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Dead By Daylight 8.0.0 Patch Notes (May 2024): Updates & Latest PTB News

Wondering what's new in Dead by Daylight? Here are the most recently updated patch notes.
Dead By Daylight 8.0.0 Patch Notes (May 2024): Updates & Latest PTB News
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Dead by Daylight releases new updates regularly. Every few months, the horror game releases a new chapter with a new killer and survivor, often including a new map in the mix, too. Sometimes, the team also releases patches to fix up bugs, add new features they've promised, or touch up graphics. In this article, we'll go over the most recent Dead by Daylight patch notes, so you can stay up to date with what's going on in your favorite game.

14 May 2024 - Page updated with the latest news, updates and Dead By Daylight hotfixes.

Latest Dead By Daylight Patch Notes

The most recent Dead by Daylight patch notes can be found in the drop-down, just below:

Update 8.0.0 Patch Notes

Behavior Interactive has announced their patch notes for the upcoming 8.0.0 Update. Naturally, this doesn't include details of the brand-new Chapter 32 content. We know it will focus on Dungeons & Dragons, but that's about it for now.

For now, here's everything we do know about the upcoming balance changes and quality-of-life improvements for existing content. This will be related on the Public Test Build (PTB) ahead of the full release on all platforms. Here's the official changes confirmed thus far:

 

The Good Guy (Chucky) - Medium Update

  • [CHANGE] Decreased Hidey-Ho cooldown to 12 seconds (was 18 seconds).
  • [CHANGE] Chucky can only Scamper while performing a Slice & Dice attack.
  • [CHANGE] Decreased the time it takes to Scamper to 1.3 seconds (was 1.4 seconds)

Dev note: Scamper could sometimes lead to unavoidable hits since Survivors could not possibly get someplace safe in the time it took for Chucky to crawl under the pallet. We want to shift his gameplay away from these easy hits (Scamper then basic attack) and instead encourage using his unique Slice & Dice attack.

Since this change would affect his strength, we have reduced the cooldown of Slice & Dice to allow Chucky to use his Power much more frequently.

 

The Cannibal (Leatherface) - Minor Update

  • [CHANGE] Increased Chainsaw Sweep duration to 2.5 seconds per token (was 2 seconds).
  • [CHANGE] Increased Chainsaw Sweep movement speed to 5.35m/s (was 5.29m/s).
  • [CHANGE] Decreased collision detection size to help navigate tight spaces.
  • [CHANGE] Decreased base tantrum time to 3 seconds (was 5 seconds).
  • [CHANGE] Several Add-Ons have been adjusted accordingly.

Dev note: To reduce The Cannibal’s dependence on certain Add-Ons, we’ve taken part of the effects of the most popular Add-Ons and incorporated them into his base kit and toned down the Add-Ons to compensate. This way they’ll feel less essential and allow you to experiment with other options.

We’ve also reduced the size of the chainsaw’s collision detection against the environment to make it less likely to bump into things that aren’t directly in front of you to make it easier to use his Power in tight spaces (and reduced the tantrum duration in case you still bump into something).

 

The Deathslinger - Minor Update

  • [CHANGE] Decreased stun time when a Survivors breaks free to 2.7 seconds (was 3 seconds).

  • [CHANGE] Increased reel speed to 2.76m/s (was 2.6m/s).

  • [CHANGE] Increased movement speed while reloading to 3.08m/s (was 2.64m/s).

Dev note: Every second counts, so we’ve made some tweaks to save The Deathslinger some time when reeling and when a Survivor breaks free. We have also increased his movement speed while reloading so he doesn’t lose as much distance in the process.

 

The Mastermind - Minor Update

  • [CHANGE] Decreased Hindered penalty from infection to 4% (was 8%).

  • [CHANGE] Infection is now reduced to 1% when hooked (was 50%).

Dev note: On top of Virulent Bound being a strong chase Power to begin with, infected Survivors also suffered from a severe movement speed penalty. We have reduced this effect to 4% - still significant, but not a death sentence.

We have also further reduced Survivors’ infection when hooked to make tunneling (chasing them as soon as they are unhooked) less of an obvious choice.

