Want to learn more about the different Innate Abilities in Dota 2? You've come to the right spot. Every hero now has a passive spell, granting unique abilities that are persistent throughout the entire game (just like in League of Legends).
This guide offers a table listing every single Innate Ability in Dota 2, including a detailed breakdown of their effects.
What Are Innate Abilities In DOTA 2?
Innate Abilities were introduced in Dota 2 patch 7.36. They're basically unique passive spells that are always active—like a trusty sidekick that never leaves your side. Some of these abilities are existing passives you're probably already familiar with, while others are entirely new abilities you've never seen before.
What Are All The Innate Abilities In DOTA 2?
The table below lists every Innate Ability in Dota 2 after patch 7.36. These effects are bound to change in subsequent patches depending on how broken (or not) they might be. I will endeavor to update this page, but don't hold me to it—it's a lot of work.
Hero | Innate Ability and Effect |
---|---|
Abaddon | Font of Avernus: Passive, can't be leveled up. Abaddon has a 10% faster respawn time. |
Alchemist | Greevil's Greed: Passive, can't be leveled up. Alchemist starts with 250 bonus gold. |
Ancient Apparition | Death Rime: Passive, can't be leveled up. Abilities apply frost stacks, dealing 10 damage per second and 1.5% movement slow per stack. |
Anti-Mage | Mana Break: Passive, can be leveled up with skill points. Burns an opponent's mana on each attack (16/23/30/37/44) and deals damage equal to a percentage of mana burnt (max mana burnt per hit: 0.8%/1.6%/2.4%/3.2%/4%). |
Arc Warden | Runic Infusion: Passive, can't be leveled up. Upon activating any rune, gain the Regeneration Rune buff for 4s. Duration is reduced by 34% for activating Bounty or Water Runes. |
Axe | Coat of Blood: Passive, can't be leveled up. Whenever Axe kills an enemy, he gains +1 permanent armor. Kills with Culling Blade gives 2x that amount. |
Bane | Ichor of Nyctasha: Passive, can't be leveled up. Bane's attribute gains are always evenly distributed across all three attributes. |
Batrider | Smoldering Resin: Passive, can't be leveled up. Batrider's attacks apply a debuff that deals 15% of the attack damage every 1s for 2s. Damage over time pierces damage block. |
Beastmaster | Inner Beast: Passive, can be leveled up with skill points. Untaps the inner fury of Beastmaster and the units he controls, passively increasing their attack speed (5/10/25/40/55). Attack speed is increased by the number of units affected by Inner Beast with the Wild Hunt facet (by 1/2/3/4/5 per unit). |
Bloodseeker |
Sanguivore: Passive, improves with Bloodseeker's level. Whenever Bloodseeker kills a unit, he restores 25 health + 1% of the unit's max health per Bloodseeker's Level. Restores for half values when denying or if an ally kills an enemy hero within 300 range. |
Bounty Hunter |
Big Game Hunter: Passive, can't be leveled up. When getting a kill or assist on an enemy with a kill streak, Bounty Hunter gains 10% extra gold. |
Brewmaster |
Drunken Brawler: Passive, can be leveled up with skill points. Brewmaster can switch stances based on the elements he controls, gaining passive bonuses that improve against enemies when Brewed Up.
