As you approach the final stages of Armored Core VI: Fires of Rubicon, you'll encounter a trio of endings. The outcome you get depends on your choices and the way you've played through the game: the bad ending, the good ending, and the true ending. While achieving the first two endings is relatively straightforward, attaining the true ending demands a substantial amount of effort, as well as confronting the ultimate final boss of the game, known as ALLMIND.
Therefore, if your goal is to complete the game entirely, it's essential to understand how to engage in combat with and overcome ALLMIND. Fortunately, this guide provides you with comprehensive instructions for successfully defeating ALLMIND, the true ending final boss in Armored Core VI.
ALLMIND True Ending Boss: General Encounter Tips
As the ultimate adversary in the true ending (accessible exclusively in NG++), ALLMIND stands out as quite possibly the most formidable opponent encountered within Armored Core 6: Fires of Rubicon. Unsurprisingly, a considerable number of players find themselves struggling to overcome this boss during their initial encounter. With its multifaceted phases and an arsenal comprising exceptionally potent weapons, ALLMIND presents a formidable hurdle as the conclusive boss of the third storyline.
Nevertheless, the boss possesses specific vulnerabilities, including moments of low defense depending on the current phase and movement abilities akin to those of the player. This implies that by maintaining pace with it, particularly using a lighter build, players can more effectively induce stagger and unleash tons of damage to it. Let's delve into a comprehensive strategy on how to conquer this boss.
How To Beat ALLMIND in Armored Core 6
ALLMIND Attacks to Watch For:
- ALLMIND deploys MT (Muscle Tracer) units that maintain relentless attacks, causing stagger when staying still for too long.
- Constant vigilance is crucial due to sporadic beams emitted by ALLMIND, posing a significant threat to your mech. Failure to evade these beams might require a complete boss battle restart.
- In the second phase, ALLMIND's damage output significantly increases. Players must skillfully dodge rockets and laser beams fired by ALLMIND.
ALLMIND Strategy Tips:
The first phase primarily serves as a test of your damage-per-second (DPS) capabilities. It's advisable to employ a hard lock-on and direct your focus solely on ALLMIND, rather than diverting attention to the MTs. Equipping a mid or long-range Fire Control System (FCS) proves beneficial, as it assists in effectively tracking the boss's movements across the arena.
ALLMIND initiates the battle with a charged plasma cannon. Swiftly acquiring a lock on the boss and evading towards the right is recommended. This maneuver grants you a window to unleash cannon fire on ALLMIND, potentially causing it to stagger. Following the successful stagger, employ a boost to approach ALLMIND closely, leveraging high damage-per-shot weapons like Zimmerman to inflict significant harm.
For those encountering difficulty in consistently hitting the boss, consider utilizing the Assault Armor expansion. This augmentation proves useful in dealing substantial impact damage, subsequently leading into a shotgun blast that can potentially stagger ALLMIND, particularly if landing hits prove challenging.
The second phase marks a transition to a larger and more powerful AC configuration for ALLMIND. This phase introduces not only new combat maneuvers but also an increase in its Armor Points (AP) and Attitude Stability, rendering it more resistant to damage. Fortunately, weapons such as plasma rifles or rail cannons are well-suited for confronting C-weapon bosses like ALLMIND during this phase.
To induce staggering in this stage, maintaining proximity to ALLMIND is crucial. Delivering consistent impact damage via shoulder cannons can effectively disrupt the boss's movements. Once ALLMIND succumbs to stagger, promptly close the distance and engage with offensive tools such as Redshift and Zimmerman to capitalize on the vulnerable state.
A successful defeat of ALLMIND requires replicating this process multiple times. However, there are two specific melee attacks necessitating vigilance. The first entails a charged melee swipe, which can be evaded by employing a backward boost. The second is a Laser Lance attack, which can be avoided either by utilizing an Assault Boost to quickly distance yourself from the boss or by sidestepping skillfully.
Upon successfully overcoming ALLMIND, you will have the opportunity to witness the Armored Core 6's true ending. To avoid spoilers, we won't go into too much detail, but overall, you'll finally be shown the fate of the Coral, Ayre's, and the future of the Rubiconians.