Armored Core VI: Fires of Rubicon is FromSoftware's latest mech-themed title, and what would any Fromsoft game be without a 2-enemy boss fight? Well, Armored Core VI introduces the Ekdromoi EP and Ekdromoi PG boss duo into the fray and will require that you beat both of them at the same time.
If you're looking for some tips on how to take on this dual boss battle and secure a victory, then we have you covered. Below, we'll be breaking down exactly how to defeat the Ekdromoi EP and Ekdromoi PG bosses in Armored Core VI: Fires of Rubicon.
Ekdromoi EP & PG Boss Encounter Tips
Like many dual-enemy boss fights in FromSoftware games, it's advisable to concentrate your efforts on defeating one of the mechs first. We suggest prioritizing the elimination of Ekdromoi EP (The 2nd Luitenant), as they possess the more potent of the two attacks: a close-range strike that can deplete your entire health bar in a single hit.
Once you've taken down Ekdromoi EP, you can then shift your attention to the other mech, Ekdromoi PG (The Chief Sergeant). If you have an ample supply of Repair Kits, the remainder of the battle should be relatively straightforward. For a more comprehensive analysis of the encounter and the specific attacks to be cautious of, continue reading.
How To Beat Ekdromoi EP & PG Boss in Armored Core 6
Ekdromoi EP & PG Attacks to Watch For:
Ekdromoi EP Attacks:
- The 2nd Lieutenant displays intense aggression, employing numerous melee thrust moves.
- Skillfully timed boosts in the correct direction can help you evade the 2nd Lieutenant's lethal melee assaults.
- Maintain a constant barrage of rifle and missile fire on the 2nd Lieutenant.
Ekdromoi PG Attacks:
- The Chief Sergeant has a more passive approach, launching attacks from a distance.
- Being struck by one attack exposes you to the other, underscoring the importance of evasion.
- Listen for warning indicator beeps and execute lateral Quick Boosts shortly after they cease.
- These beeps signify the Chief Sergeant's aim at you with a charged plasma cannon shot, a potentially highly damaging hit that might cause a stagger.
- Prioritize evading the plasma volleys, then trigger an Assault Boost for close combat strikes.
Ekdromoi EP & PG Strategy Tips:
In this confrontation, the 2nd Lieutenant displays an intense, aggressive nature, employing numerous melee thrust maneuvers. Conversely, the Chief Sergeant maintains a more reserved stance, launching attacks from a distance. Falling victim to one attack exposes you to the other, underscoring the necessity of evasion.
Prioritize dealing with the 2nd Lieutenant first, as they represent the greater threat. Following their defeat, handling the Chief Sergeant becomes comparatively straightforward. Throughout the engagement, lead the duo around the arena and capitalize on cover to disrupt their targeting. Minimize extended engagements in the central stage area, where both enemies can readily focus on you, especially the Chief Sargent, who can easily get a clear shot of you if you're in one place for too long.
Stay attuned to your warning indicator's beeping sounds, performing lateral Quick Boosts shortly after they cease. These beeps signify that the Chief Sergeant is locking onto you with a charged plasma cannon shot, a potentially detrimental hit that might induce a stagger if it connects.
Consistently engage the 2nd Lieutenant with your rifle and missiles. This strategy not only accumulates stagger effects but also gradually erodes the 2nd Lieutenant's mech durability, given its relative fragility.
Once you've successfully defeated the 2nd Lieutenant, the most challenging phase is behind you. With the Chief Sergeant left as your solitary adversary, his aggression will escalate, although he's not as lethal as the 2nd Lieutenant. Concentrate on evading the Chief Sergeant's plasma attacks, then trigger an Assault Boost to launch close-quarter melee strikes. These melee attacks are often effective, as the Chief Sergeant struggles to evade them, providing an opportunity for significant damage.
Seize the chance for a charged melee attack if the Chief Sergeant becomes staggered. This move has the potential to conclude the fight or significantly weaken him. Given that the Chief Sergeant's Armored Core lacks substantial durability, employing heavy melee strikes proves highly effective in swiftly concluding the battle and bringing down this duo-boss.