|
Bristleback |
Warpath: Passive, can be leveled up with skill points. Provides damage (5/15/20/25) and movement speed (0/2/3/4%) per stack, which lasts for 12/16/18/20s. The max stacks are 4/8/10/12. With the Berserk facet, Warpath grants scaling attack speed (5/10/15/20) instead of scaling damage at 5 damage per stack. |
Broodmother |
Spider's Milk: Passive, can't be leveled up. Whenever Broodmother kills a unit, she and all units under her control in a 600 radius receive a fully stackable buff that heals them for 4% of the victim's health each second. Duration: 3s. |
Centaur Warrunner |
Rawhide: Passive, can't be leveled up. Centaur Warrunner permanently gains +40 max health every 120s. |
Chaos Knight |
Reins of Chaos: Passive, can't be leveled up. Whenever illusions of Chaos Knight are created, there is a 50% chance that an additional 1 illusion will spawn. |
Chen |
Summon Convert: Active, levels up with Holy Persuasion. Chen summons a convert to fight for him. The convert gains bonuses from Holy Persuasion, with the exception of Health, which is set to 200 + 80 x Chen's Level. Only one convert can be summoned at a time, and it dies if Chen dies. Mana Cost: 50, Cooldown: 30s. Cooldown starts once the convert dies and automatically refreshes on Chen's respawn. |
Clinkz |
Bone and Arrow: Passive, can't be leveled up. Clinkz' death and some of his abilities can summon immobile Skeleton Archers to attack enemies. Skeletons deal a percentage of Clinkz' attack damage and have his attack range, but deal reduced damage to buildings. Skeletons have a duration of 15/20/25/30s and die after 2 attacks from heroes. |
Clockwerk |
Armor Power: Passive, can't be leveled up. Outgoing damage is increased by 0.3% per point of armor. |
Crystal Maiden |
Blueheart Floe: Passive, can't be leveled up. Crystal Maiden has 50% Mana Regen Amplification. |
Dark Seer |
Mental Fortitude: New Innate ability. Passive, can't be leveled up. Dark Seer's Intelligence cannot be lower than either his Strength or Agility. If any of these attributes are higher, he gains Intelligence to match them. |
Dark Willow |
Pixie Dust: New Innate ability. Passive, can't be leveled up. Whenever a hero ability makes Dark Willow untargetable or hidden she gains +100% Health Regen and +100% Mana Regen while in that state. |
Dawnbreaker |
Break of Dawn: New Innate ability. Passive, can't be leveled up. Whenever the sun rises, Dawnbreaker gradually reveals the entire map to allies over 4 seconds. Fog of War returns in 1 second after that. |
Dazzle |
Weave: Ability returns as an Innate. Passive, can't be leveled up. Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack. Stack Duration: 8s. Armor Change per stack: 1. Each stack has an independent duration. |
Death Prophet |
Witchcraft: Ability returns as an Innate. Passive, improves with Death Prophet's level. Death Prophet's occult knowledge deepens with experience, gaining 0.5% movement speed per level, and reducing cooldown of abilities by 0.5% per level. |
Disruptor |
Electromagnetic Repulsion: New Innate ability. Passive, can't be leveled up. Whenever Disruptor takes more than 250 damage from enemies within 400 range, all nearby units are pushed to a 400 unit distance from Disruptor. Cooldown: 4s. Damage counter resets within 7s. |
Doom |
LVL ? Pain: New Innate ability. Passive, can't be leveled up. Doom deals 10% bonus attack damage to enemies whose level is lower than his. |
Dragon Knight |
Dragon Blood: Now is an Innate ability. Passive, improves with Dragon Knight's level. Provides Dragon Knight with +4.5 Health Regen and +2.5 Armor, which are further increased by 0.5 with every hero level. Health Regen and Armor bonuses are multiplied by 1.5x while in Dragon form. |
Drow Ranger |