 

The Blight - Minor Update

  • [CHANGE] Compound 33 now increased Rush turn rate and duration by 11% (was 33%).

  • [CHANGE] Iridescent Blight Tag now increased Rush speed by 10% (was 20%).

Dev note: The Blight’s ultra-rare Add-Ons have proven to be too strong, so we have toned both of them down to a more reasonable level.

 

Toolboxes - Minor Update

  • [CHANGE] Increased Toolbox sabotage speed across most variants.

  • [CHANGE] Increased effects of sabotage related Add-Ons (Grip Wrench, Cutting Wire, Hacksaw).

Dev notes: Toolboxes are often considered “the repair item” – while this is fine for those who want to use them to repair, we’d like to make sure that sabotage feels like a viable alternative for those who want it.

This update features balance changes to a selection of the strongest and most frustrating Perks to face. The majority of these adjustments are slight; the intention is to keep the Perks feeling effective and to bring them a bit more in line with other options.

 

Deadlock - Minor Update

  • [CHANGE] Decreased block duration to 15/20/25 seconds (was 20/25/30 seconds).

Dev note: Deadlock is quite effective while being rather easy to activate. We have slightly reduced the duration of the generator blocker to bring it in line with other options.

 

Background Player - Minor Update

  • [CHANGE] Decreased movement speed bonus to 150% (was 200%).

  • [CHANGE] Decreased Exhausted duration to 30/25/20 seconds (was 60/50/40 seconds).

Dev note: Background Player’s high movement speed allowed Survivors to cross extreme distances to make a save. There was no way for the Killer to reasonably check that area, let alone defend against it. We have reduced the movement speed and instead reduced the Exhausted duration to compensate. This will make it harder to get a save but allow you to make attempts more often.

 

Grim Embrace - Minor Update

  • [CHANGE] Decreased block duration to 6/8/10 seconds (was 8/10/12 seconds).

Dev note: Grim Embrace has quickly risen in both strength in popularity since it was last changed. We have similarly toned it down slightly to move it into a more balanced range while keeping it rewarding for Killers who choose to switch targets.

 

Decisive Strike - Minor Update

  • [CHANGE] Reduced stun duration to 4 seconds (was 5 seconds).

Dev note: Our last update increased the stun duration to 5 seconds. This was a little too effective, so we have fine tuned the stun duration to 4 seconds instead.

 

Pop Goes The Weasel - Minor Update

  • [CHANGE] Decreased regression effect to 20% (was 30%).

Dev note: Pop Goes the Weasel has proven to be very strong, and the conditions to activate it aren’t very difficult. To better reflect how often it comes into play, we have reduced the strength of its regression effect.

 

Buckle Up - Major Update 

  • [REMOVED] Buckle Up no longer provides Endurance.

  • [NEW] Survivors healed from the dying state break into a sprint at 150% movement speed for 3/4/5 seconds. This does not cause Exhaustion.

Dev note: Buckle Up could be problematic when paired with For the People, allowing Survivors to save each other before the Killer can pick them up risk-free. Since there’s a lot of competition between Perks which grants Survivors Endurance from the dying state, we’ve decided to replace the effect entirely to help it stand out.
Now, Buckle Up will instead grant the healed Survivor a speed boost, but not protect the rescuer from harm.

 

Scourge Hook: Pain Resonance - Minor Update

  • [CHANGE] Decreased regression effect to 10/15/20% (was 15/20/25%).

Dev note: Pain Resonance finds itself in almost 40% of all loadouts, and it is one of the most effective Perks in the game. We want to make this Perk less of a clear choice for all builds, but keep it rewarding for Killers who choose to chase multiple Survivors.

 

Invocation: Weaving Spiders - Medium Update

  • [CHANGE] Decreased Invocation time to 60 seconds (was 120 seconds).

  • [CHANGE] Invocation progress now regressed at a rate of 1 charge per second (was 20 charges per second).

Dev note: Now that we’ve had some time to see the Invocation mechanic play out, we’re ready to make some adjustments to both the Invocation process (in preparations for future Invocation Perks) and Weaving Spiders itself.

