

This lets Nebula and Scream gain power while the opponent's cards get shuffled around, making it harder for them to figure out what will happen next. This Anti-Move deck from Marvel Snap content creator ReZ Snapper is centered on not moving their cards, except for Spider-Man (of course), while punishing their cards with Scream if they try to play at key locations before having them moved away.

Some slight disruption will be on hand should they receive Kate Bishop's Acid Arrow to send over, stealing more power with Silver Sable and destroying any one-Cost card with Elektra, although Killmonger could be used in its place. Lastly, Shang-Chi will be hanging around in case a high Powered card looks to take away priority or using Aero and Cannonball (Magneto as an alternative) are used to move them away.


For more Marvel Snap news, be sure to check out our dedicated section or take a look at some of our Guides & Tutorials just below:

All Major News & Updates
Future Updates
Marvel Snap Card Pools
Marvel Snap's Best Decks & Big Bad Decks
Marvel Snap Game Guides
Marvel Snap Buying Guides
Marvel Snap Tech Guides