Precision Aura: Ability returns as an Innate. Passive, improves with Drow Ranger's level. Grants bonus Agility to Drow Ranger and allied ranged heroes within 1200 range. The effect starts with 1% of Drow Ranger's current Agility and increases by 1% with each Drow Ranger's level. Bonus is doubled for Drow Ranger herself. |
Earth Spirit |
Stone Remnant: Remains as an Innate ability. Active, improves with Earth Spirit's level. |
Earthshaker |
Aftershock: Now is an Innate ability. Passive, can be leveled up with skill points. Damage rescaled from 70/100/130/160 to 35/70/100/130/160. Stun Duration rescaled from 1/1.1/1.2/1.3s to 0.5/1/1.1/1.2/1.3s. |
Elder Titan |
Astral Spirit: Now is an Innate ability. Active, can be leveled up with skill points. Bonus Speed per hero rescaled from 5/6/7/8% to 4/5/6/7/8%. Bonus Damage per creep rescaled from 3/7/11/15 to 3/3/7/11/15. Bonus Damage per hero rescaled from 17/38/59/80 to 10/17/38/59/80. Bonus Armor per hero rescaled from 1.5/3/4.5/6 to 1/1.5/3/4.5/6. Mana Cost rescaled from 80/90/100/110 to 70/80/90/100/110. Cooldown rescaled from 23/21/19/17s to 25/23/21/19/17s. |
Ember Spirit |
Flame Guard: Now is an Innate ability. Active, can be leveled up with skill points. Flame Guard passively deals 10/15/20/25/30 damage in a 150 radius. Activating it increases damage radius to 500 and increases damage per second. Magical damage barrier rescaled from 60/135/210/285 to 30/60/135/210/285. Duration rescaled from 11/14/17/20s to 10/12/14/16/18s. Active Damage per second rescaled from 25/35/45/55 to 15/25/35/45/55. |
Enchantress |
Forest Freebie: New Innate ability. Passive, can't be leveled up. Whenever Enchantress is about to receive a Neutral Item token from Neutral creep, she gets 1 more, if available. |
Enigma |
Gravity Well: New Innate ability. Passive, can't be leveled up. Allies near Enigma have an Incoming Damage Reduction buff that gradually increases with proximity to Enigma. Effect starts with 0% at 500 distance and increases up to 15% at 200 distance. |
Faceless Void |
Distortion Field: New Innate ability. Passive, levels up with Chronosphere. Enemy attack projectiles are slowed when they fly near Faceless Void. Affects projectiles even if Faceless Void isn't the target. Projectile Slow: 25/30/35/40%, Radius: 500. |
Grimstroke |
Ink Trail: New Innate ability. Passive, can't be leveled up. Adds an effect to Grimstroke's attacks that causes enemy heroes to leave a trail of ink behind them for 4s, gaining a vision over them but not over their surroundings. |
Gyrocopter |
Chop Shop: New Innate ability. Passive, can't be leveled up. Gyrocopter can disassemble most items at all times and sells any Recipe he has for a full cost. |
Hoodwink |
Mistwoods Wayfarer: New Innate ability. Passive, levels up with Sharpshooter. Hoodwink passively has a 15/20/25/30% chance to redirect attacks into a tree within 275 units, destroying it. |
Huskar |
Blood Magic: New Innate ability. Passive, can't be leveled up. Huskar doesn't have mana. Mana Cost of Items and Abilities are converted into Health costs, which are considered as Magical Damage and can be reduced with Magic Resistance. |
Invoker |
Mastermind: New Innate ability. Passive, can't be leveled up. When Invoker denies a lane creep, he gets 15% of the experience. |
Io |
Sight Seer: New Innate ability. Passive, can't be leveled up. Io's team takes 1s less to channel Watchers. When Watcher is under their control, its vision radius is increased by 300. |
Jakiro |
Double Trouble: New Innate ability. Passive, can't be leveled up. Jakiro's attack launches two projectiles at the target with a 0.2s interval, but each deals 50% less damage. One of these attacks ignores melee heroes' default damage block. This penalty affects bonus damage as well. |
Juggernaut |
