Milestone games. Purveyors of motorsport games that do nothing spectacular, but nothing wrong either. Perhaps that’s a worse indictment than making a bad game, but never the less; they have hoovered up the licenses for various motorsports over the years, most notably the world rally. This is the first full console Moto GP game for a couple of years. Whilst they used to be great games in years gone by, will the hiatus be a help or hindrance?
It seems the release of SBK Generations may have spurred Milestone in to rebooting the Moto GP series, and on first impressions they have been really successful. Moto GP for a start should be the motorbike racing game fans want to buy. Moto GP is the formula one of two wheeled racing. Unlike superbikes which are essentially race versions of real bikes you can buy, Moto GP bikes are bespoke racing machines. Much like the difference between Formula one and touring cars. Controlling a bike is also something which doesn’t come innate to the majority of gamers. It’s imperative that the developers get the bike control perfect then. It has to have a learning curve and Moto GP 13 does this really well.
This doesn’t mean it’s crazily easy to begin with and then the other bikes get faster, Moto GP 13 is a hard game. Getting the turn in just right though and sticking to the racing line is incredibly satisfying. The different options available to assist you as well give the game huge flexibility to tailor it to your standard. Simply having the braking for both wheels rather than independent for example, not only shows Milestone know how to design a good game, but also an understanding of the sport they are trying to reproduce.