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Diablo 3 Season 30 Class Balance Changes: Buffs & Nerfs

In Diablo 3 Season 30, the developers have made significant class balance changes. Let's discuss all the buffs and nerfs.
Diablo 3 Season 30 Class Balance Changes: Buffs & Nerfs
Blizzard

Looking for a no-nonsense list of Diablo 3 Season 30 class balance changes outlining all the buffs and nerfs? Then we've got you covered, Nephalem!

If you just want to see one class' balance changes for Diablo 3 Season 30, and care nothing about the rest, then simply click on the class balance changes, for example, Necromancer or Wizard below.

All Diablo 3 Class Balance Changes in Season 30

Diablo 3 Season 30 buffs nerfs class balance changes
There are dozens of class balance changes in the Diablo 3 Season 30 update. (Picture: Blizzard)

You'll find the complete list of Diablo 3 class balance changes, including all the buffs and nerfs to specific skills or passives for Season 30, below. It's quite big, so put on those reading glasses!

Barbarian Balance Changes

  • Might of the Earth
    • Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%.
  • The Legacy of Raekor
    • Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks.

Crusader Balance Changes

  • Roland's Legacy
    • Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%.
  • Aegis of Valor
    • Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%.
  • Akkhan's Manacles
    • Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target.
  • Blade of Prophecy
    • Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%.
  • Faithful Memory
    • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting.
  • Denial
    • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds.

Demon Hunter Balance Changes

  • The Shadow's Mantle
    • Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies.
  • Embodiment of the Marauder
    • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry.

Monk Balance Changes

  • Raiment of a Thousand Storms
    • Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds.
  • Uliana's Stratagem
    • Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm.
  • Kyoshiro's Blade
    • When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%.

Necromancer Balance Changes

  • Pestilence
    • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%.
    • Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds.
  • Inarius
    • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%.
  • Trag'Oul's Avatar
    • Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%.
  • Masquerade of the Burning Carnival
    • Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus.
  • Bloodtide Blade
    • Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies.
  • Grasps of Essence
    • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks.
  • Corpsewhisper Pauldrons
    • Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks.

Witch Doctor Balance Changes

  • Raiment of the Jade Harvester
    • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000.
  • Helltooth Harness
    • After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li>
  • Mundunugu's Regalia
    • Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second.
  • Spirit of Arachyr
    • The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
  • Zunimassa's Haunt
    • Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds.

Wizard Balance Changes

  • Delsere's Magnum Opus
    • Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities.
  • Tal Rasha's Elements
    • Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
  • The Smoldering Core
    • Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10.
  • The Twisted Sword
    • Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters.

Still with us? As you can see, Blizzard made a tonne of class balance changes in Diablo 3 Season 30! We can't wait to see how these buffs and nerfs shift the endgame meta, and if completely new "best builds" will emerge.