Duelist: New Innate ability. Passive, can't be leveled up. Juggernaut deals 10% more damage to targets that are facing him. Damage bonus is always applied during Omnislash. |
Keeper of the Light |
Mana Magnifier: New Innate ability. Passive, can't be leveled up. Allies within 900 range of Keeper of the Light have 15% more max mana. |
Kunkka |
Tidebringer: Now is an Innate ability. Passive, can be leveled up with skill points. Cleave Range rescaled from 650/800/950/1100 to 500/650/800/950/1100. Damage Bonus rescaled from 30/60/90/120 to 10/30/60/90/120. Cooldown rescaled from 13/10/7/4s to 16/13/10/7/4s. Attacks by illusions can now put Tidebringer on cooldown (they still cannot trigger Tidebringer). |
Legion Commander |
Moment of Courage: Now is an Innate ability. Passive, can be leveled up with skill points. Lifesteal rescaled from 55/65/75/85% to 40/60/70/80/90%. Cooldown rescaled from 1.9/1.5/1.1/0.7s to 2.3/1.9/1.5/1.1/0.7s. |
Leshrac |
Defilement: New Innate ability. Passive, can't be leveled up. Area of Effect for Leshrac's spells increases by 0.5 for each point of Intelligence. |
Lich |
Death Charge: New Innate ability. Passive, can't be leveled up. Lich's max mana regeneration is 0. Whenever any unit dies nearby, Lich restores a portion of his Max Mana. Dying heroes restore a bigger portion. Works with deaths of both allies, enemies, and neutrals. Lich can regenerate mana only under effect of a Fountain. Radius: 1200, Max Mana Restored (Creep): 2.5%, Max Mana Restored (Hero): 15%. |
Lifestealer |
Feast: Now is an Innate ability. Passive, levels up with Infest. Now also allows hitting allied creeps at 75% health compared to default 50%. Max Health Damage decreased from 1.6/2.2/2.8/3.4% to 1.25/1.75/2.25/2.75%. Max Health Lifesteal increased from 1/1.3/1.6/1.9% to 1.25/1.75/2.25/2.75%. |
Lina |
Fiery Soul: Now is an Innate ability. Passive, can be leveled up with skill points. Attack Speed Bonus per stack rescaled from 8/16/24/32 to 4/8/16/24/32. Move Speed Bonus per stack rescaled from 1/1.5/2/2.5% to 0.5/1/1.5/2/2.5%. |
Lion |
To Hell and Back: New Innate ability. Passive, can't be leveled up. Lion gains 20% debuff duration and 20% spell amplification for 90s after respawning. |
Lone Druid |
Summon Spirit Bear: Now is an Innate ability. Active, can be leveled up with skill points. Bear Base Health rescaled from 1100/1400/1700/2000 to 800/1100/1400/1700/2000. Bear Base Health Regen rescaled from 5/6/7/8 to 4/5/6/7/8. Bear Base Attack Time rescaled from 1.75/1.65/1.55/1.45s to 1.85/1.75/1.65/1.55/1.45s. Bear Base Armor rescaled from 0/2/4/6 to 0/0/2/4/6. Bear Base Movespeed rescaled from 300/330/360/390 to 300/300/330/360/390. Cooldown rescaled from 150/140/130/120s to 160/150/140/130/120s. Spirit Bear now has a minimap icon. |
Luna |
Selemene's Favor: New Innate ability. Passive, can't be leveled up. Luna has 20% bonus cast range at night. |
Lycan |
Apex Predator: New Innate ability. Passive, improves with Lycan's level. Lycan deals 2% extra damage to neutral creeps per hero level. |
Magnus |
Solid Core: New Innate ability. Passive, can't be leveled up. Magnus suffers 50% less forced movement from enemy's abilities/items. |
Marci |
Special Delivery: New Innate ability. Passive, can't be leveled up. Permanently increases the level of all allied couriers by 3 and hero attacks to kill by 1. This means Marci's team starts with flying couriers. |
Mars |
Dauntless: New Innate ability. Passive, can't be leveled up. Mars and his allied heroes within 2000 radius gain increased Health Regen when they are outnumbered by the enemy in the same area. Each extra enemy hero provides 25% bonus Health Regen. |
Medusa |
Mana Shield: Remains as an Innate ability. Passive, can be leveled up with skill points. No longer provides bonus mana on leveling up. |
Meepo |
