Jeff the Baby Land Shark is a two-cost three-power card in Marvel Snap with two signature abilities. The first ability is that Jeff can be moved once after being played (similar to Nightcrawler). The second is that nothing can stop Jeff from being added to any location, if possible. Jeff still cannot circumvent the four-card limit at each location, but effects like Spider-Man, Professor X, or Miniaturized Lab will not stop Jeff from going where he pleases!
So, if you are ready to start using Jeff the Baby Land Shark in Marvel Snap, you've come to the right place! This article will cover the best Jeff the Baby Land Shark decks in Marvel Snap, including deck lists, strategies, and more!
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Best Jeff the Baby Land Shark Decks In Marvel Snap
The best Jeff the Baby Land Shark decks in Marvel Snap are hard to pin down. Jeff has a ton of potential to do well in a wide variety of decks, thanks to its ability to nullify location and enemy card effects.
However, because players cannot rely on their opponent to lock down locations, thereby allowing Jeff to shine, it becomes the player's responsibility to lock down locations and then make use of Jeff's ability to its full effect. Therefore, it seems like control decks may be the best place to utilize Jeff optimally.
Control Deck
Lockdown decks involve sealing off locations with cards like Storm, Spider-Man, and Professor X, thereby preventing your opponent from playing cards or forcing them to play in certain locations (and countering them with Shang-Chi). Storm and Juggernaut are a great combo and usually can win the flooded location by themselves. Likewise, Daredevil and Professor X also make a great pairing, allowing you to seal off a winning location after seeing your opponent's turn-five play.
However, in some cases, your power level will come up just short to the point where locking down a location is not possible. In such instances, Jeff can provide just the push you need to win and maybe snatch an eight-cube victory from an unsuspecting opponent.
Control Deck List:
- Sunspot
- Nightcrawler
- Daredevil
- Jeff the Baby Land Shark
- Storm
- Juggernaut
- Spider-Man
- Absorbing Man
- Shang-Chi
- Professor X
- Captain Marvel
- Doctor Doom
Ongoing Control Deck List:
- Ant-Man
- Daredevil
- Armor
- Colossus
- Jeff the Baby Land Shark
- Lizard
- Mister Fantastic / Captain America
- Cosmo
- Warpath
- Professor X
- Spectrum
- Destroyer
Move Deck
Because Jeff can be moved once, the card could also do well in a Move deck. Jeff can easily help to activate the abilities of cards like Miles Morales or Kraven and can be yet another early-game option.
Move Deck List:
- Nightcrawler
- Dagger
- Kraven
- Jeff the Baby Land Shark
- Cloak
- Storm
- Juggernaut
- Doctor Strange
- Vulture
- Miles Morales
- Vision
- Magneto
And these are the best Jeff the Baby Land Shark decks in Marvel Snap!
For more Marvel Snap news, be sure to check out our dedicated section or take a look at some of our Guides & Tutorials just below:
- Does Marvel Snap Have Codes
- Featured & Hot Locations Explained
- Who Reveals First
- Progression and Levelling Guide
- What Is the Snap
- How To Get Titles
- Why You Can't Trade Cards
- How To Get, Use and Spend Gold
- How Do Ties Work
- How To Get Collector's Tokens
- How Collector's Reserves Work
- How To Change Card Backs
- When To Snap & Retreat
- How To Change Name
- How To Win A Location With Only 1 Card
- How To Get Credits Fast
- How to Battle Friends
- Marvel Snap Variants Explained
- Ultimate Variants Explained
- How to Get All Variant Cards