Invocations are meant to be a time commitment, but they took a little longer than we’d like. We have reduced them to 60 seconds to better fit the flow of a match. This can be further sped up by cooperating with other Survivors. We have also slowed the regression effect to give Survivors a chance to return and save some of their progress after they are chased away. These changes will be consistent among future Invocation Perks.

 

Decimated Borgo - Minor Update

  • [NEW] Reworked the lighting of the Shattered Square map.

Dev note: The red-tinted lighting in the Shattered Square could make it difficult to see scratch marks, auras, and pools of blood, especially for colorblind players. We have completely changed the lighting on this map to address these concerns.

 

Item Previews - Minor Update

  • [NEW] Reworked pop-up for Items found within a Trial.

Dev note: The existing pop-ups for Items were minimal, showing only the Item’s icon and remaining charges. This relied on players knowing all the details of each Item – and with a growing number of Killer-specific Items, that’s getting harder to do!

When you approach an Item, you’ll now see a brief description of what that Item does.

Update 7.7.0A Bugfix PC Patch

This patch is intended to fix a 'Tentative Strobing Fix' on PC platforms.

Bug Fix

  • Tentatively fixed an issue causing strobing / flashing white lights.

This fix is applied to Steam and Epic Game Store initially.

Update 7.7.0 Patch Notes

dbd-update-adjustments

As the 7.7.0 Update approaches, Behaviour Interactive have prepared some adjustments after going through the feedback they've collected during the Public Test Build (PTB).

 

The Twins - Major Update
  • [REVERTED] Victor no longer latches onto Survivors who are put into the dying state.

  • [REVERTED] Victor once again latches onto Survivors who are injured by his pounce.

  • [REVERTED] Charlotte no longer gains Haste when Victor is latched onto a Survivor.

Dev note: We have received a lot of comments about The Twins’ strength during the PTB. We have made the decision to revert the changes to Victor’s pounce and keep the various quality of life improvements (faster switching between Charlotte and Victor, ability to recall Victor, and Add-on adjustments & base kit inclusion). We may revisit The Twins in a future update, if necessary, but these smaller tweaks will make The Twins feel better to play for the time being.

 
The Blight - Minor Update
  • [CHANGED] Summoning Stone Addon – this will increase the initial rush duration by 0.5s (was 1s)

  • [CHANGED] Soul Chemical Addon – this increases the initial Rush speed by 5% down from 10% on the PTB

Dev note: Feedback around The Blight often centered on the two addons and his improved collision detection. We made some adjustments to the addons to slightly lower their strength whilst still maintaining their usefulness. The Blight’s collision detection will remain as it was on the PTB, and we will continue with our ongoing efforts to improve this collision across all maps.

 

Decisive Strike Perk - Minor Update
  • [REMOVED] Decisive Strike no longer has a new animation.

Dev note: This PTB featured a new animation for Decisive Strike in which the Survivor would stab the Killer to free themselves. This animation had too much of an effect on the Perk’s expected behaviour (adding a delay before the Survivor wiggled free). We have decided to remove the animation for Decisive Strike before the update is released. The stun time for the Perk will remain at 5 seconds for the time being.

 

Ultimate Weapon Perk - Medium Update

Note: The following changes will be part of a future update. The Perk will remain as it was on the PTB in the meantime.

  • [REVERTED] Affected Survivors will once again scream instead of having their aura revealed.

  • [CHANGE] Now affects Survivors within 32m of the locker (previously inside the Killer’s Terror Radius).

Dev note: We received some mixed feedback during the PTB; while the Perk was less appealing for some Killers, it remained a strong choice for Killers with high mobility. To make its strength a little more even across more Killers, we’ve changed Ultimate Weapon to be based on the locker’s position rather than the Killer’s. This way Killers without traversal abilities or with a smaller Terror Radius can take advantage of the Perk more consistently without it being excessive on highly mobile Killers. With this in mind, we have also brought back the scream to allow it to synergize with other Perks once again.


For more Dead by Daylight news be sure to check out our dedicated section, or some of our Guides & Tutorials, just below:

DBD Seasons, Updates, Patch Notes and Roadmap Updates
DBD Tier Lists & Best Perks
DBD Killer Builds
DBD Survivor Builds
DBD Game Guides
All Seasonal DBD Events