Sticky Fingers: New Innate ability. Passive, can't be leveled up. Meepo receives an additional choice when activating neutral item tokens. |
Mirana |
Selemene's Faithful: New Innate ability. Passive, can't be leveled up. Healing Lotuses are 20% more effective on Mirana and her allies. |
Monkey King |
Mischief: Remains as an Innate ability. Active, can't be leveled up. |
Morphling |
Accumulation: New Innate ability. Passive, can't be leveled up. Morphling receives 50% of Attribute gain bonuses every half level instead of full bonuses at level up. Also increases All Attributes bonus gained for skill points in the Talent Tree from +2 to +4. |
Muerta |
Supernatural: New Innate ability. Passive, can't be leveled up. Muerta can always attack Ethereal targets, and can attack when she herself is Ethereal. When attacking ethereal targets, all of her attack damage is dealt as magical damage. |
Naga Siren |
Eelskin: New Innate ability. Passive, can't be leveled up. Naga Siren gets +6% Evasion for each Naga Siren within 900 Radius. |
Nature's Prophet |
Spirit of the Forest: New Innate ability. Passive, levels up with Nature's Call. Nature's Prophet gains 2/3/4/5/6% bonus base damage for each tree within 300 distance of him. Also gains multiplied amount of this bonus per Nature's Call treant within 1200 range. |
Necrophos |
Sadist: Ability returns as an Innate. Passive, levels up with Reaper's Scythe. Whenever Necrophos kills a unit, he gains a stack that increases Health and Mana Regen by 4/5/6/7. Hero kills provide 6 stacks. Stack Duration: 7/8/9/10s. |
Night Stalker |
Heart of Darkness: New Innate ability. Passive, can't be leveled up. At night, Night Stalker's Health Regen is increased by 40%, but during the day it is decreased by 20%. |
Nyx Assassin |
Nyxth Sense: New Innate ability. Passive, can't be leveled up. Nyx Assassin can sense invisible heroes in a 400 radius. |
Ogre Magi |
Dumb Luck: Remains as an Innate ability. Passive, can't be leveled up. No longer increases Multicast Chance by default. |
Omniknight |
Degen Aura: Ability returns as an Innate. Passive, levels up with Guardian Angel. Degenerates the movement capabilities of enemy units that stray too near. Movement Slow: 10/20/30/40%, Radius: 300. |
Oracle |
Prognosticate: New Innate ability. Passive, can't be leveled up. Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom). |
Outworld Destroyer |
Ominous Discernment: New Innate ability. Passive, can't be leveled up. Outworld Destroyer gains 2 extra mana per point of Intelligence. |
Pangolier |
Fortune Favors the Bold: New Innate ability. Passive, can't be leveled up. Whenever an enemy within 1200 units attacks Pangolier, they have their chance to proc random on-attack effects reduced by 40%. |
Phantom Assassin |
Immaterial: New Innate ability. Passive, improves with Phantom Assassin's level. Phantom Assassin starts with 15% Evasion and gets +1.5% per level. |
Phantom Lancer |
Phantom Rush: Now is an Innate ability. Passive, can be leveled up with skill points. Bonus Agility rescaled from 10/20/30/40 to 5/10/20/30/40. Max Rush Distance rescaled from 600/675/750/825 to 525/600/675/750/825. Cooldown rescaled from 13/10/7/4s to 16/13/10/7/4s. |
Phoenix |
Blinding Sun: New Innate ability. Passive, can't be leveled up. Debuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 5 seconds. Applying new stack refreshes the duration. |
Primal Beast |
Colossal: New Innate ability. Passive, can't be leveled up. Due to his size, Primal Beast does 40% bonus damage to buildings. |
Puck |
Puckish: New Innate ability. Passive, can't be leveled up. Puck restores 2% of its max health and 2% of its max mana every time it disjoints an attack projectile. Disjointing spell projectiles restore 3x more health and mana. |
Pudge |
