Let us tell you a story. Back in 2007 Call of Duty 4: Modern Warfare was unleashed upon the world. It kicked off the trend for shooters with a Modern setting, and delivered a spectacular cinematic campaign, but its most influential contribution to gaming was neither of these...It was its multiplayer. With its Character Progression, kill-streak rewards and fluid map design, Modern Warfare changed the face of online gaming forever A sequel only strengthened its grip, sending millions of players online to their untimely deaths. Developers Infinity Ward went down in history as pioneers, and Call of Duty’s dominance was unstoppable. But that’s not the end of this story.
Because in March 2010 Infinity Ward’s founders Jason West and Vince Zampella were fired. Accused by publishers Activision of plotting against them with other companies, they were thrown out of their own studio, and half of the staff left with them. This kicked off a lawsuit that lasted almost two years... but when the dust settled, a new studio was born. Respawn Entertainment.
Why are we telling you all this you ask? Well, Respawn have announced their new game, a Microsoft exclusive, online shooter called Titanfall. And guess what? With it, they are about to revolutionise multiplayer. All. Over. Again. Hang on tight, this is going to get heavy.
Set against the backdrop of an interplanetary war, where corporations are battling settlers in massive land grabs, Titanfall’s defining element is its towering mech suits. Huge pieces of industrial machinery, but also agile and adept war machines. They are contrasted by their pilots, foot-soldiers equipped with jump packs that let them nimbly leap around the battlefield, running across walls and climbing structures. Each pilot can summon their own titan, or fight on foot, and when you put both together in the same battlefield you have a war of Davids and Goliaths.