Flesh Heap: Now is an Innate ability. Passive, levels up with Dismember. Pudge permanently gains 1.4/1.6/1.8/2 Strength any time he kills an enemy hero or whenever an enemy hero dies within 450 radius. |
Pugna |
Oblivion Savant: New Innate ability. Passive, can't be leveled up. Pugna can use any spells and items while channeling, with the exception of ones that also require channeling. |
Queen of Pain |
Bondage: New Innate ability. Passive, can't be leveled up. Whenever an enemy within 1200 range deals spell damage to Queen of Pain, she returns 10% of the damage dealt. |
Razor |
Unstable Current: Ability returns as an Innate. Passive, improves with Razor's level. Increases movement speed by 1% per level. |
Riki |
Backstab: Ability returns as an Innate. Passive, levels up with Cloak and Dagger. When Riki strikes an enemy from behind, he deals bonus damage based on his Agility. Hero Damage per Agility: 0.4/0.8/1.2/1.6. |
Rubick |
Might and Magus: New Innate ability. Passive, can't be leveled up. Spell Amplification also increases Rubick's base attack damage by 100% of its value and Magic Resistance by 50% of its value. |
Sand King |
Caustic Finale: Now is an Innate ability. Passive, levels up with Epicenter. No longer slows enemies. Base Damage decreased from 50/70/90/110 to 20/40/60/80. Max Health as Damage decreased from 10/14/18/22% to 8/10/12/14%. Explode Radius decreased from 500 to 400. |
Shadow Demon |
Menace: New Innate ability. Passive, can't be leveled up. Shadow Demon's attacks apply a stacking debuff that amplifies damage taken by the target by 2% per stack. Debuff duration is 8 seconds which is refreshed with every stack. |
Shadow Fiend |
Necromastery: Now is an Innate ability. Passive, levels up with Requiem of Souls. Max Souls increased from 11/14/17/20 to 20. Max Souls now increase by 1 with each hero kill. This bonus is reset on death. Damage per soul increased from 1/2/3/4 to 1/3/4/5. Aghanim's Scepter increases Max Souls by 5. No longer upgraded by Aghanim's Shard. |
Shadow Shaman |
Fowl Play: New Innate ability. Passive, can't be leveled up. Whenever Shadow Shaman takes lethal damage, he survives as a 1 HP chicken with movement speed increased by 10%. Applies Strong Dispel upon transformation and provides 0.75s protection from all damage. Hex Duration: 3s. Cooldown: 90s. Cooldown is reset upon dying. |
Silencer |
Brain Drain: New Innate ability. Passive, can't be leveled up. Silencer permanently steals Intelligence from enemy heroes he kills or that die nearby. Intelligence Stolen: 2, Steal Radius: 925. Aghanim's Shard increases Intelligence Stolen to 4. |
Skywrath Mage |
Ruin and Restoration: New Innate ability. Passive, levels up with Mystic Flare. Passively provides Skywrath Mage with 20/30/40/50% Spell Lifesteal. |
Slardar |
Seaborn Sentinel: New Innate ability. Passive, levels up with Corrosive Haze. Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle or river. Health Regen: 2/4/6/8, Bonus Armor: 1/2/3/4, Bonus Movespeed: 18%, Bonus Damage: 8/16/24/32. Aghanim's Scepter increases Health Regen by 22, Bonus Armor by 11 and provides 40% Status Resistance. |
Slark |
Barracuda: New Innate ability. Passive, levels up with Shadow Dance. When not visible to the enemy team, Slark gains bonus +4/24/36/48% Movement Speed and +8/60/90/120 Health Regen. |
Snapfire |
Buckshot: New Innate ability. Passive, can't be leveled up. Snapfire's attacks deal 25% more damage, but they have a 25% chance of making a glancing shot that will deal 50% less damage. |
Sniper |
Keen Scope: New Innate ability. Passive, levels up with Assassinate. Increases Sniper's attack range by 100/200/300/400. |
Spectre |
Spectral: New Innate ability. Passive, can't be leveled up. Spectre and her illusions permanently have phased movement. |
Spirit Breaker |
Herd Mentality: New Innate ability. Passive, can't be leveled up. Provides the hero in your team with the least Experience points with a buff, that increases their Experience gain by 50% until they reach the level to match the second least. Can apply to Spirit Breaker as well. |
Storm Spirit |
Galvanized: New Innate ability. Passive, can't be leveled up. Storm Spirit gains a charge of 0.2 Mana Regen any time he kills an enemy hero or whenever an enemy hero dies within 1200 range. Gains 5 charges on leveling up Ball Lightning. Loses 3 charges on death. Every time Storm Spirit gains a charge he also permanently gains +0.1 Mana Regen. |
Sven |
Vanquisher: New Innate ability. Passive, can't be leveled up. Sven's attacks deal 15% more damage to stunned enemies. |
Techies |
Minefield Sign: Remains as an Innate ability. Active, can't be leveled up. |
Templar Assassin |
Psi Blades: Now is an Innate ability. Passive, can be leveled up with skill points. Bonus Attack Range rescaled from 80/130/180/230 to 0/50/100/150/200. Psi Blade Range rescaled from 600/650/700/750 to 550/600/650/700/750. Spill Damage is no longer reduced for each unit it connects with. Spill Damage decreased from 100% to 80/85/90/95/100%. |
Terrorblade |
Dark Unity: New Innate ability. Passive, can't be leveled up. Illusions under Terrorblade's control that are within range receive a damage bonus. Illusions outside of the range receive a damage penalty. Range: 1200, Bonus Damage: 25%, Damage Penalty: 50%. |
Tidehunter |
Blubber: New Innate ability. Passive, can't be leveled up. Tidehunter removes negative status effects if he takes more than 500 damage from player-controlled sources. Dispel type: Strong. Damage counter resets after 7s. |
Timbersaw |
Exposure Therapy: New Innate ability. Passive, levels up with Chakram. Timbersaw restores 3/4/5/6 mana every time he destroys a tree. |
Tinker |
Eureka!: New Innate ability. Passive, can't be leveled up. Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60%. |
Tiny |
Craggy Exterior: Ability returns as an Innate. Passive, levels up with Grow. Enemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack. Max Stacks 10. Debuff Duration: 5s. Each stack refreshes duration. Debuff Immune enemies aren't affected and don't receive stacks. |
Treant Protector |
Nature's Guise: Remains as an Innate ability. Passive, can't be leveled up. |
Troll Warlord |
Berserker's Rage: Now is an Innate ability. Togglable, can be leveled up with skill points. Bonus Movespeed rescaled from 15/25/35/45 to 5/15/25/35/45. Bonus Armor decreased from 4/5/6/7 to 1/2/3/4/5. Ensnare Chance increased from 14/16/18/20% to 20%. Ensnare Duration rescaled from 0.8/1.2/1.6/2s to 0.4/0.8/1.2/1.6/2s. |
Tusk |
Bitter Chill: New Innate ability. Passive, levels up with ability of selected Facet. Passively slows the attack speed of all enemies in 350 radius by 10/20/30/40/50. |
Underlord |
Atrophy Aura: Now is an Innate ability. Passive, can be leveled up with skill points. Damage Reduction rescaled from 6/14/22/30% to 0/6/14/22/30%. Bonus Damage per creep rescaled from 3/5/7/9 to 1/3/5/7/9. Bonus Damage per hero rescaled from 30/35/40/45 to 25/30/35/40/45. Duration rescaled from 35/45/55/65s to 25/35/45/55/65s. |
Undying |
Ceaseless Dirge: New Innate ability. Passive, can't be leveled up. When Undying dies he will automatically respawn in the fountain. Begins the game on cooldown. Cooldown: 480s. |
Ursa |
Maul: New Innate ability. Passive, can't be leveled up. Ursa gains 1.5% of his current Health as damage. |
Vengeful Spirit |
Retribution: New Innate ability. Passive, can't be leveled up. Whenever an enemy hero kills Vengeful Spirit, they get a debuff until their next death, causing Vengeful Spirit to deal 10% bonus damage to them. |
Venomancer |
Poison Sting: Now is an Innate ability. Passive, can be leveled up with skill points. Movement Slow rescaled from 8/10/12/14% to 3/6/9/12/15%. Damage per second rescaled from 8/16/24/32 to 2/6/14/22/30. Duration rescaled from 6/9/12/15s to 3/6/9/12/15s. Now upgraded by Aghanim's Scepter. Venomancer's Attacks deal 15% damage of his base damage per each of his debuffs on the target. |
Viper |
Corrosive Skin: Now is an Innate ability. Passive, can be leveled up with skill points. Attack Speed Slow rescaled from 8/16/24/32 to 3/6/14/22/30. Damage per second rescaled from 8/16/24/32 to 3/6/14/22/30. Bonus Magic Resistance rescaled from 10/15/20/25% to 5/10/15/20/25%. Aghanim's Scepter no longer multiplies damage. Aghanim's Scepter Attack Slow Multiplier increased from 2x to 4x. |
Visage |
Gravekeeper's Cloak: Now is an Innate ability. Passive, can be leveled up with skill points. Damage Reduction per Layer rescaled from 8/12/16/20% to 4/8/12/16/20%. Layer Recharge Time rescaled from 6/5/4/3s to 7/6/5/4/3s. |
Void Spirit |
Intrinsic Edge: New Innate ability. Passive, can't be leveled up. Void Spirit gains 33% more secondary bonuses from Primary Attributes. |
Warlock |
Eldritch Summoning: New Innate ability. Passive, levels up with Chaotic Offering. Whenever a unit dies under effect of any of Warlock's abilities, a Minor Imp is spawned in their place. Imps are uncontrollable and will run towards nearby enemies, favoring Heroes under the effect of Fatal Bonds. Upon reaching an enemy they explode, dealing damage in AoE. If there are no valid units nearby, they will attack buildings by hand, dealing minor damage. Imp Health: 50/130/210/290/370; Explosion Damage: 25/75/125/175/225; Explosion Radius: 400; Attack Damage (against buildings): 10/14/18/22/26; Imp Duration: 15s. Imp explosions cannot spawn Minor Imps. Aghanim's Shard improves values by 1 level. |
Weaver |
Geminate Attack: Now is an Innate ability. Passive, can be leveled up with skill points. Bonus Damage rescaled from 25/40/55/70 to 5/25/40/55/70. Cooldown rescaled from 8.5/6.5/4.5/2.5s to 10.5/8.5/6.5/4.5/2.5s. |
Windranger |
Easy Breezy: New Innate ability. Passive, can't be leveled up. Windranger's movement speed is always as fast as the wind, and cannot be lower than 240. Max Movement Speed increased from 550 to 600. |
Winter Wyvern |
Eldwurm Scholar: New Innate ability. Passive, can't be leveled up. When an allied hero picks up a Wisdom Rune, the 3 heroes that would not benefit from will gain 20% of the experience instead. |
Witch Doctor |
Gris-Gris: New Innate ability. Passive, can't be leveled up. Witch Doctor starts the game with Gris-Gris, a Neutral item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item cost, which also passively increases by 1 gold every 3s. Can be consumed to permanently remove the item and refund the gold to Witch Doctor. For that, press right-click on the item and select the "Consume Item" option. |
Wraith King |
Vampiric Spirit: Now is an Innate ability. Passive, levels up with Reincarnation. Passively provides 20/30/40/50% Lifesteal. Lifesteal against creeps is reduced by 40%. When slain, Wraith King is transformed into an untargetable wraith with free pathing and increased Attack Speed and Movement Speed. Only transforms before the actual deaths, not before Reincarnation. Can still Reincarnate while in wraith form if Reincarnation went off cooldown during it. Wraith Duration: 3/4/5/6s, Bonus Attack Speed: 75, Bonus Movespeed: 25%. Aghanim's Scepter turns Vampiric Spirit in a 1200 range aura affecting allied heroes, increases Wraith Duration by 1s, and reduces Respawn Time by 10% for both Wraith King and allies that died as Wraiths. |
Zeus |
Static Field: Ability returns as an Innate. Passive, can't be leveled up. Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to 4% of their current health. |
And that's a wrap!